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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vaerana Myshtana
Bojo's School of the Trades
292
|
Posted - 2013.03.05 00:55:00 -
[31] - Quote
Passive SP Bonus wrote:Sorry if tis was asked but how does this work with the reinforcement timers that they talked about in the Foxfour thread?
I purposefully left out the question of reinforcements/timers/etc. because I figured that those were separate discussions that deserved their own thread(s).
I simply assumed that there was some mechanic whereby the owners of a district could contract for defense (or not- and leave it to pubmatch types- there HAS to be a battle ). As long as people can make different choices about how to defend the different parts of a District, I think the game will have a richer flavor and more strategy (not just tactics).
To me, the crux of the idea is really about the idea of upgrading Districts, both in terms of production and offense/defense, and the ability to force multiple battles to conquer a District through that upgrading process. |
Vaerana Myshtana
Bojo's School of the Trades
292
|
Posted - 2013.03.05 00:57:00 -
[32] - Quote
ZiwZih wrote: Yes, CCP would do the best table-top RP games if they ever do them, they create great setting, print a book and let you dream. When it comes to software it takes them years and years to shape things. But it's good and with no real alternative.
CCP does make tabletop RPGs (World of Darkness). They bought White Wolf several years back. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2013.03.05 02:11:00 -
[33] - Quote
I love these ideas. They fit very well into an idea I posted in a thread a while back about getting rid of "game modes" and making the objectives of each battle vary with the installations present. For example:
An empty district would simply require winning an ambush battle (or series of ambush battles) to gain control of it.
But:
A refinery might require itself to be captured to flip a district. The refinery might have several stages of objectives a la Skirm 1.0 before victory is acheived.
However, this allows a alternate take on objectives; sabotage or hit and run missions.
The same refinery has an alternate set of objectives that if pursued instead of the capture objectives, would destroy the installation permanently, or at least damage it requiring a cooldown of a varyig amount of time before it is operational and productive again, depending on the amount of damage dealt to the facility.
This would allow dynamic campaigns. Tactics like actual raids on enemy territory to disable key infrastructure without taking and holding territory would become available, or scorched earth campaigns were defenders destroy their own installations before they leave.
And of course, installation based game modes would make it more variety with the game.
For instance imagine the possible objectives for a skyfire battery compared to a supply dump, or a surface command center compared to those of a war factory... The possibilities are endless.
The scale or importance of objectives would depend on installation size, with main objectives being the large installations, side objectives medium, and minor objecives small installations.
I must type up a thread on this.
Your proposed district systems would work seamlessly wiith my ideas, making a very real and organic connection between PI and DUST battles. |
Vrain Matari
ZionTCD Legacy Rising
428
|
Posted - 2013.03.05 16:59:00 -
[34] - Quote
Nice post, Vaerana Myshtana. +1.
Great vision - the most valuable thing I take away from it is that if the planetary development and battle mechanincs are [u]properly done[\u], every one of these (rim, ward, district in you scenario) battles will be a story in and of itself, and will connnect to larger stories & mechanics, which will connect to larger stories & mechanics...
This is CCP's real job here - to turn DUST into a story-generation engine in the same way EVE is, maybe even a better one.
And when the full integration with EVE has be achieved, i'm thinking most of us know by now that New Eden will be a mind-blowing experience. Good luck trying to explain it to your friends and family =P |
Vrain Matari
ZionTCD Legacy Rising
428
|
Posted - 2013.03.05 17:37:00 -
[35] - Quote
In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro
I'm thinking the interplay of the right attack/defense mechanics with a resource/territorial conflict driver like yours is what will give us the richest experience gaming has ever seen.
As a working model to iterate on, A'RealFury/Free Beers attack/defense mechanics with Vaerana Myshtana resource/territory conflict drivers are well on the way to giving this merc the full-clonebody-nerdgasm that online gaming promised 20+ years ago. In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro
I'm thinking the interplay of the right attack/defense mechanics with a resource/territorial conflict driver like yours is what will give us the richest experience gaming has ever seen.
