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Sir Dukey
Murphys-Law General Tso's Alliance
1468
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Posted - 2015.01.05 21:14:00 -
[1] - Quote
Background info- I have been Tanking since Chromosome and Tanks brought me into this game. I made an ALT to rack up passive SP so one day I can play as Infantry or test stuff out(This Account). They were my main focus.
As soon as Uprising hit Tanks were being obliterated. Biggest problems with Uprising tanks-
- They were slow
- Very limited on PG because our engineering skill passive PG bonus was taken away.
- As players started accumulating SP, every one had PROTO AV and the closest thing we had to Proto Tanks were Enforcers who had a 36-38% movement Penalty base- they also came with horrible skills...
- Forgeguns had 600m range and Swarms did 180 degree turns around obstacles and also had 400m range. Swarms also did a crap ton of damage due to the fact that proficiency skill applied to Damage on both Shields and Armor. Also, damage mods were 10% instead of 7%. Swarms also had larger Clips.
- Armor tanks destroyed Shield tanks like Cake. Shield tanks were weak. Active Shield hardeners were severly unbalanced and UP compared to the Active Armor tanking modules.
Armor hardeners [15 second cool down/ 60 second duration] 25% resistance Shield hardeners [30 second cool down/ 10 second duration] 30% resistance
- Shield boosters V.S. Heavy armor repair units were also severely UP.
-I might be wrong on exact so I will estimate- Armor Repairs repaired 400 every sec for 15 sec. Shield Boosters repaired 300 every 3 secs for 15 secs
-Armor tanks had more HP, were faster, more tanky, could easily equip damage mods and Active fuel injectors.
- Armor tanks may have seemed like GODS compared to shield tanks but compared them to AV and Armor tanks got popped like balloons vs. a Needle.
Shield tanks got dropped even faster and FG did a lot more damage as well.
- AV nades did over 6000 damage in 4 seconds and when you sat on a nanohive, it didn't really require FG/SL ect to take down tanks. All you needed were supply hives and AV nades
- Tanks were expensive as hell often costing between 2.5 million-8 million for a "good" fit.
Enough about the flaws- lets talk about the Pros
Tanks back then had variability. They were fun to fit, everybody had different fits and they were fun other than the fact we were blow to bits with ease. Also blaster turrets had Anti Infantry capabilities unlike today where vehicle turrets are inefficient at killing infantry.
What I hope to see in the future- I hope to see the variability returned. I also hope to see passive bonuses to having skills in something. I hope to see Marauders and Enforcers back and I hope to see more slots for all tanks so we can have our variability.
I have to say Chromosome was the Golden Age.... Tanks weren't invulnerable but they felt like tanks. A Force on the field. A force that can change the outcome of a battle. I often see people complain about Chromosome tanks but the truth is.. those Marauders back then costs 2.5 million + isk and they shouldn't be easily brought down by ADV or even Proto weapons. They also were like a drop suit except much more expensive SP wise. Also people back then didn't really have Proto AV- they usually had starter fits and maybe advanced.
Overall- 2.5 mil ISK is a huggee investment. I can lose 20 proto suits for the price of one of those tanks. When they went down there was a glorious moment on the field. Everybody felt like they had accomplished something but those tanks were Feared and they were deadly.
I loved the 'investment' and since 1.7 that isn't there and since Uprising it wasn't worth it.
Currently there are threads going around saying Tanks require no buffs and AV require no Nerfs and that is fine. But Tanks require a change in role. There is no point to tanking anymore. You can't kill infantry-
Installations are indestructible especially the ones in the redline and installations have too much HP. No only do they destroy ADV game play but they interfere with infantry as well. It's quite annoying losing 500k isk tanks to one stupid installation or 400k isk ADS because they get three shotted by those rails.
AV is powerful toward tanks except tanks aren't powerful toward Infantry- What?
It's funny how Infantry say Large Blaster isn't mean to be Anti Infantry. What is it mean for? It's horrible at TANK v TANK and horrible at TANK v INFANTRY. It would be nice if CCP reintroduced the Large blasters of 1.6 and Chromosome. In chromosome- If you wanted to play with a blaster you had to accept the fact that you had no AV ability against other good tanks.
That is the way it should be- you give up one thing for the other. When people us rail rifles- they give up the ability to fight CQC but in return get a really good long range combat weapon.
That is the way the blaster should be- It should be mediocre at AV (Like it is right now) but efficient at taking out infantry. I can literally come at a Prototype Blaster Madrugar and rip him to shreds with my militia railgun and standard Missiles. But at the same time I can do circles around him with my Assault and he wouldn't be able to kill me.
Large Blaster needs it's accuracy back. Nobody likes spray and Pay. Pin point accuracy please.
