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281. Heavy registry - in General Discussions [original thread]
Proto Heavy Proto Forge Guns Avd HMG lv5 armor plating, weapon upgrades, and armor repair
- by Virtual Riot - at 2013.12.07 18:47:00
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282. i thought heavies were bad... - in General Discussions [original thread]
That is by no means a valid reason to say the heavy is not UP If you are a great player, you will kick ass no matter what weapon or suit you are using, plain and simple.
- by Virtual Riot - at 2013.11.29 07:23:00
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283. Does anyone like the militia Dropship self levelling? - in General Discussions [original thread]
makes killing people in my python harder
- by Virtual Riot - at 2013.11.28 18:57:00
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284. Determining Price of Officer Gear - in General Discussions [original thread]
I do notice that they do come in packs sometimes but, it can't always be 3 Some of my weapon numbers are not multiples of 3
- by Virtual Riot - at 2013.11.28 15:04:00
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285. Determining Price of Officer Gear - in General Discussions [original thread]
Thurak1 wrote: This is one very long post for an issue that can be summed up in 1 or 2 sentences. When / if we ever get a player run market the cost of any goods is basically whatever someone is willing to pay for them. Look at ebay for exampl...
- by Virtual Riot - at 2013.11.28 06:52:00
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286. Determining Price of Officer Gear - in General Discussions [original thread]
Roy Ventus wrote: Question to you...How would FW Store Equipment play in all this? Both Aurum Items and Special Faction based items will be on sale. The fact that we're not spending ISK but Loyalty Points on these items could make them cheaper...
- by Virtual Riot - at 2013.11.28 06:38:00
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287. Life of a Dropship Pilot - in General Discussions [original thread]
Tch Tch wrote: Just like logi's get WP for helping others. Drop ship pilots should get a percentage of those they transported for a period of time. We do
- by Virtual Riot - at 2013.11.28 02:07:00
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288. Determining Price of Officer Gear - in General Discussions [original thread]
3. Selling Point So if it costs 4 million isk, what should be your selling point? To do this we have to look at demand, we have to look at your customers. Who is going to buy this product? The answer is rich PC corporations. Next you have t...
- by Virtual Riot - at 2013.11.28 02:01:00
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289. Determining Price of Officer Gear - in General Discussions [original thread]
Eventually you will be able to sell your officer weapons on the free market to other Dust514 players. But how does one know how to make the most out of it? Do you sell right away when the market opens in an attempt to catch the wave? Or do you rid...
- by Virtual Riot - at 2013.11.28 02:00:00
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290. Black Eagle Friday - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1534120#post1534120 As you can see here I am but a poor ads pilot Your isk would be put to great use in r&d
- by Virtual Riot - at 2013.11.27 17:22:00
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291. how to fix plasma cannon - in General Discussions [original thread]
So, rpg
- by Virtual Riot - at 2013.11.26 06:43:00
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292. Alternate methods of generating ISK - in General Discussions [original thread]
CharCharOdell wrote: Join a huge corp with lots of districts. Ask for money. Big corps who own >20%of MH often pay every member 50-80mil every month or so. So what like, DUST university? People in that corp get paid?
- by Virtual Riot - at 2013.11.26 06:35:00
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293. Alternate methods of generating ISK - in General Discussions [original thread]
Ok so, I am a self proclaimed ADS pilot, (here is one of my most recent works https://forums.dust514.com/default.aspx?g=posts&t=122219 ) and lately I've become dirt poor due to drunk rdvs, redline rail tanks, in fact just today my 1.2mil Pyth...
- by Virtual Riot - at 2013.11.26 06:27:00
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294. Small arms do lot of damage to vehicle - in General Discussions [original thread]
I'm thinking of World Of Tanks Small arms should be able to damage shields, it makes sense. But small arms should not be able to damage armor, the rounds are way too small to even penetrate the thick plating of an HAV. In the online game World o...
- by Virtual Riot - at 2013.11.25 23:17:00
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295. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
EternalRMG wrote: Nguruthos IX wrote: EternalRMG wrote: Skilled Incubus Pilots Will rule the battlefield The blaster Melt Infatry really Fast, and Railguns can do more DMG per MAG than Missiles somebody hasn't used a small blaster sinc...
- by Virtual Riot - at 2013.11.22 02:00:00
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296. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Shameless Bump for added content
- by Virtual Riot - at 2013.11.22 01:52:00
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297. so with vehicle changes can turrents be made optional - in General Discussions [original thread]
Its true, turrets on vehicles will be optional in 1.7
- by Virtual Riot - at 2013.11.22 00:37:00
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298. [Bug] LR continuous laser pointer - in Technical Support/Bugs [original thread]
Like in this video, or different? http://www.youtube.com/watch?v=NwoC0S7mJ30
- by Virtual Riot - at 2013.11.22 00:16:00
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299. 1.7 Dropship Viability Numbers & Thoughts - in General Discussions [original thread]
Yeah, they both lost a slot, but don't forget that fitting side turrets will now be optional, so that saves a lot of pg/cpu for more intense modules (aka hardeners)
- by Virtual Riot - at 2013.11.22 00:07:00
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300. Snow Map - in Map Ideas [original thread]
Snow map where is is constantly snowing, potentially having an effect on visibility and control of air vehicles I feel like this might push you over budget on tech specs but, maybe not if it was a map similar in size to Ashland Just an Idea ^_^
- by Virtual Riot - at 2013.11.22 00:02:00
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