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CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.21 14:41:00 -
[31] - Quote
Breakin Stuff wrote:Was going to troll. not worth it.
You're seeing the opposite end of the heavy issue before the reset. before the reset heavies were an absolute joke. The proto VK.1 suits cost 250,000 and the weapons cost 100k each on heavies, and even with proto mods you didn't have much benefit over the type II suits, which you need level 2 amarr heavy suit skill for.
Once your SP spike high heavies become less and less a threat as they are. But when everyone's in the level 1-3 dropsuits heavies have the advantage but do not benefit from the linear growth of the other suit types as far as suit tech goes.
they seem OP now, but it'll level off sharply soon. The ones that remain lethal will be the ones who know how to deploy their heavies in ways that force everyone else to play to their strengths.
But as far as heavies go, they'll pay 2-4 times what an assault will for fits, for not much greater advantage except in very specific circumstances, which heavies do their best to cause everyone to get sucked into.
couldn't have said it better myself....
I agree STARTING OUT heavies are stronger than other classes, but it takes a LOT more SP invested in a heavy to remain on an even keel as time goes on, PLUS the sheer cost of suits and such make it, in the long run, nowhere near 'OP' status.
I'm still getting a good laugh out of all these people running around with heavy and AR and such equipped.. they will find out soon the mistake they made. |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.21 14:45:00 -
[32] - Quote
im ok with nerf of the hp of the haevy but what about for a armor hardeness modules like tank? less hp but better armor resistance |
Snagman 313
Carbon 7
41
|
Posted - 2013.01.21 16:47:00 -
[33] - Quote
CHICAGOCUBS4EVER wrote:Breakin Stuff wrote:Was going to troll. not worth it.
You're seeing the opposite end of the heavy issue before the reset. before the reset heavies were an absolute joke. The proto VK.1 suits cost 250,000 and the weapons cost 100k each on heavies, and even with proto mods you didn't have much benefit over the type II suits, which you need level 2 amarr heavy suit skill for.
Once your SP spike high heavies become less and less a threat as they are. But when everyone's in the level 1-3 dropsuits heavies have the advantage but do not benefit from the linear growth of the other suit types as far as suit tech goes.
they seem OP now, but it'll level off sharply soon. The ones that remain lethal will be the ones who know how to deploy their heavies in ways that force everyone else to play to their strengths.
But as far as heavies go, they'll pay 2-4 times what an assault will for fits, for not much greater advantage except in very specific circumstances, which heavies do their best to cause everyone to get sucked into. couldn't have said it better myself.... I agree STARTING OUT heavies are stronger than other classes, but it takes a LOT more SP invested in a heavy to remain on an even keel as time goes on, PLUS the sheer cost of suits and such make it, in the long run, nowhere near 'OP' status. I'm still getting a good laugh out of all these people running around with heavy and AR and such equipped.. they will find out soon the mistake they made.
The lads above have the right idea. As stated right now the heavy has an advantage but once the assault guys start leveling into armour and shield skills instead of weapons the balance will come back and we'll have to fight on our own turf, as well as try and find the ISK to fund our heavy fettish. Also there will be other factors which will open up the field such as the sorta recent laser rifles that outrange the HMG effective range by a mile and the new Scrambler rifle, which I think might be more of a battle rifle type weapon (if such a class exists in the distant future).
One of the things I really like about Dust is the fact that it is different from other shooters. You need to be good and know what you're doing, if you poorly loadout a fit most likely you will die... repeatedly and if you load a fit well you'll do better and die... less. As much as I want the game to be balanced I don't want it to be some grey papy feel good shooter where we don't keep score so nobody is a loser (sorry I digress). So now and again as in EVE someone comes up with a new and ingenious way to exploit a class/ weapon/ vehicle or system to gain an advantage over his or her opponents and it comes down to us to counter it. My own battle was with the missle tanks before they got nerfhammered back to the primordial ooze, I did't QQ or moan I found out that my AV fit was a 1 way ticket so I dropped all shield, armour and repper modules on my Heavy A suit in favour of complex damage mods, CPU boosters and the stamina boosters (can't remember what they were called) picked up an assault FG and got on with it. My KDR was shot to hell but I was able to take out tanks again which was what mattered to me. We are very lucky to have so much input into the game as we have and for those who don't like the game or where it's going I don't suppose they're being forced to play it. There you have it I said my bit and the trolls may have it I'm off to dinner gota fill out this Fatman suit I think a baby hippo should do for starters
Regards
Snag |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.21 17:38:00 -
[34] - Quote
Heavies are OP for the same reason lasers are OP: everybody thinks they should be able to take them on at their optimum range with their AR. |
trollolollo man
Maphia Clan Corporation CRONOS.
