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Arkena Wyrnspire
Fatal Absolution
19854
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Posted - 2014.12.04 23:49:00 -
[31] - Quote
Alena Ventrallis wrote:This isn't a bad idea at all. However, the problem then becomes: why run tanks at all? If tanks can only shoot tanks, what is their purpose?
If I had a 60 RPM, extended clip plasma cannon, I would not only be shooting tanks with it.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15470
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Posted - 2014.12.04 23:51:00 -
[32] - Quote
Thaddeus Reynolds wrote:Alena Ventrallis wrote:This isn't a bad idea at all. However, the problem then becomes: why run tanks at all? If tanks can only shoot tanks, what is their purpose? All tank weapons should be anti-material...luckily for the tankers, infantry happen to be made out of material as well
THAT'S THE CONCEPT!
I drive Tanks more often than not in War Thunder Ground Forces these days and when I look at what that 88mm gun can do to a tank, high velocity AT emplacement, or even an open patch of ground......... just be thankful I'm being reasonable on this one.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Arkena Wyrnspire
Fatal Absolution
19854
|
Posted - 2014.12.04 23:53:00 -
[33] - Quote
I adore the concept of an offensive bombardment oriented weapon rather than a sniper or alpha volley weapon.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Thaddeus Reynolds
Facepunch Security
100
|
Posted - 2014.12.04 23:57:00 -
[34] - Quote
Arkena Wyrnspire wrote:I adore the concept of an offensive bombardment oriented weapon rather than a sniper or alpha volley weapon. Hey I like my Railgun being an Industrial Strength Sniper Rifle...although we do need more bombardment type weapons...and industrial strength PLC (Like what Adamace suggested for the Large Blaster) or an Industrial Strength Mass Driver for a minmatar weapon
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15471
|
Posted - 2014.12.05 00:01:00 -
[35] - Quote
Arkena Wyrnspire wrote:I adore the concept of an offensive bombardment oriented weapon rather than a sniper or alpha volley weapon.
Every main gun on every tank since the inception of Armoured Warfare has been able, for its time, has been the most destructive ordinance know to their respective military groups.
This ideal should hold true in Dust 514.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Alena Ventrallis
Vengeance Unbound
2245
|
Posted - 2014.12.05 00:04:00 -
[36] - Quote
True Adamance wrote:Alena Ventrallis wrote:This isn't a bad idea at all. However, the problem then becomes: why run tanks at all? If tanks can only shoot tanks, what is their purpose? Point out one place in this thread where I said tank could only shoot other tanks? In the last post I expressly stated that Anti infantry work should be a combination of solid accuracy with your weapon and AOE damage through bombardment of an area. In this case players still have the fair chance of firing automatic plasma cannon shells with a 3-3.5m splash radius at a target. This is still very good anti infantry capability but some more easily competes at AV level. An excellent point.
Strapped down to my bed, feet cold and eyes red
I'm out of my head, am I alive or am I dead
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15471
|
Posted - 2014.12.05 00:09:00 -
[37] - Quote
Alena Ventrallis wrote:True Adamance wrote:Alena Ventrallis wrote:This isn't a bad idea at all. However, the problem then becomes: why run tanks at all? If tanks can only shoot tanks, what is their purpose? Point out one place in this thread where I said tank could only shoot other tanks? In the last post I expressly stated that Anti infantry work should be a combination of solid accuracy with your weapon and AOE damage through bombardment of an area. In this case players still have the fair chance of firing automatic plasma cannon shells with a 3-3.5m splash radius at a target. This is still very good anti infantry capability but some more easily competes at AV level. An excellent point.
I used very simply logic to determine this as a suggestion.
-People say the Large Blaster requires no skill.
-People say the Plasma Cannon does require skill.
Thus if I fire Plasma Cannon rounds my turret now requires skill. Simple as that.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Arkena Wyrnspire
Fatal Absolution
19857
|
Posted - 2014.12.05 00:34:00 -
[38] - Quote
And also plasma cannon rounds are really, really satisfying to kill with.
The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision.
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Sgt Kirk
Fatal Absolution
8683
|
Posted - 2014.12.05 00:43:00 -
[39] - Quote
Arkena Wyrnspire wrote:And also plasma cannon rounds are really, really satisfying to kill with. I would just be happy with a Turret that fires a cannon like Projectile for once.
Maybe this could be the thing with blasters.
The bigger it is, the lesser the RoF or we could just make a new catagory of turrets for Gallente (since Caldari have two) and have them be the Large/Small Blaster Turret and Large/Small Plasma Turret.
I would love to have a mini plasma Cannon on my LAV. It'd probably work like a grenade launcher on a LAV.
It also creates more diversity for Medium turrets (which will probably never exist)
CCP holds the Caldari's hand so this doesn't happen again.
