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41. Idea to prevent equipment spam - in Feedback/Requests [original thread]
The fix to equipment spam are flux grenades. Who'd have thought the solution was already in the game?!
- by Vespasian Andendare - at 2014.04.08 19:25:00
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42. [FEEDBACK] I'm going to say it, - in Feedback/Requests [original thread]
Fighting the Dragon raid is ---> that way.
- by Vespasian Andendare - at 2014.04.08 19:24:00
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43. The Logi and The Equipment Nerf - in Feedback/Requests [original thread]
It's funny that most people posting responses on here are just bitching about the lack of equipment or uplink availability instead of, you know, skilling into that and providing that for the team. If anything, the equipment nerf of 1.8 really focu...
- by Vespasian Andendare - at 2014.04.08 19:20:00
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44. triage warning when a rep tool is on you - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: been trying new roles before 1.8 hits and realised (since i'm on the other side) that its hard to tell if your being repped. it would always annoy me when someone i was repairing would run round a corner or through a null can...
- by Vespasian Andendare - at 2014.04.07 18:18:00
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45. Solution for Brick-Scouts. - in Feedback/Requests [original thread]
Fizzer94 wrote: Cat Merc wrote: I expect this thread to flop and get instantly rejected. I made one in GD, too. Lots of good debate there actually. You are admittedly spamming multiple forums with the same topic? Are you not familiar with...
- by Vespasian Andendare - at 2014.04.07 18:16:00
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46. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Dunce Masterson wrote: Then they give the Gallente Sentinel 2 armor resistance bonuses and the Amarr Sentinel only 1 what the hell are they thinking? yeah I have no idea about why the Amarr suit has a bonus to shield and a bonus to armor. I th...
- by Vespasian Andendare - at 2014.04.05 01:59:00
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47. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
Thoughts?
- by Vespasian Andendare - at 2014.04.04 19:47:00
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48. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want I think the answer is a pretty clear "no," considering this has been around since last October.
- by Vespasian Andendare - at 2014.04.04 16:36:00
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49. [Request] Increase Bolt and Ion Pistol Headshot Bonus. - in Feedback/Requests [original thread]
I'm not so sure the other pistols need a higher headshot modifier. The modifier on the ScP is a great way to differentiate it from the other pistols: The Ion pistol has the charge mechanic, the Bolt is fully auto/high damage/long range, Flaylock s...
- by Vespasian Andendare - at 2014.04.04 16:27:00
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50. Request: news from ccp on pve mode - in Feedback/Requests [original thread]
CCP is being tight lipped on any new information before Fanfest. It's close, just about a month or so. I'm sure there'll be a ton of information there.
- by Vespasian Andendare - at 2014.04.04 16:24:00
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51. Amarr and Gallente basic Commando should swap slot layouts - in Feedback/Requests [original thread]
1.8 brought great diversity to Dust. Many playstyles are represented well, but Amarr and Gallente basic Commando suits should swap their slot layouts. Currently, Amarr have 1H/1L and Gallente have 0H/2L. Here's why it should be reversed, so Amarr ...
- by Vespasian Andendare - at 2014.04.03 18:20:00
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52. CCP explain plz negative sp - in Feedback/Requests [original thread]
This is neither a feature or an idea. Since you already posted this is GD--and received responses--why did you feel the need to spam this sub-forum as well? Why don't you just go file a ticket like the other responders already suggested you do?
- by Vespasian Andendare - at 2014.04.03 15:17:00
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53. Distance labels on the radar view - in Feedback/Requests [original thread]
The radar currently has marks that aren't labeled for how far each tick represents. Just adding a 20m/40m/etc. mark to the appropriate tick would go very far in helping us estimate how far away someone is and the optimal range of our weapon.
- by Vespasian Andendare - at 2014.04.02 15:14:00
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54. Player Market - Financial Markets - in Feedback/Requests [original thread]
CCP Saberwing wrote: CCP Z (yes, real Dev name) is examining and looking to build a fully-functioning DUST economy. You're right - currently the economy doesn't function as it should but I assure you we're taking it seriously and have someone o...
- by Vespasian Andendare - at 2014.04.01 13:46:00
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55. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Auris Lionesse wrote: Solution Shields rep passively. With 4 proto armor reps gal get a passive triage nanohive at 40-70 Caldari can reach 113 already with a few energizers Armor should be able to do at least half that. This is a great solut...
- by Vespasian Andendare - at 2014.03.28 19:57:00
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56. Buff Armor Repair Modules - in Feedback/Requests [original thread]
Chief-Shotty wrote: Buff shields regen rate and regen delays....then we can talk turkey about self armor reps. lol no. Considering that a shield refills at a minimum of 20 hp/s, to full, and you get the benefit of all the extenders with that, ...
- by Vespasian Andendare - at 2014.03.28 19:54:00
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57. What was the being-repped graphics changed? - in Feedback/Requests [original thread]
In a previous patch, you had a graphic display on the sides of your screen that showed when you are receiving reps. In this patch, you no longer see that. Why was this removed? It seems counter intuitive to remove the graphic notice, as it let som...
- by Vespasian Andendare - at 2014.03.28 19:22:00
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58. Armor/shields disparity. I know it's been done to death. - in Feedback/Requests [original thread]
If anything, the fleshing out of the racial weapons and suits only shows that armor and shield parity is as close as its ever been. I wondered, too, for a long while why armor plates provide SO much more raw hit points than shield extenders. "It's...
- by Vespasian Andendare - at 2014.03.27 18:50:00
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59. Addressing the Amarr and Caldari Scout Modifier Issue - in Feedback/Requests [original thread]
True Adamance wrote: Prior to the update and please let me clarify that I am not a student of mathematics nor particularly competent with numbers, etc. I am rather upset that the mixed up modifiers of the Caldari and Amarr have caused a signif...
- by Vespasian Andendare - at 2014.03.27 18:45:00
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60. A tweak to scouts. - in Feedback/Requests [original thread]
Aszazel wrote: Make the second equipment slot only cloak fitting. Please, tell us more about arbitrary limits to the fitting sandbox.
- by Vespasian Andendare - at 2014.03.27 18:39:00
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