As a working model to iterate on, A'RealFury/Free Beers attack/defense mechanics with Vaerana Myshtana resource/territory conflict drivers are well on the way to giving this merc the full-clonebody-nerdgasm that online gaming promised 20+ years ago. |
Beren Hurin
OMNI Endeavors
199
|
Posted - 2013.03.05 17:44:00 -
[36] - Quote
So I haven't seen this referenced yet, but have you guys seen the DUST 514 PS Home station video that looks like it is previewing the district conflict interface? It shows command nodes and a whole planet covered in hexagonal tiles. Its like a 5 second clip though...? |
Vaerana Myshtana
Bojo's School of the Trades
300
|
Posted - 2013.03.05 18:49:00 -
[37] - Quote
Beren Hurin wrote:So I haven't seen this referenced yet, but have you guys seen the DUST 514 PS Home station video that looks like it is previewing the district conflict interface? It shows command nodes and a whole planet covered in hexagonal tiles. Its like a 5 second clip though...?
If I understand correctly, based on the Seeding the Universe talk, they are moving away from the "tile the whole planet" model and towards 10-20 selected districts.
I have seen the video you are talking about, though. |
Vaerana Myshtana
Bojo's School of the Trades
300
|
Posted - 2013.03.05 18:51:00 -
[38] - Quote
J'Jor Da'Wg wrote:I love these ideas. They fit very well into an idea I posted in a thread a while back about getting rid of "game modes" and making the objectives of each battle vary with the installations present. For example:
An empty district would simply require winning an ambush battle (or series of ambush battles) to gain control of it.
But:
A refinery might require itself to be captured to flip a district. The refinery might have several stages of objectives a la Skirm 1.0 before victory is acheived.
However, this allows a alternate take on objectives; sabotage or hit and run missions.
The same refinery has an alternate set of objectives that if pursued instead of the capture objectives, would destroy the installation permanently, or at least damage it requiring a cooldown of a varyig amount of time before it is operational and productive again, depending on the amount of damage dealt to the facility.
This would allow dynamic campaigns. Tactics like actual raids on enemy territory to disable key infrastructure without taking and holding territory would become available, or scorched earth campaigns were defenders destroy their own installations before they leave.
And of course, installation based game modes would make it more variety with the game.
For instance imagine the possible objectives for a skyfire battery compared to a supply dump, or a surface command center compared to those of a war factory... The possibilities are endless.
The scale or importance of objectives would depend on installation size, with main objectives being the large installations, side objectives medium, and minor objecives small installations.
I must type up a thread on this.
Your proposed district systems would work seamlessly wiith my ideas, making a very real and organic connection between PI and DUST battles.
Wow! Yeah +1 on that.
Let's make the game mode dependent on what's in the District/Ward/Rim zone and what the Attacker wants to do with it (capture, sabotage, steal/loot, destroy, etc.).
Hoo-AH!
|
Vaerana Myshtana
Bojo's School of the Trades
300
|
Posted - 2013.03.05 19:23:00 -
[39] - Quote
Vrain Matari wrote:In total agrrement with you on the crux of the merc experience being driven by resource geopolitics + territory investment - there so much good that comes from working fro
I'm thinking the interplay of the right attack/defense mechanics with a resource/territorial conflict driver like yours is what will give us the richest experience gaming has ever seen.
As a working model to iterate on, A'RealFury/Free Beers attack/defense mechanics with Vaerana Myshtana resource/territory conflict drivers are well on the way to giving this merc the full-clonebody-nerdgasm that online gaming promised 20+ years ago.
Now if we can just get some devlove on these posts... and maybe a devblog talking about these topics. |
Bojo The Mighty
Bojo's School of the Trades
514
|
Posted - 2013.03.05 19:52:00 -
[40] - Quote
This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs.
But...(WARNING)
What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district?
I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there.
You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal.
But then Richy Rich shows up and starts a heated battle over your killer vista.
Thoughts? |
|
Vrain Matari
ZionTCD Legacy Rising
429
|
Posted - 2013.03.05 21:23:00 -
[41] - Quote
Bojo The Mighty wrote:This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district? I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there. You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal. But then Richy Rich shows up and starts a heated battle over your killer vista. Thoughts? Thoughts? Uber-F'in cool, how's that for thoughts?
One of the sexiest stories ever to come out of MMO's and one that rivals anything that New Eden has produced(hard to do) is the atory of Anshe Chung:
http://en.wikipedia.org/wiki/Anshe_Chung
We mercs all know that CCP doesn't need game-harming P2W AUR boosters or anything else to make an unholy amount of profit - all they need is to give us the ability to graphically customize our suits, vehicles, ships. That's it.