Small railgun turret needs it's hit detection fixed Small Blaster needs more range and way less dispersion Smal Missile is just baddd when fighting from the ground. - no buffs needed
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Sir Dukey
Murphys-Law General Tso's Alliance
1468
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Posted - 2015.01.05 21:14:00 -
[2] - Quote
Reserved.
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LUGMOS
Quafe Premium
1369
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Posted - 2015.01.05 21:19:00 -
[3] - Quote
My answer: yes
Tank fitting variety FTW.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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pegasis prime
BIG BAD W0LVES
1928
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Posted - 2015.01.05 21:30:00 -
[4] - Quote
You know I miss rolling in in my double dammage modded sagi with frag missiles . It used to be a beast . Proper team work was needed to bring that 5 mill monster down. But I also miss soloing bad sagi pilots with my heavy vk1 and iasfg it was an awesome era in dust balance wise.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 21:32:00 -
[5] - Quote
pegasis prime wrote:You know I miss rolling in in my double dammage modded sagi with frag missiles . It used to be a beast . Proper team work was needed to bring that 5 mill monster down. But I also miss soloing bad sagi pilots with my heavy vk1 and iasfg it was an awesome era in dust balance wise.
Vehicle vs AV was on point bro. JK somethings were broken on both sides.
What we should do is look at the positives that occurred throughout the history of dust and put them together.
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KING CHECKMATE
Opus Arcana Covert Intervention
6858
|
Posted - 2015.01.05 21:34:00 -
[6] - Quote
reasonable. +1
Playing as : Calscout + Amarr Assault
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pegasis prime
BIG BAD W0LVES
1928
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Posted - 2015.01.05 21:42:00 -
[7] - Quote
Sir Dukey wrote:pegasis prime wrote:You know I miss rolling in in my double dammage modded sagi with frag missiles . It used to be a beast . Proper team work was needed to bring that 5 mill monster down. But I also miss soloing bad sagi pilots with my heavy vk1 and iasfg it was an awesome era in dust balance wise. Vehicle vs AV was on point bro. JK somethings were broken on both sides. What we should do is look at the positives that occurred throughout the history of dust and put them together.
You know i only ever knew 3 other mercs other than myself who had proto av back in chrome an ill tell you it decimated most vehicles av tank balance wise chrome was actually really bad but it seemed balanced because so very few folks had proto av well i guess that was balance enough. Tank vrs tank it was good i remember corp battles ware 2 tanks would be a must on several maps my old tanking buddy herric arcos (one of the best armour tankers iv ever seen back in chrome) used to roll tight he allways used the scatterd ion cannon an well i loved either the comp rails or fragd missiels. I really mis the feel of the corp battles back then it was all about pride and skill not aboit making stupid sums of isk or keeping hold of piggy banks like pc was.
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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Nocturnal Soul
Primordial Threat
4961
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Posted - 2015.01.05 21:45:00 -
[8] - Quote
They need to revert every change made after 1.7 to get me interested in vehicles again.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 21:51:00 -
[9] - Quote
Nocturnal Soul wrote:They need to revert every change made after 1.7 to get me interested in vehicles again.
Be careful what you wish for. Do you really mean "Every" change including like scout suits and new dropsuits and infantry balancing?
Positives have come from 1.7, for example Swarm range was reduced and so was FG range. Damage mods went from 10%->5% (heavy) and proficiency changed for the better. (For at least shield tanks)
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.05 22:25:00 -
[10] - Quote
KING CHECKMATE wrote:reasonable. +1
No complaints?
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Breakin Stuff
Internal Error. Negative-Feedback
6160
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Posted - 2015.01.05 23:03:00 -
[11] - Quote
pegasis prime wrote:Sir Dukey wrote:pegasis prime wrote:You know I miss rolling in in my double dammage modded sagi with frag missiles . It used to be a beast . Proper team work was needed to bring that 5 mill monster down. But I also miss soloing bad sagi pilots with my heavy vk1 and iasfg it was an awesome era in dust balance wise. Vehicle vs AV was on point bro. JK somethings were broken on both sides. What we should do is look at the positives that occurred throughout the history of dust and put them together. You know i only ever knew 3 other mercs other than myself who had proto av back in chrome an ill tell you it decimated most vehicles av tank balance wise chrome was actually really bad but it seemed balanced because so very few folks had proto av well i guess that was balance enough. Tank vrs tank it was good i remember corp battles ware 2 tanks would be a must on several maps my old tanking buddy herric arcos (one of the best armour tankers iv ever seen back in chrome) used to roll tight he allways used the scatterd ion cannon an well i loved either the comp rails or fragd missiels. I really mis the feel of the corp battles back then it was all about pride and skill not aboit making stupid sums of isk or keeping hold of piggy banks like pc was.
