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61. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I've been using them, and don't really see them being worth it. The issue, though, is the TTK feels really good currently, and I'd personally rather have complex damage mods that only give a 1% bonus increase tha...
- by Vespasian Andendare - at 2014.03.27 14:41:00
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62. Missile (Swarm Launcher) bonuses should apply to Caldari Commando - in Feedback/Requests [original thread]
Dunce Masterson wrote: sure if they remove the sniper rifle from the list of weapons the commando benefits. It really doesn't follow that the addition of a missile bonus to Caldari Commando would necessarily mean that it would need to lose a b...
- by Vespasian Andendare - at 2014.03.27 14:11:00
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63. Missile (Swarm Launcher) bonuses should apply to Caldari Commando - in Feedback/Requests [original thread]
Swarm launchers (being explosive damage) gain bonuses to Minmatari Commando suits, despite them being a Caldari weapon. Adding a bonus to missile weapons expands a Caldari Commando's arsenal from essentially just rail rifles to other Caldari weapo...
- by Vespasian Andendare - at 2014.03.27 13:48:00
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64. CCP, can we get some word on the future Medium suit slot rebalancing... - in Feedback/Requests [original thread]
1.8 is going well. It was very generous to give back the Dropsuit Command skills now that all the racial suits are represented. But, can we please get some early information on how Medium dropsuit slots are going to be changed around? It's hard to...
- by Vespasian Andendare - at 2014.03.26 21:09:00
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65. CCP, please reconsider the huge Amarr Logi uplink bonus - in Feedback/Requests [original thread]
I-Shayz-I wrote: People will skill into this suit for one reason only: to switch to it to drop uplinks. This is a larger problem with equipment spam/changing suits. Once this issue gets fixed, the uplink "issue" with people switching just to d...
- by Vespasian Andendare - at 2014.03.25 15:08:00
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66. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: I will bump this everytime I hit a guy and he doesn't decloak. Because this is a nobrainer. Excellent way to get a forum ban!
- by Vespasian Andendare - at 2014.03.25 15:06:00
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67. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
I don't know where you guys are coming up with this logic that Amarr are about speed. They never have been. They never will be. Amarr are about thick brick tanks on slow ships. Speed order in Eve is Minmatar > Gallente > Caldari > Amarr. ...
- by Vespasian Andendare - at 2014.03.19 20:36:00
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68. Letting new guys catch up. - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: no, i have yet to reach 5 mil and i perform very average. 1.0 kdr i know not good but as good as needs to be This is very true. Tactics and playing smart makes all the difference. Sure, your skills and suits hav...
- by Vespasian Andendare - at 2014.03.19 20:26:00
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69. 1.8's Medium Suit skill changes don't go far enough. - in Feedback/Requests [original thread]
lAssassinl Zer0 wrote: People don't stop searching a defined role for Assault while they are supposed to be versatile.... Versatility comes from specialization. Assault suits are about killing. Period. There's no "variety" in killing. You shoo...
- by Vespasian Andendare - at 2014.03.17 19:57:00
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70. 1.8's Medium Suit skill changes don't go far enough. - in Feedback/Requests [original thread]
BL4CKST4R wrote: The Minmatar and Amarr bonus, and somewhat the Calgary bonus increase damage done by reducing off time. The Gallente bonus can either increase or reduce the damage you do depending on how good you are hip firing or if you even...
- by Vespasian Andendare - at 2014.03.17 18:44:00
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71. 1.8's Medium Suit skill changes don't go far enough. - in Feedback/Requests [original thread]
With the launch of 1.8 on March 25, CCP is changing the medium suit bonuses to reflect more racial preference. Assault and Logi dropsuit command changes will make racial suits work more effectively with their weapon type or particular flavor of lo...
- by Vespasian Andendare - at 2014.03.17 16:55:00
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72. Tanks without SP investment should be WEAK AGAIN - in Feedback/Requests [original thread]
Adding arbitrary limits isn't the fix to the issue, and doesn't really feel very "sandboxy." However, vehicle effectiveness should definitely be tied to skill investment. Skill investment is the entire "meat" of Dust 514. It's what separates Du...
- by Vespasian Andendare - at 2014.03.17 16:39:00
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73. Moving MCCs - in Feedback/Requests [original thread]
You don't really want a Mobile Command Center (MCC) do you?
- by Vespasian Andendare - at 2014.03.17 16:34:00
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74. Time for an infantry-only queue? - in Feedback/Requests [original thread]
KalOfTheRathi wrote: There is No Matchmaking In Dust514 . There never has been , nor will there ever be any. There are not enough players to allow players to decide not to get pub-stomped by Proto equipped, queue synced squads nor by vehicle...
- by Vespasian Andendare - at 2014.03.17 16:31:00
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75. Time for an infantry-only queue? - in Feedback/Requests [original thread]
Derrith Erador wrote: Funkmaster Whale wrote: They should separate Ambush and Ambush OMS. OMS means "Off Map Support" and I'm pretty sure Vehicles should constitute as "off map support". you mean again? I'd be very interesting to see the...
- by Vespasian Andendare - at 2014.03.16 21:25:00
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76. Time for an infantry-only queue? - in Feedback/Requests [original thread]
With the vehicle rebalance 1.7, vehicles were supposed to have "waves of opportunity" that coincided with their active tanking module being up. AV weapons were "rebalanced" to work in this new idea. Vehicles should be nearly impossible to kill whi...
- by Vespasian Andendare - at 2014.03.16 04:22:00
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77. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
I don't know if anyone's interested, but I prettied up the spreadsheet . I think it's easier to read this way!
- by Vespasian Andendare - at 2014.03.11 20:57:00
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78. We need a heavy laser two patches ago... - in Feedback/Requests [original thread]
We'll need a shield-oriented heavy weapon in 1.8 more than ever, considering the new Minmatar and Caldari shield heavies and commandos suits coming. HMG and Forge are both weapons with damage profiles that do more damage to armor. It's time to cor...
- by Vespasian Andendare - at 2014.03.10 16:56:00
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79. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Korvin Lomont wrote: I would rather give logis more speed, honestly support players need speed to get where they are needed...and to keep up with all the front line grunts (assaults)... The problem with giving logis more speed is that indirect...
- by Vespasian Andendare - at 2014.03.10 16:54:00
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80. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Is the difference between the Advanced P-13 Quantum Drop Uplink and the Prototype Viziam uplink really just 1 second of respawn time and 25 hp? This hardly seems like a bargain, considering the increased isk cost (+63% higher (6,630)) and the fact...
- by Vespasian Andendare - at 2014.03.10 15:04:00
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