Learn fron Anshe Chung, CCP, and you will rule the MMO world. Incidentally, CCP, what's the T-T-P in 2nd Life? |
Vaerana Myshtana
Bojo's School of the Trades
306
|
Posted - 2013.03.06 00:18:00 -
[42] - Quote
Bojo The Mighty wrote:This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district? I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there. You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal. But then Richy Rich shows up and starts a heated battle over your killer vista. Thoughts?
Well, I gotta disagree with you on Walking in Stations, so I'm loving this. I wants my killer pad on a Plasma planet! |
Vrain Matari
ZionTCD Legacy Rising
433
|
Posted - 2013.03.06 15:50:00 -
[43] - Quote
Vaerana Myshtana wrote:Bojo The Mighty wrote:This goes against many posts I've made on how I don't want to see "walking in stations" implemented anytime soon, but that's because I want other things to be fixed well before that occurs. But...(WARNING) What if for pure aesthetics, you could move your Mercenary Quarters planetside/moonside and have a window view of the district? I'm sure people in EVE have barrels of ISK to throw, and I'm sure it would occur in real life if legal, but basically storm mansions so you can live there. You got this beautiful view of a mighty fine planet, on occasion, you hold LAV races around the district for fun. You use your beautiful but resource devoid as a firing range and just for your occasional drug deal. But then Richy Rich shows up and starts a heated battle over your killer vista. Thoughts? Well, I gotta disagree with you on Walking in Stations, so I'm loving this. I wants my killer pad on a Plasma planet! I'm thinking CCP should add a player-designed architecture module to DUST and allow publishing like Spore did - we could then sell our designs for ISK or trade them for officer weapons ^^ |
Vaerana Myshtana
Bojo's School of the Trades
307
|
Posted - 2013.03.06 16:01:00 -
[44] - Quote
Vrain Matari wrote: I'm thinking CCP should add a player-designed architecture module to DUST and allow publishing like Spore did - we could then sell our designs for ISK or trade them for officer weapons ^^
I'd love it, but I doubt they'd go there.
Have you looked a Player Owned Station (POS) in EVE?
A POS looks like a phallic symbol floating inside a soap bubble surrounded by a scrapyard.
Still, people will pay stupidly huge amounts of RL money for custom stuff. Remember Second Life? No gameplay at all, but it was like Gallente Central - all glitz, sex, and marketing. |
Vrain Matari
ZionTCD Legacy Rising
434
|
Posted - 2013.03.06 16:17:00 -
[45] - Quote
Vaerana Myshtana wrote:Vrain Matari wrote: I'm thinking CCP should add a player-designed architecture module to DUST and allow publishing like Spore did - we could then sell our designs for ISK or trade them for officer weapons ^^
I'd love it, but I doubt they'd go there. Have you looked a Player Owned Station (POS) in EVE? A POS looks like a phallic symbol floating inside a soap bubble surrounded by a scrapyard. Still, people will pay stupidly huge amounts of RL money for custom stuff. Remember Second Life? No gameplay at all, but it was like Gallente Central - all glitz, sex, and marketing. You're right of course - the intelligence of the New Eden playerbase not withstanding, time-to-*****(ttp) has a natural unit measured in minutes from the release of any player-controlled graphical tool, so to speak.
It would add a lot to the appeal of the game to a larger(i.e. the sims crowd) playerbase who would luv to $pend-to-create and personalize. |
Vaerana Myshtana
Bojo's School of the Trades
308
|
Posted - 2013.03.07 01:44:00 -
[46] - Quote
Vrain Matari wrote: You're right of course - the intelligence of the New Eden playerbase not withstanding, time-to-*****(ttp) has a natural unit measured in minutes from the release of any player-controlled graphical tool, so to speak.
It would add a lot to the appeal of the game to a larger(i.e. the sims crowd) playerbase who would luv to $pend-to-create and personalize.
That's it!
CCP should buy Second Life (prob dirt cheap now) and let people pay to build custom stuff IN DISTRICTS that we then get to blow up!