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Victor Moody Stahl
Amarr Templars Amarr Empire
195
|
Posted - 2014.12.05 01:04:00 -
[40] - Quote
True Adamance wrote:I used very simply logic to determine this as a suggestion.
-People say the Large Blaster requires no skill.
-People say the Plasma Cannon does require skill.
Thus if I fire Plasma Cannon rounds my turret now requires skill. Simple as that.
I approve this logic.
Sgt Kirk wrote:I would just be happy with a Turret that fires a cannon like Projectile for once.
Maybe this could be the thing with blasters.
The bigger it is, the lesser the RoF or we could just make a new catagory of turrets for Gallente (since Caldari have two) and have them be the Large/Small Blaster Turret and Large/Small Plasma Turret.
I would love to have a mini plasma Cannon on my LAV. It'd probably work like a grenade launcher on a LAV.
It also creates more diversity for Medium turrets (which will probably never exist)
I also like this idea of a sort of mini-auto-PLC turret for LAVs. It would also be nice to put on an Incubus as a substitute for missiles.
Buff Logis | Nerf Scouts
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15501
|
Posted - 2014.12.05 01:08:00 -
[41] - Quote
Victor Moody Stahl wrote:True Adamance wrote:I used very simply logic to determine this as a suggestion.
-People say the Large Blaster requires no skill.
-People say the Plasma Cannon does require skill.
Thus if I fire Plasma Cannon rounds my turret now requires skill. Simple as that. I approve this logic. Sgt Kirk wrote:I would just be happy with a Turret that fires a cannon like Projectile for once.
Maybe this could be the thing with blasters.
The bigger it is, the lesser the RoF or we could just make a new catagory of turrets for Gallente (since Caldari have two) and have them be the Large/Small Blaster Turret and Large/Small Plasma Turret.
I would love to have a mini plasma Cannon on my LAV. It'd probably work like a grenade launcher on a LAV.
It also creates more diversity for Medium turrets (which will probably never exist) I also like this idea of a sort of mini-auto-PLC turret for LAVs. It would also be nice to put on an Incubus as a substitute for missiles.
While I think that suggestion is cool lets see if we can get this one pushed ahead and then iterated up.
I have ideas for all the racial turrets.
Amarr- Beam and Pulse Lasers Gallente- Hybird Blaster, Hybrid Rail Caldari- Hybrid Rail, Missile Minmtar- AutoCannon (kinda like the current blaster), Artillery
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Thaddeus Reynolds
Facepunch Security
101
|
Posted - 2014.12.05 07:17:00 -
[42] - Quote
True Adamance wrote:Victor Moody Stahl wrote:True Adamance wrote:I used very simply logic to determine this as a suggestion.
-People say the Large Blaster requires no skill.
-People say the Plasma Cannon does require skill.
Thus if I fire Plasma Cannon rounds my turret now requires skill. Simple as that. I approve this logic. Sgt Kirk wrote:I would just be happy with a Turret that fires a cannon like Projectile for once.
Maybe this could be the thing with blasters.
The bigger it is, the lesser the RoF or we could just make a new catagory of turrets for Gallente (since Caldari have two) and have them be the Large/Small Blaster Turret and Large/Small Plasma Turret.
I would love to have a mini plasma Cannon on my LAV. It'd probably work like a grenade launcher on a LAV.
It also creates more diversity for Medium turrets (which will probably never exist) I also like this idea of a sort of mini-auto-PLC turret for LAVs. It would also be nice to put on an Incubus as a substitute for missiles. While I think that suggestion is cool lets see if we can get this one pushed ahead and then iterated up. I have ideas for all the racial turrets. Amarr- Beam and Pulse Lasers Gallente- Hybird Blaster, Hybrid Rail Caldari- Hybrid Rail, Missile Minmtar- AutoCannon (kinda like the current blaster), Artillery
Auto Cannons should be somewhere between current Blaster and current HMG IMO.
Small Artillery as a Mass Driver Mount would be awesome...as would be having a "heavy" versions of small turrets more specialized for AV.
