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61. [Request] Vehicle locking - in Feedback/Requests [original thread]
Sir Meode wrote: CCP this is somthing that must be high on your to do list, with the influx of new players there are somany people that have no cluse what to do. Make it so your vehicle is locked to squad members only. Also a way to remove p...
- by Volgair - at 2013.01.25 20:18:00
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62. [REQUEST] Dropship skill points - in Feedback/Requests [original thread]
Halador Osiris wrote: Volgair wrote: We just pissed about this bush yesterday. D***.. I thought my idea was original, and then I found exactly what I'd said in there... No problem guy, cheers.
- by Volgair - at 2013.01.25 20:04:00
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63. MTAC idea - in Feedback/Requests [original thread]
Jotun Hiem wrote: Why would you limit a vehicle's ammo? I can think of a few good reasons for limiting vehicles ammo. 1.) Tanks in pub stomps wont blow up supply depots if they need them as well. 2.) Adding ammo allows for things such as rel...
- by Volgair - at 2013.01.25 15:55:00
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64. [REQUEST] Dropship skill points - in Feedback/Requests [original thread]
We just pissed about this bush yesterday.
- by Volgair - at 2013.01.25 15:45:00
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65. Drop Ships and WP's - in Feedback/Requests [original thread]
Honestly I am under the impression that DS and Scout suits are being slowly broken down to the point where they are no longer being employed. and then CCP will rebuff them once they have the data they wanted... That's what they did with Heavies.
- by Volgair - at 2013.01.25 05:11:00
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66. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
Interesting, it would serve to give more skill diversity, But that is more for the currently nonexistent leadership/crusader role. I would like to see what they allow us to do with that before we ask for specific extensions. For existing rolls an...
- by Volgair - at 2013.01.25 05:05:00
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67. Drop Ships and WP's - in Feedback/Requests [original thread]
War points aside let us look at what the dropship can do and the issues with each. Remote Rep Vehicle Shield and Armor Why they are not being used - No war points - Terrible interface where the DS is more likely to nose dive your HAV the...
- by Volgair - at 2013.01.25 03:19:00
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68. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
James Blaise wrote: Oi! This is open beta... I am sure that CCP will implement one or two more skills for us to read before 8 months comes up. I've been following this game since its first official teaser DEC 2008. I've been playing for com...
- by Volgair - at 2013.01.25 01:15:00
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69. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
With the current skill progression, we are looking at no more then 8 months until we are as strong at any roll that one can be... This is disappointing for a game that is supposed to have a 7 year shelf life. I have attempted to make people aware...
- by Volgair - at 2013.01.24 20:44:00
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70. Skill progression: Is 8 months too short? - in Feedback/Requests [original thread]
First Post While i know the grand majority of weapons, skills, dropsuits, vehicles and modules are not yet in game it feels as though skill progression for specialized roles has been simplified and condensed a bit too far. Skills that feel...
- by Volgair - at 2013.01.24 20:44:00
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71. dust needs a respec system - in Feedback/Requests [original thread]
this is not a nice game, and never should be. if you fugged up you SP input. so be it you'll just have to work into what you actually want over time. besides, if CCP allowed for this you would see too many people gravy training the flavor of the m...
- by Volgair - at 2013.01.21 17:13:00
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72. Orbital Strike Testing Results - in Feedback/Requests [original thread]
fantastic stuff, cant wait to exploit this myself.
- by Volgair - at 2012.12.28 05:56:00
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73. [Request] Weapon Fittings - in Feedback/Requests [original thread]
That is something that should, in all honesty be left to people in the gun trade. it would help create and promote an economy and diversify the potential for a deeper gaming experience.
- by Volgair - at 2012.07.31 03:17:00
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74. Heavy Armor Variants - in Feedback/Requests [original thread]
more folk, need to carry remote reps... the heavy class of drop suit is not for lone-wolf SMG clad run and gun as it has, and is, most commonly been played. its for point defense and suppressing fire power superiority at the cost of mobility,and t...
- by Volgair - at 2012.07.30 03:31:00
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75. customizable guns - in Feedback/Requests [original thread]
Something that was left out a bit was round size, although this goes into ammo type category. The magazine, breach, feed assembly and barrel would all have to be modified to compensate for different round sizes alone. that would all come down to b...
- by Volgair - at 2012.07.29 06:04:00
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