It's win-win, like that photo CCP put on Facebook of the three basic kinds of EVE players... |
Wolverine Canus
Seraphim Initiative. CRONOS.
21
|
Posted - 2013.03.07 02:20:00 -
[47] - Quote
+ 1 Great idea man, and some great discussion in this thread, if CCP managed to implement the system you described, i could imagine a massive draw to this game because it would involve a good mix of strategy for the RTS guys to fawn over and the fast paced action of the FPS guys.
Personally i'd be interested to see the dynamic of the interaction between EVE and Dust if this became reality as the control of the districts that are heavily built upon would be of strategic importance to the power blocs in eve. |
Vaerana Myshtana
Bojo's School of the Trades
312
|
Posted - 2013.03.07 02:51:00 -
[48] - Quote
Wolverine Canus wrote:+ 1 Great idea man, and some great discussion in this thread, if CCP managed to implement the system you described, i could imagine a massive draw to this game because it would involve a good mix of strategy for the RTS guys to fawn over and the fast paced action of the FPS guys.
Personally i'd be interested to see the dynamic of the interaction between EVE and Dust if this became reality as the control of the districts that are heavily built upon would be of strategic importance to the power blocs in eve.
Yeah one of the big worries I have is the possibility that the great nullsec alliances will simply conquer all of the planetary districts and turn Dust into the same kind of NAP fest that nullsec in EVE often is.
I know that CCP FoxFour said something about the devs being concerned about this as well, but it is really paramount to me. Part of the reason that so many people stay carebears or griefer/pirates in EVE is that you need a giant alliance to do anything in nullsec, but to build a giant alliance you need the resources of nullsec.
Given that so far it looks like only nullsec Districts will be player conquerable, I'm definitely concerned that if the planets are TOO valuable to the big alliances that Goon and TEST will find ways to take their regions' planets off the table. Not that those alliances should ignore the planets, just that it should be a lot harder to control as much space as they have and planets should be the first crack in that armor. |
Wolverine Canus
Seraphim Initiative. CRONOS.
21
|
Posted - 2013.03.07 03:05:00 -
[49] - Quote
Thats where the we the mercs would come in as the "first strike" as it were, to take the planets while the capsuleers fight above to take the system, would be a great opening move in a sov war and make it more interesting too.
Also a idea just throwing it out there, to have the sov mechanic have both a space TCU and a planet TCU per system , would definitely shake things up if as an alternative to using SBU's a merc corp could hack the planet side one to allow the strike of the space counterpart.
Like you said the power blocs have way too much control ,with the OTEC agreement for the tech moons the isk flow is streaming towards the big blocs as it is. But i divert, keep it up :) |
Vaerana Myshtana
Bojo's School of the Trades
312
|
Posted - 2013.03.07 03:29:00 -
[50] - Quote
Wolverine Canus wrote:Thats where the we the mercs would come in as the "first strike" as it were, to take the planets while the capsuleers fight above to take the system, would be a great opening move in a sov war and make it more interesting too.
Also a idea just throwing it out there, to have the sov mechanic have both a space TCU and a planet TCU per system , would definitely shake things up if as an alternative to using SBU's a merc corp could hack the planet side one to allow the strike of the space counterpart.
Like you said the power blocs have way too much control ,with the OTEC agreement for the tech moons the isk flow is streaming towards the big blocs as it is. But i divert, keep it up :)
Do you know if the moon mineral rebalancing ever had an impact on OTEC?
But, yeah, I think that planets may affect nullsec sov in some way, like they do now in FW systems? I know that in the Seening the Universe talk, they mentioned orbital defense stations. I wonder if those would affect it...
Of course, then we get back to the question of the biggies zerging all the planets in their space. |
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Charlotte O'Dell
Planetary Response Organisation Test Friends Please Ignore
17
|
Posted - 2013.03.07 03:37:00 -
[51] - Quote
+1 |
Vrain Matari
ZionTCD Legacy Rising
438
|
Posted - 2013.03.07 13:37:00 -
[52] - Quote
Vaerana Myshtana wrote:Wolverine Canus wrote:Thats where the we the mercs would come in as the "first strike" as it were, to take the planets while the capsuleers fight above to take the system, would be a great opening move in a sov war and make it more interesting too.