Large Blaster Turrets need to be useful as an infantry support
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Lazer Fo Cused
Shining Flame Amarr Empire
162
|
Posted - 2014.12.05 14:41:00 -
[43] - Quote
True Adamance wrote:Lazer Fo Cused wrote:1. The very old blaster we had with a single dot and when it turned red you got a hit was more accurate than what we have now which is essentially and inaccurate HMG which has worse range, every 2nd shot misses without fail and an overheat mechanic which can make the dispersion so large it will miss an LAV at 50m
2. The old blaster got nerfed because 'we were too accurate' and got high kill counts when no AV turned up against us and the enemy let us run riot
3. The old blaster in Chrome days was perfectly fine for taking out other tanks, add in a heat sink and a dmg mod and away you go while it also kept its anti infantry role, tho couldnt see infantry 50m in front so it didnt pose too much of a threat at the time
4. So if all large are anti vehicle then all small need to be anti infantry and with anti infantry they will need to be able to fire a damn decent range since FG can be 300m out, SL 175m, let alone rendering
5. If i have to fit small turret to defend myself from AV does my tank get a buff and better PG/CPU so i can actually fit some defences espc in the case of the maddy 5a. Does small turrets get a range buff since 300m FG is on par with the LARGE railgun 5c. Rendering needs to be improved with small turrets
6. Since im forced to run small turrets will the HAV get a EHP buff? or any buff but the answer would be no from ccp
7. Since i need to run a crew, 3man for my HAV, will it take 3 AV to kill it? Cant seen infantry getting behind that one since they have fought for a milita SL to destroy everything in one hit I'll allay some of your concerns. Firstly I am not trying to turn the Blaster into an exclusively AV weapon. With this proposal I had two key thoughts in my mind. 1.) How can we better represent the ideal/paradigm of a main battle cannon on the Gallentean HAV and make it role appropriate. 2.) How can we bring its DPS up to a more respectable level and make it compete more directly with Shield HAV. Now I do remember the old time where we had dot blasters and in some respects I can accept that yeah we did get too accurate with them (that was a matter of skill and target stupidity though) and yielded results better than should have been our role. I do intend to address the ranges of turrets in other posts and suggest that once we start moving in a direction that sees turrets in positions where they are primarily anti vehicle weapons that we adjust and balance the ranges that each turret should have which depending on implementation could vary with the weapons own statistics. Addressing point 5.) all tanks throughout history have been equipped with machine gunners, either on the forward hull or cuppola. This is an ideal that I believe should translate into Dust 514. While I did say I wanted to make the HAV primarily and AV unit that does not mean I wish to completely remove AI capacity from HAV which I why I am suggesting we shift focus to AoE splash damage and skill shotting infantry as the primary means AI work. My ideals in suggesting this are - Direct hits will kill outright or wound significantly -AOE splash reflects the power and impact of your weapon allowing you to bombard static emplacements. HAV will not get EHP buffs for fitting small turrets and there is no reason vehicle pilots should. Vehicles have 3 turrets slots and their use should be incentivised rather and deincentivised. Unsurprisingly I love running 3 man HAV and from extensive experience doing it I can suggest that again there is no reason you should ever have additional EHP for manning a tank. When you mout 3 players in an HAV you gain the benefits of having 3 pairs of eyes, two anti infantry guns independent of your own main gun, and depending on your turret choices anywhere between 2300 and 5000 DPS when fire is focused. e.g- Current Ion Cannon with 2x Particle Cannon = 975 + (2x 578) = 2131 Xt-201 Missile Launcher with 2x Particle Cannon = 3500 + (578x2) = 4656 A highly skilled tank should be a tool players want to use and not and invincible death factory. It is already more effective in Shield HAV to fit two small turrets and switch to those vs infantry for fast tracking, high alpha, precision weapons....with arguably wonky hit detection.
1. So basically you fine with 1 AV player killing a HAV with 3 ppl in it? I can do that now
2. Point 7 is the most important point of the lot frankly, the blaster has already been changed so if it gets changed again im not too fussed because the glory days of the past are dead and my skill and accuracy gone to the wall anyways since its decided by luck and nothing else 2a. If im using a vehicle with 2 others and 1 AV guy can wreck it then seriously what is the point? What use is the HAV? What use is the other 2 when 1 AV guy can out range all the turrets on it anyways
3. As it is the HAV is weak, these changes wont help if i need a crew of 3 to beat 1 person, frankly its like opposite day if anything it should be the other way around
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Ld Collins
Titans of Phoenix
174
|
Posted - 2014.12.05 17:15:00 -
[44] - Quote
True Adamance wrote:Thaddeus Reynolds wrote:So...burst fire Plasma Cannon? reduce killing potential vs Infantry targets, This right here is just a big no no its already pretty hard for blaser tanks to kill AVers especially FG users and Min Commandos there is no logical reason to make it even harder. Blaster tanks have gotten 3 nerfs already now you want to nerf it more this is getting ridiculous. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15513
|
Posted - 2014.12.05 19:24:00 -
[45] - Quote
Ld Collins wrote:True Adamance wrote:Thaddeus Reynolds wrote:So...burst fire Plasma Cannon? reduce killing potential vs Infantry targets, This right here is just a big no no its already pretty hard for blaser tanks to kill AVers especially FG users and Min Commandos there is no logical reason to make it even harder. Blaster tanks have gotten 3 nerfs already now you want to nerf it more this is getting ridiculous.
