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301. CCP , BAN HIM - in General Discussions [original thread]
" or (iv) CCP becomes aware of gameplay, chat or player activity under your Account that is, in CCP's discretion, inappropriate, offensive, or in violation of the rules of conduct." Taken from the EULA which I have gone over extensively Other th...
- by Virtual Riot - at 2013.11.21 23:49:00
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302. Example of the sort of "Lack of Communication" from CCP that upsets me - in General Discussions [original thread]
Marston VC wrote: Nguruthos IX wrote: Here is an example. There is currently a great debate over TTK. Arguments from one side say that as hit detection was improved, HP and DMG values were not adjusted appropriately. Arguments from AR user...
- by Virtual Riot - at 2013.11.21 23:42:00
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303. How IMHO swarm launchers should behave - in General Discussions [original thread]
Umm... Dropships can already sit at the flight ceiling and be totally safe from all av Don't fight me on this I'm a pretty dam good ADS pilot if I do say so myself, been doing it before it was cool
- by Virtual Riot - at 2013.11.21 23:34:00
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304. 1.7 = tiericide of vehicles? - in General Discussions [original thread]
I'm a pilot, and even I don't think that there should be proto vehicles. Its just not necessary IMO.
- by Virtual Riot - at 2013.11.21 16:00:00
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305. No changes to Forge Guns in 1.7 - in General Discussions [original thread]
Really, no change to forge guns? Hmm.... With the lowered tank HP, I can definitely see the Breach Forge gun becoming a monster. But one thing that sort of makes it easier for Dropships to kill forge gunners, (sorta), is that small missiles now ...
- by Virtual Riot - at 2013.11.21 15:49:00
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306. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Harpyja wrote: I don't know if someone mentioned this earlier in this thread but your calculations are wrong. To get EHP values, you take HP / damage multiplier. So for shields, it's shield HP / .8 (didn't explosives do 130% to armor and 70% t...
- by Virtual Riot - at 2013.11.20 03:43:00
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307. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: I dont think mIssiles would be that OP, The Mag size is Pretty Small Mag size is int that small considering they basically doubled the splash damage on small missiles. Now it will take 1 shot to kill most infantry instead ...
- by Virtual Riot - at 2013.11.20 02:20:00
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308. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: Virtual Riot wrote: EternalRMG wrote: Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have ...
- by Virtual Riot - at 2013.11.19 20:25:00
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309. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on repairers (a 4 sec delay ...
- by Virtual Riot - at 2013.11.19 20:10:00
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310. o.o i found tranquillity on the starmap. - in General Discussions [original thread]
cooldudesuper1 wrote: and, in the corp and factional map (dust side) theres a zone all the way t the right, i think its name is UUA - something, its always lit up, is this a place for future district zones? or what is it? ?? Tranquility is t...
- by Virtual Riot - at 2013.11.19 20:06:00
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311. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Vulpes Dolosus wrote: Things also to consider (note: this info. may not be accurate to current or future builds): -Pythons get passive reps w/o a module, meaning they don't have to waste a slot on repairers (a 4 sec delay at 224/sec, that's in...
- by Virtual Riot - at 2013.11.19 20:00:00
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312. Weapon kill stats: Speaking of FotM 514... - in General Discussions [original thread]
A better comparison would be the KDR for each weapon How many kills the weapon got before the guy died, for STD ADV and PRO Maybe even damage done before death for more supporty weapons that would be a good comparison
- by Virtual Riot - at 2013.11.19 19:56:00
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313. why no FG damage changes?!? - in General Discussions [original thread]
^ that also they haven't released the forge gun changes yet, its too early to really speculate in regards to forge guns I'm afraid.
- by Virtual Riot - at 2013.11.19 19:52:00
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314. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Sooo, looking at the new Assault Dropship stats, I have a few thoughts and opinions, and I would like to get some feedback from other pilots and vehicle aficionados. 1. Python vs Incubus So obviously the Incubus has more HP. But does it real...
- by Virtual Riot - at 2013.11.19 19:38:00
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315. The truth of madness - in General Discussions [original thread]
Someone should make a calculator where u can put in # of ppl that leave the red line in first minute and # of uplinks dropped in the first 5minutes and it calculates ur win % chance
- by Virtual Riot - at 2013.11.18 20:43:00
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316. Forge guns are bullshit - in General Discussions [original thread]
"Adapted from Deep Core Mining Inc.GÇÖs proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge times, the GÇ£F...
- by Virtual Riot - at 2013.11.18 20:29:00
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317. lol. when people find out how to mod this... *COD CLONE* - in General Discussions [original thread]
I don't think people realize that you can't mod those values with dust.... The data regarding ur isk, sp, suit stats, etc etc, it all stored server side you would literally have to hack into ccps servers >.>"
- by Virtual Riot - at 2013.11.18 20:20:00
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318. 1.7 Vehicle Changes - in General Discussions [original thread]
Seems like the hardeners do have massive requirements, I didn't notice that at first But wouldn't you want to have a hardener on a DS? Seeming that they are only going to be able to be used for troop transport with the removal of ads and logi dro...
- by Virtual Riot - at 2013.11.10 20:53:00
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319. 1.7 Vehicle Changes - in General Discussions [original thread]
Has anyone used this 1.7 Vehicle Fitting Accessory! And noticed that even with max skills (they're all put to 5 by default) That the only thing you can essentially fit are basic modules? I fitted out a Myron, and I could only squeeze on 1 basic...
- by Virtual Riot - at 2013.11.10 08:51:00
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320. Psssst! Hey CCP Quick Question - in General Discussions [original thread]
Viktor Hadah Jr wrote: CHIPMINT BUTTERCUP wrote: Why is the word f*ck not allowed in this section but its allowed in sigs? Along the same lines why can't call someone an assh*le but can call them an ass hole or masshole bah, same th...
- by Virtual Riot - at 2013.11.08 01:31:00
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