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3261. Territorial Warfare GÇô A Future Vision (Long, No TLDR) - in General Discussions [original thread]
Bojo The Mighty wrote: This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if fo...
- by Vrain Matari - at 2013.03.05 21:23:00
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3262. i want to see jovian suits, and vehicles - in General Discussions [original thread]
Zekain Kade wrote: An extremely rare fit requires lv 5 on all other racial suits of the same class type. Gimmy my jova! Maybe one day you'll see a Jovian suit, but you'll never wear one. Not until the Jovians reopen the EVE Gate and lead...
- by Vrain Matari - at 2013.03.05 19:46:00
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3263. Territorial Warfare GÇô A Future Vision (Long, No TLDR) - in General Discussions [original thread]
In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro I'm thinking the interplay of the right attack/defense mechanics with a re...
- by Vrain Matari - at 2013.03.05 17:37:00
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3264. Territorial Warfare GÇô A Future Vision (Long, No TLDR) - in General Discussions [original thread]
Nice post, Vaerana Myshtana. +1. Great vision - the most valuable thing I take away from it is that if the planetary development and battle mechanincs are [u]properly done[\u], every one of these (rim, ward, district in you scenario) battles will...
- by Vrain Matari - at 2013.03.05 16:59:00
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3265. Are Omega active boosters really worth that much AUR? Let's take a look..... - in General Discussions [original thread]
Drake435 wrote: A standard active-booster costs 7,000 AUR. An Omega active booster costs 17,500 AUR. Standard gives an additional 0.5x SP/match Omega gives an additional 2x SP/match With a standard active booster, the weekly SP cap is raised ...
- by Vrain Matari - at 2013.03.05 15:19:00
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3266. Command Structure of Dust - in General Discussions [original thread]
Reiki Jubo wrote: planetary comm district comm mcc commander field commander squad leader ...with voice and text comms that mirror this command structure and can be modified beyond that.
- by Vrain Matari - at 2013.03.05 14:50:00
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3267. This is outrageous! - in General Discussions [original thread]
Zekain Kade wrote: The price of bio mass has skyrocketed from 103 ISk a pound, to 250 isk a pound! This is absolutely unacceptable. This is basically a death sentence to the next generation of merc, and the general dust populace! It`s not eno...
- by Vrain Matari - at 2013.03.05 14:44:00
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3268. Regnum VS Regnum, MATCH OF THE CENTURY! - in General Discussions [original thread]
Kane Fyea wrote: Who, or what, is Regnum. You'll know it when it trolls you ;)
- by Vrain Matari - at 2013.03.05 13:49:00
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3269. Regnum VS Regnum, MATCH OF THE CENTURY! - in General Discussions [original thread]
trollface dot jpg wrote: We all (well, those of us who've been around long enough) know how good Regnum is. I picked him because he's well known enough to make this clear, could have chosen any number of other people, but I have respect for Reg...
- by Vrain Matari - at 2013.03.05 13:47:00
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3270. [Bug] Nanohives Don't Work Half The Time - in Technical Support/Bugs [original thread]
Kristoff Atruin wrote: "Sometimes you'll get blank nanohives. You'll throw them down and they'll start glowing but they won't give you ammo. When this happens both of your nanohives get bugged." The problem isn't the nanohive. I've had this ha...
- by Vrain Matari - at 2013.03.05 13:12:00
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3271. HMG blasting through walls - in General Discussions [original thread]
Free Beers wrote: we have tested this in our internal scrims. If a heavy sticks his gun right into a box with a red on the other side the red still get hit by spray. Also on the coms socket a heavy can stick his gun into the wall by the win B...
- by Vrain Matari - at 2013.03.05 04:39:00
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3272. Dust 514 to be release this Summer?! - in General Discussions [original thread]
Noc Tempre wrote: Vrain Matari wrote: Noc Tempre wrote: We are released. Sorry to burst your bubble. When the 'Beta - Work in progress' stamp disappears I'll think about agreeing with you. Money spent is permanent. The beta label i...
- by Vrain Matari - at 2013.03.05 04:29:00
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3273. Railguns on Tanks - in General Discussions [original thread]
Noc Tempre wrote: Better maps fix this problem. Partially at least. This is a good point - why is every map a bowl, CCP? Can you find another way to do things?
- by Vrain Matari - at 2013.03.04 18:47:00
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3274. Just tried the mouse with a Ds3 - in General Discussions [original thread]
Baal Omniscient wrote: Using the Ds3 for movement, I used the mouse for aiming. This is the first time I have ever used a mouse for aiming, and it was VERY weird. I only went 29/6 because I couldn't jump or reload without reaching across the co...
- by Vrain Matari - at 2013.03.04 15:28:00
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3275. Dust 514 to be release this Summer?! - in General Discussions [original thread]
Delirium Inferno wrote: At fanfest last year they said they would release at the end of 2012 and their would be a big expansion adding tons of features we are yet to have in Early 2013. Never trust CCP with dates. Ok, I'll give you that. Wh...
- by Vrain Matari - at 2013.03.04 14:51:00
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3276. Devs Please Read - Cableing/Lagswitch - in General Discussions [original thread]
Tenchu-13 wrote: If you would have done a search on the forums you would have found at least a few threads about this already. If you would then have taken the time to read those... well you would know it is kinda technically impossible to use...
- by Vrain Matari - at 2013.03.04 14:28:00
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3277. How To Test Your Hit Detection Before a Match - in General Discussions [original thread]
Moejoe Omnipotent wrote: Shoot a few bullets as soon as you spawn in. Look at your ammo count. If there is a noticeable delay between you shooting and the ammo count dropping, you're going to have a bad time. A small or unmeasurable delay means...
- by Vrain Matari - at 2013.03.04 14:20:00
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3278. Dust 514 to be release this Summer?! - in General Discussions [original thread]
Noc Tempre wrote: We are released. Sorry to burst your bubble. When the 'Beta - Work in progress' stamp disappears I'll think about agreeing with you.
- by Vrain Matari - at 2013.03.04 13:37:00
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3279. HMG blasting through walls - in General Discussions [original thread]
Trevor K wrote: This has been going on for some time. It has to do with 2 main issues: lag & incorrect positioning of hit box, imo. Re: the hitbox. There's a thread here somewhere....anyway a guy who beta-tested another game recalled how ...
- by Vrain Matari - at 2013.03.04 13:32:00
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3280. Regarding the Active Omega-Booster - in General Discussions [original thread]
trollsroyce wrote: Think I'll write a couple bonus hours at the clients expense now... actually make it a years worth of boosters while at it :) Tbh I don't like this boosted p2w aspect; these should have a hard cap on the sp (no gains after 6...
- by Vrain Matari - at 2013.03.04 13:21:00
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