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21. [REQUEST] Change proficiency skill for some weapons - in Feedback/Requests [original thread]
Honestly, the proficiency skill should increase the weapon's effectiveness against it's nerfed damage profile. For example, a laser weapon gets +20% damage to shields and -20% damage to armor. The proficiency skill should reduce the effect on armo...
- by Vespasian Andendare - at 2014.04.16 15:33:00
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22. Better warning and longer time before a warbarge strike - in Feedback/Requests [original thread]
I think the implementation is fine as it is now. Dying inside or under cover by an orbital that's clearly outside is very irritating.
- by Vespasian Andendare - at 2014.04.16 15:26:00
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23. AV balance concerns - in Feedback/Requests [original thread]
bacon blaster wrote: I've been saying that there needs to be a dumb fire av weapon with no charge up or lock on time. Something single shot, short range and powerful. That said, we also need a longer ranged av weapon. Right now, there is no e...
- by Vespasian Andendare - at 2014.04.16 15:23:00
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24. AV balance concerns - in Feedback/Requests [original thread]
Odigos Ellinas wrote: The Plasma Canon is a AV weapon no "charge up" time there and look what happened. The Plasma Cannon is terrible for another set of reasons, though.
- by Vespasian Andendare - at 2014.04.16 13:44:00
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25. Give LP for FW Battlefinder timeouts - in Feedback/Requests [original thread]
I can't stand behind this. It seems like it'd create the biggest troll queue/scamming-the-system play style. No thanks.
- by Vespasian Andendare - at 2014.04.15 20:23:00
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26. Balancing out weapon damage profiles - in Feedback/Requests [original thread]
Sole Fenychs wrote: Amarr has high slots for damage mods. They are perfectly usable for shielding instead. Make arguments based on the game, not on the lore. How about this: Amarr have the least amount of high slots. They have the longest shie...
- by Vespasian Andendare - at 2014.04.15 19:22:00
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27. Change the Sentinel bonuses - in Feedback/Requests [original thread]
Lone Wolf 777 wrote: But why would one specific heavy get the amror rep when all should have have it. Some more than others depending on the faction. And as we all know.... logis usually don't help much anymore. They'll be standing next to a he...
- by Vespasian Andendare - at 2014.04.15 19:02:00
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28. Balancing out weapon damage profiles - in Feedback/Requests [original thread]
Sole Fenychs wrote: ...Or we can just remove damage profiles entirely, because they are pretty worthless in an infantry-based FPS. Each race has a different tanking style. And every individual player also has their own tanking style that may...
- by Vespasian Andendare - at 2014.04.15 18:55:00
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29. AV - in Feedback/Requests [original thread]
Mercenary Anti Armor wrote: A av sidearm Please make the Flaylock this. It could be called "Flaylock: Head Missile" and it'd lock a homing missile onto the driver's head. When fired, the missile seeks out its locked-on head and explodes it. V...
- by Vespasian Andendare - at 2014.04.15 18:28:00
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30. Repeatable/Daily Missions - in Feedback/Requests [original thread]
Please, no dailies. I'm not saying there shouldn't be more "missions," but PVE is coming at some point, and the issue with what you're proposing is it'd just lead to people neglecting their team (moreso than they do now) to complete their "bonus" ...
- by Vespasian Andendare - at 2014.04.15 18:25:00
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31. Rework Swarm launcher(with dumbfire) - in Feedback/Requests [original thread]
I'm pretty sure actual rocket launchers were datamined with the latest data dump. So, swarm launchers most likely don't need the ability to be dumb fired. That's not to say that SLs don't need balance in some other areas, though, such as missile t...
- by Vespasian Andendare - at 2014.04.15 18:23:00
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32. Balancing out weapon damage profiles - in Feedback/Requests [original thread]
Currently, weapon damage profiles are not properly balanced, in that the bonus (or reduction) to armor/shields ranges from 20% (-20%) to 5% (-5%). Here's a way to better balance the weapons, and provide for a more intuitive damage profile: Las...
- by Vespasian Andendare - at 2014.04.15 18:13:00
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33. AV balance concerns - in Feedback/Requests [original thread]
One glaring issue I'm seeing with respect to AV balance in general is that both forms of AV require a "charge up" time (locking time with Swarms or Forge charge time). This is problematic because a blaster tank or ADS camping a spawn point doesn't...
- by Vespasian Andendare - at 2014.04.15 17:52:00
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34. Change the Sentinel bonuses - in Feedback/Requests [original thread]
CCP really needs to move away from the idea that Amarr are in any way, shape or form shield tankers. Amarr have never been, and will never be, shield tankers. Their suits don't need any bonuses to shields; they don't even need shields. ;) In ...
- by Vespasian Andendare - at 2014.04.14 21:49:00
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35. [Suggestion] Split both Electronics and Engineering into two skills - in Feedback/Requests [original thread]
Contaminator Aquarius wrote: eh they just need more skills that effect equipment fitting. or have skills that increase efficacy of cpu and pg modules I'd love it if fitting skills just merged into "Weapon Upgrades" and "Advanced Weapon Upgrade...
- by Vespasian Andendare - at 2014.04.14 21:42:00
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36. Reseting skill points - in Feedback/Requests [original thread]
Shadow Archeus wrote: No points wasted huh....cough...dropsuit command lvl 5...cough cough Actually, while I will definitely not call for a "reset sp" button, I can agree that skills like Dropsuit Command (and others) that merely serve as unlo...
- by Vespasian Andendare - at 2014.04.14 21:38:00
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37. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: gallente should not get free armor reps, their suits should get bonuses to armor reps, also new eden 101 stuff. I'd agree with this as long as armor repairs under Gallente bonuses would be competitive with shields. The "...
- by Vespasian Andendare - at 2014.04.14 13:59:00
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38. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Any more feedback?
- by Vespasian Andendare - at 2014.04.11 13:58:00
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39. How logistics should be played - in Feedback/Requests [original thread]
Logis are in a poor state due to the generally poor state of medium suits currently combined with the fact that medium suits did not get their slots rebalanced with the other suits in 1.8. This has caused many things to go out of whack. As far as...
- by Vespasian Andendare - at 2014.04.10 18:54:00
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40. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Paul Ellinas wrote: Vespasian Andendare wrote: The fix to equipment spam are flux grenades. Who'd have thought the solution was already in the game?! We are searching here for a solution to prevent it and not to fix it in battle. But th...
- by Vespasian Andendare - at 2014.04.09 13:45:00
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