Proto AV was balanced versus marauders.
ADV AV was good for gunnlogis and maddies
Militia tanks were a fair fight for STD.
Of course I whipped out the Protoforges whenever I saw a tank in play just in case it was a Mad. Oops.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mossellia Delt
Militaires Sans Jeux
2102
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Posted - 2015.01.05 23:20:00 -
[12] - Quote
Damage control units are the modules you're thinking of.
Also remote reppers need to get back in.
Delt for CPM2
CPM1 MISSION : FAILED
Moss-delt on skype
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Sir Dukey
Murphys-Law General Tso's Alliance
1470
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Posted - 2015.01.06 00:04:00 -
[13] - Quote
Mossellia Delt wrote:Damage control units are the modules you're thinking of.
Also remote reppers need to get back in.
thx
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Sir Dukey
Murphys-Law General Tso's Alliance
1475
|
Posted - 2015.01.06 02:40:00 -
[14] - Quote
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Harpyja
Legio DXIV
2241
|
Posted - 2015.01.06 04:22:00 -
[15] - Quote
+1
"By His light, and His will"- The Scriptures, 12:32
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Nocturnal Soul
Primordial Threat
4963
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Posted - 2015.01.06 04:45:00 -
[16] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:They need to revert every change made after 1.7 to get me interested in vehicles again. Be careful what you wish for. Do you really mean "Every" change including like scout suits and new dropsuits and infantry balancing? Positives have come from 1.7, for example Swarm range was reduced and so was FG range. Damage mods went from 10%->5% (heavy) and proficiency changed for the better. (For at least shield tanks) Every change made to vehicles then add in the substitutes for the Amarr & matar vehicles and then balance from there.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Vitantur Nothus
Nos Nothi
1505
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Posted - 2015.01.06 04:51:00 -
[17] - Quote
I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC?
Matchmaking already affords proto stomp squads invariably low risk of loss. Mammoth tanks would threaten to lessen low risk and increase the severity of already lopsided beatdowns. And unlike in Chromosome, a high price tag will mean little if anything at all. |
Hynox Xitio
Molon Labe. General Tso's Alliance
1904
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Posted - 2015.01.06 05:17:00 -
[18] - Quote
Remove all vehicles.
The horror! The horror!
( -íº -£-û -íº)
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Texas Killionaire
Capital Acquisitions LLC Bad Intention
449
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Posted - 2015.01.06 05:19:00 -
[19] - Quote
Agree.
Tanks should be feared.
For the record again: I don't vehicle.
707
"The Mister Rogers of Dust" - nickmunson
FOR THE STATE
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Schlong Cancer
Intara Direct Action Caldari State
0
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Posted - 2015.01.06 05:56:00 -
[20] - Quote
Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Exactly
i truly believe there will never be balance with vehicles. They will always be underpowered or overpowered |
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 06:39:00 -
[21] - Quote
Sir Dukey wrote:Militia tanks need nerfs- There is no reason for Militia tanks to be driving around with Complex modules and ADV-PROTO Turrets.
Pilots were able to fit a glass Soma that could destroy a Marauder in 3 shots. 3 passive damage mods, maybe a heat sink and a compressed particle cannon. I agree that that was ridiculously insane, but MLT should have few fitting options. As it stands now, they do the job of STD tanks with all the core skills freakishly well, and it's almost not worth it to skill into vehicles, because why waste all that SP and ISK when you can drive around in MLT and do almost as good a job?
-Those thingies that gave both shield and armor hardener bonuses need to be reintroduced (forgot the name)
Damage control unit I believe. I didn't really use them because the bonus they offered just wasn't enough for me.
Last but not Least- Turret Variations back
This exactly. The small fragmented could come back with half the damage of the current small missile launcher, .5m more slash radius and firing 50% faster or so. It would allow the Python to really come back as an anti-infantry vehicle, because as far as I'm concerned, I'd much prefer the faster fire rate with half the damage for increased margin of error, rather than hoping for a body shot as I do now with a railgun.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 06:42:00 -
[22] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:They need to revert every change made after 1.7 to get me interested in vehicles again. Be careful what you wish for. Do you really mean "Every" change including like scout suits and new dropsuits and infantry balancing? Positives have come from 1.7, for example Swarm range was reduced and so was FG range. Damage mods went from 10%->5% (heavy) and proficiency changed for the better. (For at least shield tanks) There's another 10%-15% proficiency for the forge against armor. Rail has proficiency against armor. Swarms are just ridiculous.
Swarm lock on was great, but I don't remember the forge ever having more than 300m range.