Also a idea just throwing it out there, to have the sov mechanic have both a space TCU and a planet TCU per system , would definitely shake things up if as an alternative to using SBU's a merc corp could hack the planet side one to allow the strike of the space counterpart.
Like you said the power blocs have way too much control ,with the OTEC agreement for the tech moons the isk flow is streaming towards the big blocs as it is. But i divert, keep it up :) Do you know if the moon mineral rebalancing ever had an impact on OTEC? But, yeah, I think that planets may affect nullsec sov in some way, like they do now in FW systems? I know that in the Seening the Universe talk, they mentioned orbital defense stations. I wonder if those would affect it... Of course, then we get back to the question of the biggies zerging all the planets in their space. The biggest result of the rebalancing was that Tech became even moreso the be-all and end-all for moongoo. Hence the Goon/Test Pax Technia.
There are still other huge supercap fleets out there, but the stark reality is the Goons and TEST, because they're the primary Techholders, are really the only alliances that can recover quickly from large supercap losses.
That's my take on it, there's a lot more knowledgable peeps around that could tell us more.
I hear you re: the very real fear that the alliances will find a way to sew up planets.
We really need to keep hammering away at these terrestrial resource models and battle mechanics until we know we've got a system that's very resistant to planetary stagnation and domination through overwhelming wealth.
The complementary TCU's is an attractive idea for adding much-needed dynamics to SOV. Just as attractive, it separates land-holding from affecting SOV, and leads to more interesting dynamics. Taking districts/planets but not installing a terrestrial TCU might keep you off the mega-blob radar for a little while. |
Vaerana Myshtana
Bojo's School of the Trades
315
|
Posted - 2013.03.07 16:21:00 -
[53] - Quote
Vrain Matari wrote: The biggest result of the rebalancing was that Tech became even moreso the be-all and end-all for moongoo. Hence the Goon/Test Pax Technia.
There are still other huge supercap fleets out there, but the stark reality is the Goons and TEST, because they're the primary Techholders, are really the only alliances that can recover quickly from large supercap losses.
Dang. I was hoping that the moon goo rebalancing would shift some of the nullsec money towards the other alliances. I can only hope that CCP is still monitoring the issue- hopefully to fix it in EVE and keep it from happening in Dust.
For those who don't know what we're talking about - in EVE there is a very valuable raw material (Technetium) that is needed for manufacturing many high-tech things. Unfortunately, because of the way that it was seeded in New Eden, the bulk of it is in certain areas. Whomever controls those areas has a machine to print ISK and can easily make enough money to defend that space against just about anyone- hence the "OTEC" (vs. OPEC) joke.
Vrain Matari wrote: I hear you re: the very real fear that the alliances will find a way to sew up planets.
We really need to keep hammering away at these terrestrial resource models and battle mechanics until we know we've got a system that's very resistant to planetary stagnation and domination through overwhelming wealth.
The complementary TCU's is an attractive idea for adding much-needed dynamics to SOV. Just as attractive, it separates land-holding from affecting SOV, and leads to more interesting dynamics. Taking districts/planets but not installing a terrestrial TCU might keep you off the mega-blob radar for a little while.
Yeah, we really need some devlove on the forums around this issue.
I suppose one very odd way to go about it would be to make sure that none of the planets in the Tech moon zones have the most valuable District Resources.
For instance, if you need Taplinum to build most of the good weapons/vehicles/modules, then make sure that it is exceedingly rare in areas that have Technetium. That would mean that OTEC would have to buy most of their Taplinum and Taplinum-dependent Infantry Gear if they wanted to be able to take planets. |
Wolverine Canus
Seraphim Initiative. CRONOS.
21
|
Posted - 2013.03.07 20:56:00 -
[54] - Quote
good idea's, glad to see my idea was well recieved :) keep going i'll put up some more ideas Soon(TM) lol
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Bojo The Mighty
Bojo's School of the Trades
523
|
Posted - 2013.03.08 00:18:00 -
[55] - Quote
As far as I know, territorial warfare takes place only on temperate planets/moons. But as an EVE expansion, could asteroid belts and other less Air friendly places receive a territory status separate from those of the Temperate districts?
I mean sure two mining companies could get in a minor dispute over an asteroid belt but they can't do anything but mine it afterwards. But give it a random series code and have it as a sort of "no man's land". So it opens up more interaction with the environment.
