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21. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
RINON114 wrote: I thought these skills sounded more Borderlands than CoD. If you were able to revive yourself, maybe the bleed out time could be mega quick, or even have this as an item. The auto injector? Can't use it on others, you also have ...
- by Volgair - at 2013.04.13 07:04:00
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22. The clouds move too fast - in Feedback/Requests [original thread]
You wouldn't by chance be a red line sniper would you? That's about the only job on the "field" that allows you the time and security to stare at the clouds.
- by Volgair - at 2013.04.13 00:06:00
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23. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
Halador Osiris wrote: Sounds too CoD for my tastes. Owch, yeah last thing i had ion my mind was emulating CoD these were just potential RPG elements that i thought if folks invested in would add an extra element to being downed by an oppone...
- by Volgair - at 2013.04.12 22:46:00
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24. A few fun on-chance death mechanics - in Feedback/Requests [original thread]
(X3) Trauma Focus- A dead-mans hand effect that would allow you to shoot for up to 4 seconds after having you dropsuit shields and armor eliminated. Movement speed reduced by 80%, cannot scope, weapon accuracy reduced by 30% 7% probability, 1.2...
- by Volgair - at 2013.04.12 09:09:00
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25. [Request] Remote Ammunition Array - in Feedback/Requests [original thread]
PAs Capone wrote: I would wonder if people would replace their repping tools for this? or would you carry both? I would love to see all the folds that this would bring into a logi's fits and the utility for the team is undeniable. I coul...
- by Volgair - at 2013.04.03 15:31:00
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26. Wolfman: On Shield-Transporters (since you left IRC) - in Feedback/Requests [original thread]
I have personally tried EVERY vehicle to fill the logistics roll multiple times. With out fail it has disappointed me each time. Like i said in IRC Drop Ship to HAV - As likely to nose dive into the top of your tank as apply rep. This is due to ...
- by Volgair - at 2013.04.03 11:31:00
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27. [Request] Remote Ammunition Array - in Feedback/Requests [original thread]
Deployed hives for ammo is all well and good, but lets face it stationary squads are a grenade spam away from bleeding dry. Mobile squads run dangerously low intentionally to conserve hive for the sake of longevity, some times even crossing half t...
- by Volgair - at 2013.04.03 01:38:00
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28. Assault Forge Guns - in Feedback/Requests [original thread]
I think that was me that did that to you, if so it was a proto forge with proficiency 4 and 2 damage mods, not a standard.
- by Volgair - at 2013.03.31 04:12:00
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29. HAVs are Overpowered - in Feedback/Requests [original thread]
2-Ton Twenty-One wrote: Tanks should be operated by at least 2 people. Right now they can solo better then any other piece of equipment/dropsuit on the battlefield. They should require logi support to do well or have to resupply their ammo like...
- by Volgair - at 2013.03.21 16:41:00
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30. HAVs are Overpowered - in Feedback/Requests [original thread]
Tanks are not that strong to be honest. Their ability to push and defend is based exclusively on the infantry units that support them. Your failure to remove HAV's from combat or denying them free reign over the field is the result of your own fai...
- by Volgair - at 2013.03.21 11:57:00
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31. [Feedback] Revive Trapping - in Feedback/Requests [original thread]
I and the people i play with refer to this as Ninja Needling, it sucks, its infuriating, but it happens. They need to implement it so you can only get the injection if you ask for it, currently done so by pressing square. This of course will heavi...
- by Volgair - at 2013.03.19 07:13:00
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32. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
I am going to bump this one for another run at the first page.
- by Volgair - at 2013.03.13 12:09:00
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33. [Request] $13 USD per month for Active/Passive and UVT Booster - in Feedback/Requests [original thread]
I get it, company motto. DUST is not pay to win... Sure. It is, its not a secret, and rather obvious. I don't mind paying for development compensation for a game I wish to support, and Unreal 3's royalty licence is by no means cheap. I especially ...
- by Volgair - at 2013.03.13 06:46:00
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34. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
Not quite done throwing this idea around yet.
- by Volgair - at 2013.02.22 10:16:00
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35. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
Terry Webber wrote: I think I have a solution. There is an old thread about Skirmish 2.0 that I think is a great idea. Here's the link: https://forums.dust514.com/default.aspx?g=posts&t=50015&p=4 Post your thoughts on the thread if ...
- by Volgair - at 2013.02.21 22:54:00
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36. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Best use for an AV grenade is for discouraging an opportunistic scrub driving a Militia LAV over a 200k isk Drop suit. If you think its better then conventional AV weapons your quite wrong. While i wont say that 3 people running at a tank and drop...
- by Volgair - at 2013.02.21 21:01:00
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37. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
Natalia Romanov wrote: Actually I did read it all. There is no time limit to this proposal. There is a failure, not a time limit. What constitutes failure here? Volgair wrote: After a long line of threads that were deemed "TLDR," I will ke...
- by Volgair - at 2013.02.21 19:36:00
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38. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
Natalia Romanov wrote: Ok, so let me get this straight. You want the ability for a team, that is already steamrolling, to be able to steam roll faster because its boring to wait? I'll tell you it's boring having your entire team red-lined and ...
- by Volgair - at 2013.02.21 18:34:00
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39. The game in its current state, is unplayable. - in Feedback/Requests [original thread]
I'm having trouble disagreeing with the OP's points. I have stuck with this game for almost a year and i have been following its development since December 2007. As much as it pains me to admit, he's right on all accounts. While I am aware fixes a...
- by Volgair - at 2013.02.21 18:07:00
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40. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
That's a bit sad but kind of the whole point Zhale. I would say an honest 1/3 of my matches end up in a red line scenario. Camping and padding my KDR against newberries, waiting for the match to end is getting old. Old and consistent enough that I...
- by Volgair - at 2013.02.21 17:20:00
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