I don't think he meant every single change since 1.7. I think he meant as far as vehicles were concerned.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2683
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Posted - 2015.01.06 06:44:00 -
[23] - Quote
Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Enforcers were a lot to the individual pilots. I'm sure there were more than a few that needed money up front to get 10 fits ready for a match. I never bothered with them but still had the hefty price tag of 1.5mil ISK for a PC-capable tank. I did have lesser fits that cost less, but I didn't use anything less than the best for PC.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sir Dukey
Murphys-Law General Tso's Alliance
1480
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Posted - 2015.01.06 12:38:00 -
[24] - Quote
Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC?
Come on now, you can't just refrain vehicles from buffs just because one Corp has a lot of ISK. I have 80 million myself and it hurts when you lose a 2.5 million isk tank. Also, for everything there is a counter so if AV doesn't work... get an Enforcer.
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Niuvo
NECROM0NGERS
1418
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Posted - 2015.01.06 16:36:00 -
[25] - Quote
Sir Dukey wrote:
What we should do is look at the positives that occurred throughout the history of dust and put them together.
THIS. |
Leovarian L Lavitz
NECROM0NGERS
1281
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Posted - 2015.01.06 16:43:00 -
[26] - Quote
Sir Dukey wrote:Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Come on now, you can't just refrain vehicles from buffs just because one Corp has a lot of ISK. I have 80 million myself and it hurts when you lose a 2.5 million isk tank. Also, for everything there is a counter so if AV doesn't work... get an Enforcer. That counter cannot be itself.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Racro 01 Arifistan
Simple Minded People Pty. Ltd.
488
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Posted - 2015.01.06 16:52:00 -
[27] - Quote
i've always used the blaster turret. and I really never had an issue with it in Tank v Tank fights.
my surya with an ion cannon and 2 xt-cycled missiles (these were broken with their .8 re-fire and 400 odd direct damge) would shred any contender. thanks to the decent range on the cycles could hold off sagis/rail tanks.
once the surya was in range it was death.....for the enemy. 2.6mill for a tank capable of pushing the enemy back from our redline to thiers. while withering av and engaging tanks. chromosome was the best for vehicles. and av was more than capable of takeing us down.
as it is now though. 1 av guy can still lock down all the vehicles on the map if he plays/fits right. same for chromosome. though thanks to blaster accuracy they ahd a chance at forcing the av guy away or killing him.
If ccp brings back the surya/vayu. I will glady respect to max out their operation skills.
Elite Gallenten Soldier
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Sir Dukey
Murphys-Law General Tso's Alliance
1483
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Posted - 2015.01.06 20:50:00 -
[28] - Quote
Leovarian L Lavitz wrote:Sir Dukey wrote:Vitantur Nothus wrote:I imagine it hurt to lose a 2.5M Enforcer back in Chromosome, but what is 2.5M to a proto stomp squad today? How many billions and billions of Isk did proto stompers like Nyain San farm from PC? Come on now, you can't just refrain vehicles from buffs just because one Corp has a lot of ISK. I have 80 million myself and it hurts when you lose a 2.5 million isk tank. Also, for everything there is a counter so if AV doesn't work... get an Enforcer. That counter cannot be itself.
It's not but It can be the best. Just like now, the counter to a scout is a scout, the best counter to heavy is a heavy, the best counter to a sniper is a sniper, the best counter to a RR shooting from far away is a RR the best counter for the best CQC gun is the best CQC gun.
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Sir Dukey
Murphys-Law General Tso's Alliance
1483
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Posted - 2015.01.06 20:51:00 -
[29] - Quote
Racro 01 Arifistan wrote:i've always used the blaster turret. and I really never had an issue with it in Tank v Tank fights.
my surya with an ion cannon and 2 xt-cycled missiles (these were broken with their .8 re-fire and 400 odd direct damge) would shred any contender. thanks to the decent range on the cycles could hold off sagis/rail tanks.
once the surya was in range it was death.....for the enemy. 2.6mill for a tank capable of pushing the enemy back from our redline to thiers. while withering av and engaging tanks. chromosome was the best for vehicles. and av was more than capable of takeing us down.
as it is now though. 1 av guy can still lock down all the vehicles on the map if he plays/fits right. same for chromosome. though thanks to blaster accuracy they ahd a chance at forcing the av guy away or killing him.
If ccp brings back the surya/vayu. I will glady respect to max out their operation skills.
I would have loved to see you try to take down my tripple damage modded prototype railgun Sagaris from 600m away.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
64
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Posted - 2015.01.07 21:58:00 -
[30] - Quote
I want Force Recon Dropships. Remember those? I'm not sure if they ever got into the beta at any point. But HELL there was plans to give them cloaks and capacitor vampires. ( i'm unsure how capacitor vampires could work if we don't have centralized capacitors but whatever ).
Dust 514. A game about shooting people with super deadly sci-fi guns... and dancing.
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