This is where you and I fundamentally disagree.
This is not a nerf. This is a redesignation of the Larg Blasters role to make it more competitive as an anti vehicle option which is really what every Large Turret should be. Now if you have read this you will see that you do have 6 rounds fired automatically, each rounds doing 1092 damage on a direct hit, each round having a 3.5m splash radius and doing 25% of total direct damage......
This opens up potential room for the Autocannon which will then function in a similar manner to the blaster but with a few tweaks to reduce anti infantry capacity to a manageable level.
Moreover if you are having trouble with AV might I suggest mounting a small 20gj Railgun (or on my HAV) 20gj Particle Cannon and smacking those AV around with ease.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15513
|
Posted - 2014.12.05 19:30:00 -
[46] - Quote
Lazer Fo Cused wrote:True Adamance wrote:Lazer Fo Cused wrote:1. The very old blaster we had with a single dot and when it turned red you got a hit was more accurate than what we have now which is essentially and inaccurate HMG which has worse range, every 2nd shot misses without fail and an overheat mechanic which can make the dispersion so large it will miss an LAV at 50m
2. The old blaster got nerfed because 'we were too accurate' and got high kill counts when no AV turned up against us and the enemy let us run riot
3. The old blaster in Chrome days was perfectly fine for taking out other tanks, add in a heat sink and a dmg mod and away you go while it also kept its anti infantry role, tho couldnt see infantry 50m in front so it didnt pose too much of a threat at the time
4. So if all large are anti vehicle then all small need to be anti infantry and with anti infantry they will need to be able to fire a damn decent range since FG can be 300m out, SL 175m, let alone rendering
5. If i have to fit small turret to defend myself from AV does my tank get a buff and better PG/CPU so i can actually fit some defences espc in the case of the maddy 5a. Does small turrets get a range buff since 300m FG is on par with the LARGE railgun 5c. Rendering needs to be improved with small turrets
6. Since im forced to run small turrets will the HAV get a EHP buff? or any buff but the answer would be no from ccp
7. Since i need to run a crew, 3man for my HAV, will it take 3 AV to kill it? Cant seen infantry getting behind that one since they have fought for a milita SL to destroy everything in one hit I'll allay some of your concerns. Firstly I am not trying to turn the Blaster into an exclusively AV weapon. With this proposal I had two key thoughts in my mind. 1.) How can we better represent the ideal/paradigm of a main battle cannon on the Gallentean HAV and make it role appropriate. 2.) How can we bring its DPS up to a more respectable level and make it compete more directly with Shield HAV. Now I do remember the old time where we had dot blasters and in some respects I can accept that yeah we did get too accurate with them (that was a matter of skill and target stupidity though) and yielded results better than should have been our role. I do intend to address the ranges of turrets in other posts and suggest that once we start moving in a direction that sees turrets in positions where they are primarily anti vehicle weapons that we adjust and balance the ranges that each turret should have which depending on implementation could vary with the weapons own statistics. Addressing point 5.) all tanks throughout history have been equipped with machine gunners, either on the forward hull or cuppola. This is an ideal that I believe should translate into Dust 514. While I did say I wanted to make the HAV primarily and AV unit that does not mean I wish to completely remove AI capacity from HAV which I why I am suggesting we shift focus to AoE splash damage and skill shotting infantry as the primary means AI work. My ideals in suggesting this are - Direct hits will kill outright or wound significantly -AOE splash reflects the power and impact of your weapon allowing you to bombard static emplacements. HAV will not get EHP buffs for fitting small turrets and there is no reason vehicle pilots should. Vehicles have 3 turrets slots and their use should be incentivised rather and deincentivised. Unsurprisingly I love running 3 man HAV and from extensive experience doing it I can suggest that again there is no reason you should ever have additional EHP for manning a tank. When you mout 3 players in an HAV you gain the benefits of having 3 pairs of eyes, two anti infantry guns independent of your own main gun, and depending on your turret choices anywhere between 2300 and 5000 DPS when fire is focused. e.g- Current Ion Cannon with 2x Particle Cannon = 975 + (2x 578) = 2131 Xt-201 Missile Launcher with 2x Particle Cannon = 3500 + (578x2) = 4656 A highly skilled tank should be a tool players want to use and not and invincible death factory. It is already more effective in Shield HAV to fit two small turrets and switch to those vs infantry for fast tracking, high alpha, precision weapons....with arguably wonky hit detection. 1. So basically you fine with 1 AV player killing a HAV with 3 ppl in it? I can do that now 2. Point 7 is the most important point of the lot frankly, the blaster has already been changed so if it gets changed again im not too fussed because the glory days of the past are dead and my skill and accuracy gone to the wall anyways since its decided by luck and nothing else 2a. If im using a vehicle with 2 others and 1 AV guy can wreck it then seriously what is the point? What use is the HAV? What use is the other 2 when 1 AV guy can out range all the turrets on it anyways 3. As it is the HAV is weak, these changes wont help if i need a crew of 3 to beat 1 person, frankly its like opposite day if anything it should be the other way around
This is not a discussion about how I believe the HAV's should be rebalanced this instead is about how I believe Large Blasters should be altered.
