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41. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
After a long line of threads that were deemed "TLDR," I will keep this brief. Problem- Unbalanced teams outmaneuvering and outgunning opposition. (It's a little better now then it was.) Side Effects- Sitting in a match for several minut...
- by Volgair - at 2013.02.21 15:50:00
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42. Let us send back un-needed vehicles.. - in Feedback/Requests [original thread]
I would like noting more then to see us get the ability to switch between a rail and blaster tank mid match.
- by Volgair - at 2013.02.09 00:43:00
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43. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Fun idea but it should be limited to Jump Jets and even then its still for some reason going to be frowned upon by the community. -Equipment slot Jump Jet instant action 6 seconds max, and only then if it requires a recharge period and the use o...
- by Volgair - at 2013.02.04 02:31:00
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44. [Request] HAV Siege mode. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Can you say SOON? http://dust514.com/news/blog/2012/03/vehicle-dev-b/ Al *wicky wicky* ready planned *Spike the Ball* Hmm the resistance 50% resistance isn't high enough and the damage bonus is rarely needed unless ...
- by Volgair - at 2013.02.04 01:49:00
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45. [Request] HAV Siege mode. - in Feedback/Requests [original thread]
So HAV's as they exist can do one of 2 things, they sit in the hills with a rail or they drive as fast as they can with a blaster, rail... or large missile. HAV's stop, for more then a few seconds infantry will end a 3mil investment fairly quickly...
- by Volgair - at 2013.02.04 00:49:00
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46. [Request] Remove the ability to use a mouse and keyboard. This is a console shoo... - in Feedback/Requests [original thread]
HTFU, this is a compromise for the disappointment that is this game being marketed as a PS3 exclusive... Plus the fact of the matter is its not an advantage just a preference for manipulation of the control scheme. Also there are many things that...
- by Volgair - at 2013.01.30 15:22:00
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47. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
jpmannu wrote: Volgair wrote: jpmannu wrote: CCP dont listen to these noobs, AR is fine and no nerf is required. It in fact is OP. To claim that its not means 2 things. You haven't used the other weapons to have a grounds for compari...
- by Volgair - at 2013.01.28 20:29:00
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48. The assaut rifle is OP and needs a nerf. - in Feedback/Requests [original thread]
jpmannu wrote: CCP dont listen to these noobs, AR is fine and no nerf is required. It in fact is OP. To claim that its not means 2 things. You haven't used the other weapons to have a grounds for comparison. Your simply not very good, or l...
- by Volgair - at 2013.01.28 13:11:00
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49. [Observation] Map verticality is sadly underused and sorely lacking. - in Feedback/Requests [original thread]
The old 3 point Manus Peak was the most topographically unique... its been replaced with another similar 3 point map that is far less dynamic with randomly generated structures and carries the same name.
- by Volgair - at 2013.01.28 00:00:00
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50. Heavies are OP - in Feedback/Requests [original thread]
This is from a different thread covering almost the same topic. thought i would copy pasta it here. Quote: Breakin Stuff wrote: Was going to troll. not worth it. You're seeing the opposite end of the heavy issue before the reset. before the r...
- by Volgair - at 2013.01.27 22:31:00
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51. Heavy thoughts - in Feedback/Requests [original thread]
Breakin Stuff wrote: Was going to troll. not worth it. You're seeing the opposite end of the heavy issue before the reset. before the reset heavies were an absolute joke. The proto VK.1 suits cost 250,000 and the weapons cost 100k each on heav...
- by Volgair - at 2013.01.27 22:11:00
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52. Heavies are OP - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Sontie wrote: In the spirit of the Micro-Balance vs Macro-Balance thread here I want to address something that might indeed make a heavy with an HMG OP. LAV's. As it stands, a Heavy can enter and exit a LAV instantly...
- by Volgair - at 2013.01.27 21:33:00
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53. Controller power save when using keyboard and mouse - in Feedback/Requests [original thread]
If you've got an extra wall socket and a USB charger the DS3 controller does not need to be plugged in to the PS3.
- by Volgair - at 2013.01.27 02:08:00
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54. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Suppose i'll add this link here people keep spreading forums out by starting new threads instead of continuing old ones.
- by Volgair - at 2013.01.26 21:54:00
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55. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
Lasarte Ioni wrote: I'm pretty sure CCP can do maths at least as good as you, so if you say it takes 8 months to max the current skills and they promised 7 years, I can almost foresee that there are some skills not yet implemented, because they...
- by Volgair - at 2013.01.26 21:47:00
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56. [Feedback] High Heels - in Feedback/Requests [original thread]
It all boils down to hyper sexuality and our culture. What honestly pisses me off more is the birth giving hips and tig ol' bitties that round out the package. I mean really why bother on a clone intended not for reproduction, attracting a mate, o...
- by Volgair - at 2013.01.26 21:20:00
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57. scout suit base speed needs a buff - in Feedback/Requests [original thread]
This is already being discused in general.
- by Volgair - at 2013.01.26 18:20:00
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58. [Suggestion] Double SP Weekends - in Feedback/Requests [original thread]
Holidays maybe, but this sounds like a horrible idea for every weekend. The skill progression is too short as it is.
- by Volgair - at 2013.01.25 21:41:00
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59. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
Cynical Driver wrote: Not to over-simplify things, but... With 8 months, or there about, to "Master" a role, one could assume that the game would actually have a "survivability" of a little over two and a half years. I get that because if one ...
- by Volgair - at 2013.01.25 21:07:00
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60. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
semperfi1999 wrote: Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? met...
- by Volgair - at 2013.01.25 20:25:00
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