24
|
Posted - 2013.01.21 17:49:00 -
[35] - Quote
Chunky Munkey wrote:Heavies are OP for the same reason lasers are OP: everybody thinks they should be able to take them on at their optimum range with their AR.
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Doshneil Antaro
SVER True Blood Unclaimed.
24
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Posted - 2013.01.22 08:51:00 -
[36] - Quote
I'm a logi medic, tier 1 shotgun. 3 rounds to any heavies backside. I win, nuff said. |
Polish Hammer
Conspiratus Immortalis
300
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Posted - 2013.01.27 19:06:00 -
[37] - Quote
Altina McAlterson wrote:Polish Hammer wrote:I think the real point here is that the idea of a nerf to heavies is completely idiotic and should be viewed as such. As Stinker Butt has stated above, there are a few trolls that as of late have been crying about having heavies nerfed when in all practicality if they took a hit from the "nerfhammer" they'd never be used again.
I'm sick and tired of hearing about this. They don't need a nerf. End of story. Stop QQing about them. Stop getting into close quarters with them. Stop trying to 1v1 them. Stop playing poorly and think about what you're doing. I'm not trying to insult anyone in saying this but it's gotten a bit out of hand. There are only a select few people that have been crying about heavies and they seem to be the proverbial empty cans that are rattling the loudest. Pretty much. Although in all fairness the OP wasn't here for the old AR sights so he's only looking at heavies right now. His post was well thought out and was an attempt at constructive posting about an issue he saw with the game. Welcome to the minority, OP. Make more posts like this and the forums will be better for it. Unfortunately this 'issue' has been something that a lot of us (both heavies and players in general) are just tired of hearing. This and Forge Guns being OP because they can OHK any infantry unit have just been beaten to death and we've all moved on. Keep up the good posting though, merc. Welcome to the war.
Oh I have been here since last June, I just switched this to my main so that I could get a proper heavy going |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.27 19:35:00 -
[38] - Quote
i didnt read much except it looked like a nerf heavy post which i solo them all the time with AR or mass driver. if you do get your nerf then there wont be as many easy kills. out of every 10 heavies theres maybe 2 that are an actual threat. maybe you spent your points wrong or are just not the right counter to a heavy or are fighting them on their terms. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.27 20:31:00 -
[39] - Quote
beg your pardon but anyone can rip through frontline AR/ militia people (which is the HUGE majority of the game as I have seen rarely anyone outside of that armour save for the minority of heavies.)
And your logic is absurd, restricting heavies from vehicles? unbelievable, the heavy is fine the way it is don't touch my baby. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.27 22:11:00 -
[40] - Quote
Breakin Stuff wrote:Was going to troll. not worth it.
You're seeing the opposite end of the heavy issue before the reset. before the reset heavies were an absolute joke. The proto VK.1 suits cost 250,000 and the weapons cost 100k each on heavies, and even with proto mods you didn't have much benefit over the type II suits, which you need level 2 amarr heavy suit skill for.
Once your SP spike high heavies become less and less a threat as they are. But when everyone's in the level 1-3 dropsuits heavies have the advantage but do not benefit from the linear growth of the other suit types as far as suit tech goes.
they seem OP now, but it'll level off sharply soon. The ones that remain lethal will be the ones who know how to deploy their heavies in ways that force everyone else to play to their strengths.
But as far as heavies go, they'll pay 2-4 times what an assault will for fits, for not much greater advantage except in very specific circumstances, which heavies do their best to cause everyone to get sucked into.
Oh my yes, these new berries do not even have a clue what it is they are asking for.
Give it 2 months, and every Proto AR fit will start walking about with 650 EHP and without remorse shred heavies or any thing else in 30 rounds (1406.25 damage with max skills and no damage mods, that will give you the ability to kill us in 4-6 seconds even if you miss a couple rounds...) Even after this happens I am certain there will be a continued call for a heavy nerf until the DEV team actually hits us with one. Then the only thing that can be fielded is AR fit Shield Assault. For those of you who think that cant happen obviously were not playing back in September. Or even more recently as a member of a good corp match.
Lets face it the Logi doesn't have enough base EHP to be an effective force multiplier. The Scout is about 30% slower then it should be. The Assault is OP, im fine with it being so, but come the fu*k on people. Look past your own shallow bias and smell the hypocrisy. |
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