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1141. Cloaking pointless? - in General Discussions [original thread]
The tougher and more organized your opponent, the less useful you'll find your cloak. * And cross your fingers for a daylight / outside map.
- by Vitantur Nothus - at 2014.11.11 04:49:00
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1142. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: For the hundredth time, we are talking about a standard weapon, no proficiency, no damage mods. A creodrone shotgun will kill an AMARR SENTINEL in 3 shots. The most HP possible on a dropsuit goes down in 3 to 4 shots. T...
- by Vitantur Nothus - at 2014.11.11 02:16:00
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1143. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Kensai Dragon wrote: manboar thunder fist wrote: All I see in this thread are forum warriors who want to once again buff heavy spam until it breaks dust forever. So many people are leaving already because of these "cowardly tactics". Many of...
- by Vitantur Nothus - at 2014.11.11 00:02:00
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1144. The Scout Problem. - in General Discussions [original thread]
Which Scouts out-assault which Assaults?
- by Vitantur Nothus - at 2014.11.10 23:14:00
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1145. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Kensai Dragon wrote: Lol, this is quite fun(ny), but I think at the bottom of all of this we can agree that the shotgun has a VERY high alpha damage with VERY short range, making it a very niche and essentially one class weapon. Again I'll re...
- by Vitantur Nothus - at 2014.11.10 16:32:00
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1146. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
John Demonsbane wrote: This makes the DPS calculation of 900 a little high but not totally inaccurate in terms of the "real world" application of the weapons damage. I realized that this will add to your grumbling, but ... We can't make ...
- by Vitantur Nothus - at 2014.11.10 15:52:00
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1147. Scout Registry / Killboard - in General Discussions [original thread]
Bayeth Mal wrote: Is a dual scanner gal logi worth using yet (1 general 1 focused). Wondering what to skill next. I only have 2 suits and suit wise I'm generally a gal loyalist. Non-Focused Proto Scanners (21dB) will pick up single-damped ...
- by Vitantur Nothus - at 2014.11.10 12:59:00
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1148. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
@ Alena If Shotgun fired 2 rounds per second, its RoF would be would be 120 RPM (not 85). Can it get off 2 shots within a one second interval? Yes. But that absolutely doesn't mean it can get off 4 shots within 2 seconds. @ Aeon Shotgun Proficie...
- by Vitantur Nothus - at 2014.11.10 12:32:00
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1149. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Fortunately, we don't have to grab a stopwatch and test in game; protofits is kind enough to calculate DPS for us. At max proficiency, the Creodron Shotgun's DPS of 867.39. 12 pellets at 50.6 dmg per pellet = 607.2 per blast. If the shotgun's RoF...
- by Vitantur Nothus - at 2014.11.10 03:30:00
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1150. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Kensai Dragon wrote: Vitantur Nothus wrote: Alena Ventrallis wrote: And yes, the shotgun can deliver 1000 damage in a second. Its not hard to understand, unless your trying to obfusticate the issue. If you can fire faster than 60 RPM, wh...
- by Vitantur Nothus - at 2014.11.10 02:24:00
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1151. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Vitantur Nothus wrote: At 85.71 RPM 0 sec - 1st blast 1.4 sec - 2nd blast ( = 2 / (85.71 / 60) 2.1 sec - 3rd blast ( = 3 / (85.71 / 60) 2.8 sec - 4th blast ( = 4 / (85.71 / 60) Applied If a given Sentinel requires 4 shotgun blasts to kil...
- by Vitantur Nothus - at 2014.11.10 02:18:00
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1152. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: And yes, the shotgun can deliver 1000 damage in a second. Its not hard to understand, unless your trying to obfusticate the issue. If you can fire faster than 60 RPM, which is one shot a second, then you are firing more...
- by Vitantur Nothus - at 2014.11.10 02:04:00
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1153. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If 1000 damage can be dealt in under a second by an unmodified standard weapon, there is a problem. According to protofits, SG RoF is 85.71 ... I believe that translates to roughly 2 blasts every 3 seconds (rather th...
- by Vitantur Nothus - at 2014.11.10 00:49:00
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1154. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Do keep in mind that the proposal doesn't touch the actual damage values in the slightest- a shotgun is still doing just under 500 damage per shot. It just doesn't do it quite as fast, but it does do it from a little...
- by Vitantur Nothus - at 2014.11.10 00:40:00
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1155. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
@ Manboar Get out of here with your sound reasoning, good sir! Short-range Shotguns shouldn't out-DPS long-range Rifles in close quarters. Because they OHK militia MedFrames and Scouts!
- by Vitantur Nothus - at 2014.11.10 00:27:00
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1156. REs need a setback - in Feedback/Requests [original thread]
Dear Rattati, HMG Heavy spam has absolutely nothing to do with the Remote Explosives and Shotgun Scouts which are ruining PC. - Heavies
- by Vitantur Nothus - at 2014.11.09 22:22:00
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1157. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Barbershop test had similar findings ... * Full damage potential only reached point-blank range. * Damage output declines exponentially outside of 4-5m. * Damage variance increases with range. Questions for OP: 1) By your math, how many shot...
- by Vitantur Nothus - at 2014.11.09 21:50:00
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1158. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: calscout can avoid hit detection via strafe shenanigans, just like every other scout can. Agreed. So do we nerf Scouts to fix strafe mechanics or fix strafe mechanics to fix strafe mechanics?
- by Vitantur Nothus - at 2014.11.09 19:57:00
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1159. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: I'm going to throw one final design that I have had evaluated. It is possible to penalize one class over the other. So we can do if scout then worse plate penalty for example. Another thing is that w...
- by Vitantur Nothus - at 2014.11.09 19:37:00
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1160. Replace Scout Light weapon slot with a second Sidearm slot - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Spademan wrote: Lloyd Orfay wrote: Spademan wrote: Sigh Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B...
- by Vitantur Nothus - at 2014.11.09 17:12:00
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