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901. Where is the MinScout? - in Feedback/Requests [original thread]
He's the most likely of the lot to get nerfed. By no act of his own.
- by Vitantur Nothus - at 2014.11.21 23:23:00
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902. Scout Registry / Killboard - in General Discussions [original thread]
I'm with Spade. Legion or no Legion, if Rattati & Team demonstrate that this Dust can turn a profit, why would Rouge walk out on us? Profitability, FTW.
- by Vitantur Nothus - at 2014.11.21 22:55:00
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903. Scout Registry / Killboard - in General Discussions [original thread]
Seeing some of this for the first time: https://forums.dust514.com/default.aspx?g=posts&m=2473560#post2473560 Neat looking stuff :-)
- by Vitantur Nothus - at 2014.11.21 22:12:00
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904. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
jace silencerww wrote: I like it. how about the shield delay to both recharge when partly & depleted being the same & scan profile goes up? I believe Sig Penalties would do more harm than good; I'm hoping Rattati finds another way.
- by Vitantur Nothus - at 2014.11.21 21:32:00
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905. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Why not? Strafe 90% of base movement ---> 80% of base movement (demotes the wiggle) Backpedal 100% of base movement ---> 90% of base movement (demotes the heavy) Regular Plates +2% movement penalty (discourages stacking; demotes Kin...
- by Vitantur Nothus - at 2014.11.21 19:28:00
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906. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: Anyway, that isn't exactly what I want it to be. I want less charge time so it can hit someone before you drop dead on the ground. I agree. Perhaps revert to the prior nerf, but make the kick a little less crazy.
- by Vitantur Nothus - at 2014.11.21 18:33:00
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907. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Varoth Drac wrote: Personally I don't like the idea of shields reducing movement, it doesn't seem to make sense. I agree they should have a penalty to reduce the effectiveness of shield stacked Caldari scouts. Exactly...
- by Vitantur Nothus - at 2014.11.21 18:09:00
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908. Scout Registry / Killboard - in General Discussions [original thread]
Atiim wrote: Though looking through that thread I haven't seen anyone comment on anything from the Com's perspective. Can confirm. * Excluding AV discussions and Appia on superior Sniper loadouts.
- by Vitantur Nothus - at 2014.11.21 17:50:00
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909. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: I want more kick and less charge time, is that a bad thing? To want a balanced weapon? Where it has both some CQC capabilities (about like the AR's long range capabilities) and long range capabilities (Like the AR's CQC) ...
- by Vitantur Nothus - at 2014.11.21 17:42:00
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910. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: Looking through that thread, made me laugh a littleGǪ but it was a sad laugh. So much focus on this "fixing" scoutsGǪ and yes it is a good solution to brick tanking scouts. But even in the OP it is stated as to address scout...
- by Vitantur Nothus - at 2014.11.21 17:31:00
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911. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: The RR is what makes me worry. (And makes me determined to get the RR back to it's late 1.8 state. Watch the first 5 minutes: http://www.youtube.com/watch?v=V2P9lBIBh9s I don't much care for the current iteration e...
- by Vitantur Nothus - at 2014.11.21 17:22:00
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912. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: sir RAVEN WING wrote: Hey, am I the only one afraid that the Hawk will be a bit useless? Don't remember what was on the Hawk? I think it'll be fine. PW: Rail SW: Bolt HS: Shields LS: Damp, Range EQ: Scanner, Cloak
- by Vitantur Nothus - at 2014.11.21 17:01:00
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913. Scout Registry / Killboard - in General Discussions [original thread]
sir RAVEN WING wrote: Vitantur Nothus wrote: voidfaction wrote: If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal. That'd be cool! The lighter the equipped wea...
- by Vitantur Nothus - at 2014.11.21 16:15:00
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914. Scout Registry / Killboard - in General Discussions [original thread]
voidfaction wrote: If shield generators have weight then why don't everything have weight? HMG vs NK's have no effect on speed/strafe/backpedal. That'd be cool! The lighter the equipped weapon, the faster one's base movement speed. Heavy W...
- by Vitantur Nothus - at 2014.11.21 15:59:00
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915. Scout Registry / Killboard - in General Discussions [original thread]
Jebus McKing wrote: 1. Oh boy, all these HP stacking Assaults, Logis, Sentinels, and Commandos, who don't give a **** about EWAR, trying to trick Rattati into giving shield extenders a profile penalty... 2. ...and since Rattati hates CalScout...
- by Vitantur Nothus - at 2014.11.21 13:38:00
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916. Scout Registry / Killboard - in General Discussions [original thread]
Iron Wolf Saber wrote: Vitantur Nothus wrote: IgniteableAura wrote: EX: submarines have better sensors than tuna fish. FTFY Bright Steel wrote: Makes me so made I could eat a chimichanga, swallow some ball bearings, drink a quaff, ...
- by Vitantur Nothus - at 2014.11.21 13:20:00
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917. Suit Bonus and Base stat Concerns - in General Discussions [original thread]
LUGMOS wrote: Vitantur Nothus wrote: FYI: Looks like Scout EWAR Bonuses are soon to be rewired to Module Efficacy. Wut? Really? In Echo? If so, disregard... \o/ Yessir :-) The change will not impact HMG Heavies, HMG Heavy Spam, and/or...
- by Vitantur Nothus - at 2014.11.21 03:47:00
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918. Suit Bonus and Base stat Concerns - in General Discussions [original thread]
FYI: Looks like Scout EWAR Bonuses are soon to be rewired to Module Efficacy.
- by Vitantur Nothus - at 2014.11.21 03:36:00
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919. I think heavies are more powerful than scouts - in General Discussions [original thread]
Hakyou Brutor wrote: DUST isn't real life though. HMG shreds my shotgun scout in about 1.5 seconds, and if they have logis on them? Forget about it! The only counter to HMG is another HMG, if the scout can't get 3 shots on the heavy before he...
- by Vitantur Nothus - at 2014.11.21 03:20:00
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920. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: hfderrtgvcd wrote: The only reason cal scouts seem overpowered is because of hit box issues. There's no need to destroy an entire tanking style because one suit has a broken hit box. how long have we been telling CCP...
- by Vitantur Nothus - at 2014.11.21 03:15:00
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