So let's look back at that Asteroid belt.
Mining Company A defeats Mining Company B over an asteroid belt. Mining Company A starts to mine a majority of the belt, but a small portion starts to be developed as a safe house/port for their company. ( In other words, Company A makes a station out of an asteroid/series of asteroids). This can apply to pretty much any floating junk in space, such as large wrecks.
Insert Dust interaction.
Mining Company B comes back to that belt much later, with mercenaries aboard. They get into a skirmish both inside and outside the asteroid station. And we come to 4 scenarios.
- A Defeats B both inside and out, nothing changes.
- B defeats A both inside and out, ownership changes and assets go to B.
- A defeats B in space, B defeats A inside.
- B Defeats A in space, A defeats B inside.
In instances 3&4, the territory belongs to the victor in space, but the assets of the station go to the victor inside. Perhaps some form of combat between Dust and Eve could occur to secure final victory but for the most part I don't want to propose how. |
Vaerana Myshtana
Bojo's School of the Trades
320
|
Posted - 2013.03.08 01:29:00 -
[56] - Quote
Bojo The Mighty wrote:As far as I know, territorial warfare takes place only on temperate planets/moons. But as an EVE expansion, could asteroid belts and other less Air friendly places receive a territory status separate from those of the Temperate districts? I mean sure two mining companies could get in a minor dispute over an asteroid belt but they can't do anything but mine it afterwards. But give it a random series code and have it as a sort of "no man's land". So it opens up more interaction with the environment. So let's look back at that Asteroid belt. Mining Company A defeats Mining Company B over an asteroid belt. Mining Company A starts to mine a majority of the belt, but a small portion starts to be developed as a safe house/port for their company. ( In other words, Company A makes a station out of an asteroid/series of asteroids). This can apply to pretty much any floating junk in space, such as large wrecks. Insert Dust interaction. Mining Company B comes back to that belt much later, with mercenaries aboard. They get into a skirmish both inside and outside the asteroid station. And we come to 4 scenarios.
- A Defeats B both inside and out, nothing changes.
- B defeats A both inside and out, ownership changes and assets go to B.
- A defeats B in space, B defeats A inside.
- B Defeats A in space, A defeats B inside.
In instances 3&4, the territory belongs to the victor in space, but the assets of the station go to the victor inside. Perhaps some form of combat between Dust and Eve could occur to secure final victory but for the most part I don't want to propose how.
Hmmm... That would explain all of those abandoned asteroid stations in deadspace pockets.
+1 from me. I'm all for us being able to fight in everything and on everything in EVE.
Did you ever play the game Heavy Gear II? They had some zero-G levels. I could totally see us doing microgravity manuevers in the hubs of space stations and doing assaults on POS components and stuff. That would rock! |
Bojo The Mighty
Bojo's School of the Trades
525
|
Posted - 2013.03.08 03:28:00 -
[57] - Quote
I'm just going to throw ideas for Terri War because that's what I'm doing best at so far. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
28
|
Posted - 2013.03.08 05:12:00 -
[58] - Quote
i feel like CCP reads all the terribad threads and skips the good ones. |
Vaerana Myshtana
Bojo's School of the Trades
326
|
Posted - 2013.03.08 13:53:00 -
[59] - Quote
Vin Vicious wrote:i feel like CCP reads all the terribad threads and skips the good ones.
Well, except for that one on FW Economics. CCP FoxFour spent a bunch of time in that one.
Oh well, I guess I got my hopes up.
Then again, maybe I got too close to the Truth(TM) that is coming Soon (TM) and they are taking out a merc contract to have me eliminated... |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
107
|
Posted - 2013.03.08 16:12:00 -
[60] - Quote
Vaerana Myshtana wrote:Vin Vicious wrote:i feel like CCP reads all the terribad threads and skips the good ones. Well, except for that one on FW Economics. CCP FoxFour spent a bunch of time in that one. Oh well, I guess I got my hopes up. Then again, maybe I got too close to the Truth(TM) that is coming Soon (TM) and they are taking out a merc contract to have me eliminated...
One of the best, if not the very best post on these threads.
Keep your hopes high!
I hope we as a community keep this topic on top and I would hope that CCP could at lease acknowledged that they have seen this.
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