Just wait. I am confident the Pokey Dravon with his Vehicles Rebalance proposal can get CCP to reinstitute 180mm plates, Active Armour Reppers, adjust the PG CPU issues on Maddies, and bring Shield HAV back into line by reducing their natural passive reps.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Lazer Fo Cused
Shining Flame Amarr Empire
168
|
Posted - 2014.12.06 12:37:00 -
[47] - Quote
True Adamance wrote:Lazer Fo Cused wrote:True Adamance wrote:Lazer Fo Cused wrote:1. The very old blaster we had with a single dot and when it turned red you got a hit was more accurate than what we have now which is essentially and inaccurate HMG which has worse range, every 2nd shot misses without fail and an overheat mechanic which can make the dispersion so large it will miss an LAV at 50m
2. The old blaster got nerfed because 'we were too accurate' and got high kill counts when no AV turned up against us and the enemy let us run riot
3. The old blaster in Chrome days was perfectly fine for taking out other tanks, add in a heat sink and a dmg mod and away you go while it also kept its anti infantry role, tho couldnt see infantry 50m in front so it didnt pose too much of a threat at the time
4. So if all large are anti vehicle then all small need to be anti infantry and with anti infantry they will need to be able to fire a damn decent range since FG can be 300m out, SL 175m, let alone rendering
5. If i have to fit small turret to defend myself from AV does my tank get a buff and better PG/CPU so i can actually fit some defences espc in the case of the maddy 5a. Does small turrets get a range buff since 300m FG is on par with the LARGE railgun 5c. Rendering needs to be improved with small turrets
6. Since im forced to run small turrets will the HAV get a EHP buff? or any buff but the answer would be no from ccp
7. Since i need to run a crew, 3man for my HAV, will it take 3 AV to kill it? Cant seen infantry getting behind that one since they have fought for a milita SL to destroy everything in one hit I'll allay some of your concerns. Firstly I am not trying to turn the Blaster into an exclusively AV weapon. With this proposal I had two key thoughts in my mind. 1.) How can we better represent the ideal/paradigm of a main battle cannon on the Gallentean HAV and make it role appropriate. 2.) How can we bring its DPS up to a more respectable level and make it compete more directly with Shield HAV. Now I do remember the old time where we had dot blasters and in some respects I can accept that yeah we did get too accurate with them (that was a matter of skill and target stupidity though) and yielded results better than should have been our role. I do intend to address the ranges of turrets in other posts and suggest that once we start moving in a direction that sees turrets in positions where they are primarily anti vehicle weapons that we adjust and balance the ranges that each turret should have which depending on implementation could vary with the weapons own statistics. Addressing point 5.) all tanks throughout history have been equipped with machine gunners, either on the forward hull or cuppola. This is an ideal that I believe should translate into Dust 514. While I did say I wanted to make the HAV primarily and AV unit that does not mean I wish to completely remove AI capacity from HAV which I why I am suggesting we shift focus to AoE splash damage and skill shotting infantry as the primary means AI work. My ideals in suggesting this are - Direct hits will kill outright or wound significantly -AOE splash reflects the power and impact of your weapon allowing you to bombard static emplacements. HAV will not get EHP buffs for fitting small turrets and there is no reason vehicle pilots should. Vehicles have 3 turrets slots and their use should be incentivised rather and deincentivised. Unsurprisingly I love running 3 man HAV and from extensive experience doing it I can suggest that again there is no reason you should ever have additional EHP for manning a tank. When you mout 3 players in an HAV you gain the benefits of having 3 pairs of eyes, two anti infantry guns independent of your own main gun, and depending on your turret choices anywhere between 2300 and 5000 DPS when fire is focused. e.g- Current Ion Cannon with 2x Particle Cannon = 975 + (2x 578) = 2131 Xt-201 Missile Launcher with 2x Particle Cannon = 3500 + (578x2) = 4656 A highly skilled tank should be a tool players want to use and not and invincible death factory. It is already more effective in Shield HAV to fit two small turrets and switch to those vs infantry for fast tracking, high alpha, precision weapons....with arguably wonky hit detection. 1. So basically you fine with 1 AV player killing a HAV with 3 ppl in it? I can do that now 2. Point 7 is the most important point of the lot frankly, the blaster has already been changed so if it gets changed again im not too fussed because the glory days of the past are dead and my skill and accuracy gone to the wall anyways since its decided by luck and nothing else 2a. If im using a vehicle with 2 others and 1 AV guy can wreck it then seriously what is the point? What use is the HAV? What use is the other 2 when 1 AV guy can out range all the turrets on it anyways 3. As it is the HAV is weak, these changes wont help if i need a crew of 3 to beat 1 person, frankly its like opposite day if anything it should be the other way around This is not a discussion about how I believe the HAV's should be rebalanced this instead is about how I believe Large Blasters should be altered. Just wait. I am confident the Pokey Dravon with his Vehicles Rebalance proposal can get CCP to reinstitute 180mm plates, Active Armour Reppers, adjust the PG CPU issues on Maddies, and bring Shield HAV back into line by reducing their natural passive reps.
