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281. Man, nerf the caldari assault already - in General Discussions [original thread]
I see as many GA and AM Assaults as CA Assaults, and more MN Assaults than any of the other three. I don't run Assault, but I think you're missing something; if the CA Assault were in fact OP, its usage rates would be disproportionately higher tha...
- by Vitantur Nothus - at 2015.01.06 19:21:00
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282. Rattati, Dropships - in General Discussions [original thread]
Vehicle Locks are a great idea.
- by Vitantur Nothus - at 2015.01.06 19:06:00
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283. A short story on why i hate Domination - in General Discussions [original thread]
Dom's not so bad when matchmaking works. Unless, of course, one side is spamming HAVs.
- by Vitantur Nothus - at 2015.01.06 19:05:00
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284. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: At this point it is elbow grease to get it all fixed up. I would sand and refinish with the lambswool. Best bet. I should have recommended a sanding sealer from the start (or makeshift sanding sealer through 50/50 mineral spi...
- by Vitantur Nothus - at 2015.01.06 18:35:00
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285. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Kallas Hallytyr wrote: Well, there's no reason to keep the non-module bonuses: it doesn't impact 'true' Scouts, and can potentially lead to a buff either in the bonuses given/in other areas to support the changes if need. Most other bonuses on...
- by Vitantur Nothus - at 2015.01.06 17:56:00
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286. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
On the topic of REs, I believe Rattati intended to assign them a scan profile so they could be detected by close range passive scans. This defeats the purpose of REs as traps, but that's beside the point. Pretty sure it isn't working as intended; ...
- by Vitantur Nothus - at 2015.01.06 17:25:00
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287. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Kallas Hallytyr wrote: Your point being...? We've no reason to believe that the Scout remains overpowered; there's no reason to further marginalize what remaining strengths the Scout has;. The Scout cannot rival the staying power of other uni...
- by Vitantur Nothus - at 2015.01.06 17:14:00
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288. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Kallas Hallytyr wrote: Leadfoot10 wrote: EWAR Scouts with REs are difficult to counter. I can understand the rage. The biggest issue remains the awful state of scan stats: Assaults/Commandos/Sentinels need to sacrifice a ton to fit anythin...
- by Vitantur Nothus - at 2015.01.06 16:55:00
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289. Scout Registry / Killboard - in General Discussions [original thread]
Alas, Domination still blows. My shiny, new Minmando is fun, but it is unable to thin Coalition Latino's tank spam even with help from allied AV.
- by Vitantur Nothus - at 2015.01.06 16:13:00
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290. SG nerf - in Feedback/Requests [original thread]
Piraten Hovnoret wrote: Vitantur Nothus wrote: The Shotgun has long been considered a counter to the Heavy. Prior to Uprising, it 2-3HK'd Heavies at 3x its present range. It was truly a terrifying weapon. Today, many Heavies moan when 4-5HK'...
- by Vitantur Nothus - at 2015.01.06 15:41:00
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291. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Prius Vecht wrote: the OP is right. no one with a brain thinks REs should do anything close to the damage of prox mines. My half-brained response would be to buff Prox mines.
- by Vitantur Nothus - at 2015.01.06 15:30:00
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292. SG nerf - in Feedback/Requests [original thread]
Sgt Kirk wrote: Take one shot away from the regular and give it to the Breach. Wouldn't object to this if the breach's slowed reload speed and fire rate were reevaluated. Also, it'd be nice if they fix the breach shotgun bug where pressing ...
- by Vitantur Nothus - at 2015.01.06 14:49:00
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293. Scout Registry / Killboard - in General Discussions [original thread]
Happy Face So! Put money where mouth is and bought a respec yesterday. SP wasted on AM Scout no more! I was motivated to drop the unused suit, but truth be told, I was itching for a Commando mk.0 ... and it has proven to be quite the fun suit ...
- by Vitantur Nothus - at 2015.01.06 14:44:00
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294. Reduce all strafing speed - in Feedback/Requests [original thread]
\o/ Inertia!
- by Vitantur Nothus - at 2015.01.06 14:30:00
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295. whats a fair corp tax - in General Discussions [original thread]
I wouldn't join a corp with anything higher than 5%.
- by Vitantur Nothus - at 2015.01.06 14:18:00
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296. SG nerf - in Feedback/Requests [original thread]
The Shotgun used to be able to 2HK Heavies in Chromosome at 3x present range. Today's Heavies moan about being 4-5HK'd by a weapon with a 5m optimal range. How many seconds does it take to get behind a target and into optimal range? And how many...
- by Vitantur Nothus - at 2015.01.06 13:32:00
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297. Double Minded... Tank and my Personal Experience with them. - in General Discussions [original thread]
I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Matchmaking already affords proto stomp squads inva...
- by Vitantur Nothus - at 2015.01.06 04:51:00
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298. No turning while in the air - in General Discussions [original thread]
What problems would this solve?
- by Vitantur Nothus - at 2015.01.06 04:34:00
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299. Wats best dropsuit - in General Discussions [original thread]
HMG Sentinel is as easy as it gets. GA and AM tend to be more common than CA and MN. If you're opposed to adopting HMG EZ Mode, the Assault Suits are all pretty solid.
- by Vitantur Nothus - at 2015.01.06 04:24:00
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300. If RE's are going to be Anti-Infantry - in General Discussions [original thread]
Megaman Trigger wrote: And Sentinels can't be properly fixed without the rest of their weapons being released. Once those are released and a role can be set, the HMG can be assessed properly to bring it in line with this new vision of what a S...
- by Vitantur Nothus - at 2015.01.06 00:40:00
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