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101. Is it time for a Solo Queue option? - in Feedback/Requests [original thread]
Many times we have the opportunity to queue with corp mates and in organized squads. Yes, Dust is a team game, and this should be practiced whenever possible. Sometimes, though, that's not possible, yet we are still placed in matches with organize...
- by Vespasian Andendare - at 2014.02.03 15:17:00
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102. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Also, with respect to slot layouts, wouldn't it make more sense to have Gallente have the 2/3 layout vs 1/4, like Amarr does currently? Isn't Amarr a superior armor race? Gallente is known for speedy armor and damage. Having a 2/3 layout opens ano...
- by Vespasian Andendare - at 2014.01.27 22:05:00
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103. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I guess I'm a little late to this party, but man oh man! You guys are killing it!! Looking over the spreadsheet, the races (given the armor/shield spread, innate armor heal, stamina rates, etc.) REALLY FEEL LIKE THEIR RACIAL EVE COUNTERPARTS!! Sl...
- by Vespasian Andendare - at 2014.01.27 15:53:00
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104. [FEEDBACK] [Video] Friendly Fire TK griefing - in Feedback/Requests [original thread]
This definitely needs to be bumped for blue attention. This is obviously an exploit and against the intent of the punishment system.
- by Vespasian Andendare - at 2013.12.12 16:05:00
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105. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
There needs to be a cap in the system to stop "runaway power" at the top end for players who grind all the time. That sort of idea only would push the divide between new players and vets farther, which is not desirable. But, the cap should be impl...
- by Vespasian Andendare - at 2013.11.14 16:55:00
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106. [Request] Using AOE Radiation to Curtail Drop Uplink Use - in Feedback/Requests [original thread]
Or, you know, you could use tools available to you in game and destroy the uplinks with Flux grenades.
- by Vespasian Andendare - at 2013.10.22 19:04:00
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107. (Request/Feedback) You've been scanned UI - in Feedback/Requests [original thread]
Honestly, considering that "You have been scanned" is more-or-less burned into my TV at this point, I'd rather them just add an icon somewhere at the top that shows whether I've been scanned or (rarely) not. Then, I would substitute the annoying b...
- by Vespasian Andendare - at 2013.10.22 19:03:00
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108. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
How will the salvage rewards work if players are running full Militia starter fits or (worse,) full BPO suits? Will people receive single-use 'Dren' Assault Rifles or 'Dragonfly' suits? I'm sure there are quite a few players that have full-BPO sui...
- by Vespasian Andendare - at 2013.10.18 18:48:00
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109. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Friendly fire will be VERY welcome to Dust. It'll add that same sense that "death is a real (costly) thing" that Eve players have been feeling for the past decade. However, how do you guys plan to address unintentional FF? I mean, playing a Heavy...
- by Vespasian Andendare - at 2013.10.18 18:44:00
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110. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Awesome changes incoming with the introduction of LP to FW in Dust. The match changes you guys have discussed really sound like FW will be a compelling alternative to Public contracts (instead of just another form of Pub contracts, as they feel th...
- by Vespasian Andendare - at 2013.10.18 18:38:00
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111. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I think the boosters are probably a good idea, as it incentivizes playing for one faction as well as removing a penalty if you decide to fight for the others to gain standings, etc. With respect to the boosters, will it be possible to have all 4 ...
- by Vespasian Andendare - at 2013.10.18 18:35:00
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112. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
These changes look awesome!! It'll be nice to have some distinct variations with FW and regular Public contracts! I'm very much looking forward to seeing how this plays out. That being said, and especially given that friendly fire will be enabled...
- by Vespasian Andendare - at 2013.10.18 18:10:00
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113. [Request] Squad color = Green - in Feedback/Requests [original thread]
Lonnar wrote: Bojo The Mighty wrote: But, they are already green I think he simply means to make the green more visible. Then again ... I haven't had problems so far ... but a radically different color would indeed be handy They could ju...
- by Vespasian Andendare - at 2013.09.23 19:33:00
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114. Positive feedback! (Stopped playing in 1.2 and returned in 1.4) - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Welcome back! I'd just like to advise you to stay away from General Discussion for the most part - there's a lot of unnecessary doom and gloom here. Despite what many whine about, the game has come a long way. The game ...
- by Vespasian Andendare - at 2013.09.19 20:01:00
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115. Please change the "cancel (battle request)" button to Triangle - in Feedback/Requests [original thread]
It's not very intuitive from a UI point of view that Circle universally takes us "back one step" or to the previous menu EXCEPT when matchmaking, when it cancels. More intuitive would be to leave the Circle button press to back out of that window ...
- by Vespasian Andendare - at 2013.09.16 16:06:00
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116. *REQUEST* Change the minmatar scout melee bonus to +1 armor regen - in Feedback/Requests [original thread]
It's extremely unlikely that scout suits would get tanking bonuses. They're not meant to have tanks of any sort, relying on speed/stealth for their kills. Wait until scouts have more tools come out and you'll see the rise of the scout; I guarantee...
- by Vespasian Andendare - at 2013.09.16 15:46:00
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117. [Weapon Request] Laser-style "rocket launcher" - in Feedback/Requests [original thread]
ladwar wrote: *cough* spartan laser *cough* Wow, didn't even read the OP. It'd probably help to read posts before commenting on them. You wouldn't want to look like an idiot.
- by Vespasian Andendare - at 2013.09.12 15:20:00
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118. [Weapon Request] Laser-style "rocket launcher" - in Feedback/Requests [original thread]
Vell0cet wrote: Besides the cosmetic differences and the fact that it's "Amarr" how is this any different from the forge gun? Quicker charge time, lower damage, shorter range, faster RoF, more rounds per clip, no splash damage....I could go on...
- by Vespasian Andendare - at 2013.09.12 15:04:00
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119. [Weapon Request] Laser-style "rocket launcher" - in Feedback/Requests [original thread]
Seeing as there's some room for more Amarr weapons, and each race is representing some aspect of modern-day combat, a laser-style "rocket launcher" to serve as a competitor to the Plasma Cannon could be in order. Essentially, it's a charge style ...
- by Vespasian Andendare - at 2013.09.12 14:43:00
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120. Change the Plasma Cannon operation skill bonus - in Feedback/Requests [original thread]
Kane Fyea wrote: I think the Plasma Cannon operation bonus is useless. 5% charge reduction per level when the charge time already is only .6. I say change it to 3-5% increase to projectile travel speeds per level. That's in my opinion though. ...
- by Vespasian Andendare - at 2013.09.12 14:35:00
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