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses |
VikingKong iBUN
T.H.I.R.D R.O.C.K
276
|
Posted - 2014.12.06 13:15:00 -
[48] - Quote
I like it. No more constant large blaster fire torturing my eardrums. Hooray. |
GENERAL FCF
Sentinels of New Eden
50
|
Posted - 2014.12.07 07:52:00 -
[49] - Quote
I really wouldn't mind this given I use a Ion Cannon and it is laughably the worst of the three L turrets. I think it should be the moderate to close range killer with the Caldari as the long range killer and the missles being mid-long range killers. A buff to the current sucky Blaster doesnt necessarily mean unbalanced weapons across the board. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15550
|
Posted - 2014.12.07 08:29:00 -
[50] - Quote
Lazer Fo Cused wrote:
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses
Then another thread to discuss your concerns will have to be made this one is solely for talk about the Large Blaster and how to make it more competitive and less infantry mauling focused.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Shadow of War88
0uter.Heaven
470
|
Posted - 2014.12.07 12:01:00 -
[51] - Quote
True Adamance wrote:Bump.
Please God let Rattati actually read a Vehicles thread for once.
lol Rattati butchers all vehicles. But who cares, pilots are but a tiny minority.
interesting proposal though. I like
& justice for all
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Lazer Fo Cused
Shining Flame Amarr Empire
171
|
Posted - 2014.12.07 13:52:00 -
[52] - Quote
True Adamance wrote:Lazer Fo Cused wrote:
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses
Then another thread to discuss your concerns will have to be made this one is solely for talk about the Large Blaster and how to make it more competitive and less infantry mauling focused.
1. Then you should leave out forcing pilots to use small turrets let alone another 2 players, if this is about the L Blaster then it should just be about the turret and not about anything else |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15555
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Posted - 2014.12.07 19:43:00 -
[53] - Quote
Lazer Fo Cused wrote:True Adamance wrote:Lazer Fo Cused wrote:
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses
Then another thread to discuss your concerns will have to be made this one is solely for talk about the Large Blaster and how to make it more competitive and less infantry mauling focused. 1. Then you should leave out forcing pilots to use small turrets let alone another 2 players, if this is about the L Blaster then it should just be about the turret and not about anything else
I'm not forcing anyone to do anything. I've merely made a suggestion that has received support and commentary from tanker and non tankers alike. Something I consider very positive.
I simply think most tankers are "better" than the Large Blaster as it is now.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Thaddeus Reynolds
Facepunch Security
103
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Posted - 2014.12.07 23:03:00 -
[54] - Quote
Lazer Fo Cused wrote:True Adamance wrote:Lazer Fo Cused wrote:
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses
Then another thread to discuss your concerns will have to be made this one is solely for talk about the Large Blaster and how to make it more competitive and less infantry mauling focused. 1. Then you should leave out forcing pilots to use small turrets let alone another 2 players, if this is about the L Blaster then it should just be about the turret and not about anything else
Adamance's proposal is to make the Large Blaster Turret an Anti-Material Weapon first and foremost...as I've stated earlier, infantry happen to be made of material as well...it'll just become in some ways easier to hit infantry (as it'll have less dispersion and splash damage, albeit with a firing arc) while in other ways harder (as it will have fewer shots, and loose its spamability)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15562
|
Posted - 2014.12.07 23:16:00 -
[55] - Quote
Thaddeus Reynolds wrote:Lazer Fo Cused wrote:True Adamance wrote:Lazer Fo Cused wrote:
1. If you change how it works and then also try and push onto pilots another 2 ppl with small turrets then you have to be able to answer the questions that will be asked, if you cannot answer them then leave them out or create a diff thread
2. I have no faith in the CPM and all we need is to bring back Chromo vehicles/turrets/skills/modules and skill bonuses
Then another thread to discuss your concerns will have to be made this one is solely for talk about the Large Blaster and how to make it more competitive and less infantry mauling focused. 1. Then you should leave out forcing pilots to use small turrets let alone another 2 players, if this is about the L Blaster then it should just be about the turret and not about anything else Adamance's proposal is to make the Large Blaster Turret an Anti-Material Weapon first and foremost...as I've stated earlier, infantry happen to be made of material as well...it'll just become in some ways easier to hit infantry (as it'll have less dispersion and splash damage, albeit with a firing arc) while in other ways harder (as it will have fewer shots, and loose its spamability)
Indeed.
Blasters as they are now as just a luck based weapon.... or one where you play on specific mechanics to essentially convey the impression of aim....aka tap firing the first shot on a blaster to give reduce dispersion against long ranged targets...... while close ranged targets skate through fire that should have torn them limb from limb.....
The proposition I feel will put more power in the hands of skilled pilots allowing us to project greater fire power at targets at longer ranges requiring better aiming of us and better management of ammunition.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Racro 01 Arifistan
501st Knights of Leanbox
464
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Posted - 2014.12.08 03:20:00 -
[56] - Quote
not going to lie. but the blaster wouldn't need changing befor it got unfairly nerfed. you know when it had pin point accuracy and none of this dispersion bullshit.
I always remember finding and being attacked by and from forge gunners/swarmers on top of buildings pre-chromosome levels. you know back when the blaster had no dispersion and was pin point accurate. even from 300m damage was next to nothing with the blaster. you were luckly enough to be dealing even 10 points of damage from that distance.
getting blaster sniped from 300m? must have been sitting still long enough for me to overheat the cannon and kill you.
lets not forget the insta popping lai dai nades.
even though the ability to hit things at 300m was takein away it was irrelevant since the blasters best damage comes from 0-100m with decent damage out to 125 befor completely disapearring at 150m. so apparently the infantry/AV users still weren't happy with the blaster being a close range turret. (by close range I mean by vehicle standards not infantry) is it no surprise that these days missile launchers and railguns are BETETR at killing infantry than the actual blaster.
railguns are capable of cheap shotting (or skill shotting if you prefer) infantry therby instantly killing them. missile are the cruel bastard turrets with many ways to kill you. either by single missile to the head. (missile head shots are hilarious) or firing bursts of 2-4 missiles to ensure your death. or unloading the entire clip at you since your campeing ona building and is highly likely one of those missiles is going to hit you.
then theres the blaster. thanks to dispersion makes it a harmless beast while still capable of killing you will do so with much difficulty. even just tapping the trigger to fire a lone single round wont gurrante its going to hit thanks to lol dispersion. and the fact it over heats befor it even unloads 60-70 rounds on full auto (not takeing the finger off r1) still dosnt bring its damage up to the missile launchers or the railguns damage output.
so alas. I agree with you adamance. that yes the blaster of current. needs changing. BUT it never would have if it wasnt unfairly nerferd in 1.6 with the vehicle changes.
Elite Gallenten Soldier
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Racro 01 Arifistan
501st Knights of Leanbox
464
|
Posted - 2014.12.08 03:24:00 -
[57] - Quote
True Adamance wrote:Thaddeus Reynolds wrote:True Adamance wrote:Thaddeus Reynolds wrote:So...burst fire Plasma Cannon? Not really. It is an automatic plasma cannon (I was inspired by the Kubo's) with minimal rounds to reduce killing potential vs Infantry targets, and buff the Blaster's DPS from the current lowest of all three Large Turrets to middle field, making it more competitive vs enemy HAV and Turrets. While at the same time representing Gallentean heavy armaments and allowing HAV to effectively bombard and area. As I stated the stats I believe are fair. Smaller Direct Damage per shell is less than similarly tiered PLC DPS is increased by 117 Represents Blaster Turrets in EVE side Reduced Anti Infantry Capacity without good aim. Could also have overheat and dispersion mechanics added. Sustained damage = exactly the same as the currently Ion Cannon. Ok, I like it...I was about to suggest something like a charge-to-burst PLC for it but I like your idea just as much if not more. My Idea: Large Blaster turret with a magazine of 4, you can either fire them 1 at a time at a ROF similar to the max of a charge sniper rifle, or charge the turret to unleash all 4 in one burst (the rounds dispersing away from each other), with a monstrously fast reload speed to complement it (1/3 the time of a Railgun let's say). But I hadn't gotten any specific damage numbers beyond that If it's reduced to 4 rounds we need to buff direct damage accordingly. At 4 rounds that is 1638 damage per shot which starts to really encroach in on the Railgun Turret....which would then mean I'd have to post my railgun turret rebalance section.....and god knows the community does not want to see that.
iam all for nerfing the railgun into the ground. I hate the dam thing. and just to troll/**** off other rail tank users. have the particle cannon with 2 or even 3 complex mods on it just to laugh in their face and say..''this is why this turret is bullshit in tank vs tank fights. and the fit is nicely named as the noobcannon.
Elite Gallenten Soldier
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15574
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Posted - 2014.12.08 03:24:00 -
[58] - Quote
Racro 01 Arifistan wrote:not going to lie. but the blaster wouldn't need changing befor it got unfairly nerfed. you know when it had pin point accuracy and none of this dispersion bullshit.
I always remember finding and being attacked by and from forge gunners/swarmers on top of buildings pre-chromosome levels. you know back when the blaster had no dispersion and was pin point accurate. even from 300m damage was next to nothing with the blaster. you were luckly enough to be dealing even 10 points of damage from that distance.
getting blaster sniped from 300m? must have been sitting still long enough for me to overheat the cannon and kill you.
lets not forget the insta popping lai dai nades.
even though the ability to hit things at 300m was takein away it was irrelevant since the blasters best damage comes from 0-100m with decent damage out to 125 befor completely disapearring at 150m. so apparently the infantry/AV users still weren't happy with the blaster being a close range turret. (by close range I mean by vehicle standards not infantry) is it no surprise that these days missile launchers and railguns are BETETR at killing infantry than the actual blaster.
railguns are capable of cheap shotting (or skill shotting if you prefer) infantry therby instantly killing them. missile are the cruel bastard turrets with many ways to kill you. either by single missile to the head. (missile head shots are hilarious) or firing bursts of 2-4 missiles to ensure your death. or unloading the entire clip at you since your campeing ona building and is highly likely one of those missiles is going to hit you.
then theres the blaster. thanks to dispersion makes it a harmless beast while still capable of killing you will do so with much difficulty. even just tapping the trigger to fire a lone single round wont gurrante its going to hit thanks to lol dispersion. and the fact it over heats befor it even unloads 60-70 rounds on full auto (not takeing the finger off r1) still dosnt bring its damage up to the missile launchers or the railguns damage output.
so alas. I agree with you adamance. that yes the blaster of current. needs changing. BUT it never would have if it wasnt unfairly nerferd in 1.6 with the vehicle changes.
I do remember those halcyon days well.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15574
|
Posted - 2014.12.08 03:26:00 -
[59] - Quote
Racro 01 Arifistan wrote:True Adamance wrote:Thaddeus Reynolds wrote:True Adamance wrote:Thaddeus Reynolds wrote:So...burst fire Plasma Cannon? Not really. It is an automatic plasma cannon (I was inspired by the Kubo's) with minimal rounds to reduce killing potential vs Infantry targets, and buff the Blaster's DPS from the current lowest of all three Large Turrets to middle field, making it more competitive vs enemy HAV and Turrets. While at the same time representing Gallentean heavy armaments and allowing HAV to effectively bombard and area. As I stated the stats I believe are fair. Smaller Direct Damage per shell is less than similarly tiered PLC DPS is increased by 117 Represents Blaster Turrets in EVE side Reduced Anti Infantry Capacity without good aim. Could also have overheat and dispersion mechanics added. Sustained damage = exactly the same as the currently Ion Cannon. Ok, I like it...I was about to suggest something like a charge-to-burst PLC for it but I like your idea just as much if not more. My Idea: Large Blaster turret with a magazine of 4, you can either fire them 1 at a time at a ROF similar to the max of a charge sniper rifle, or charge the turret to unleash all 4 in one burst (the rounds dispersing away from each other), with a monstrously fast reload speed to complement it (1/3 the time of a Railgun let's say). But I hadn't gotten any specific damage numbers beyond that If it's reduced to 4 rounds we need to buff direct damage accordingly. At 4 rounds that is 1638 damage per shot which starts to really encroach in on the Railgun Turret....which would then mean I'd have to post my railgun turret rebalance section.....and god knows the community does not want to see that. iam all for nerfing the railgun into the ground. I hate the dam thing. and just to troll/**** off other rail tank users. have the particle cannon with 2 or even 3 complex mods on it just to laugh in their face and say..''this is why this turret is bullshit in tank vs tank fights. and the fit is nicely named as the noobcannon.
Oh damn.....you won't like my Railgun suggestions then...........
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Racro 01 Arifistan
501st Knights of Leanbox
464
|
Posted - 2014.12.08 03:32:00 -
[60] - Quote
[/quote]
Oh damn.....you won't like my Railgun suggestions then...........
[/quote]
I would......if your not going to suggest to make it stronger than it already is. as I said. I hate the railgun and use it as little as possible. so long as you don't bring up anything to boost its damge or allow it to fire more shots.. i'd be all for it. iam those few rare people who automatically agree with anything to nerf the railgun. lets face it. even compared to an XT missile tank. the particle cannon still has the clear lead in damage/dps.
Elite Gallenten Soldier
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