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61. [Request] MOAR weapon upgrades - in Feedback/Requests [original thread]
I'm not so sure about a pure rof bonus, as it is better than a damage bonus in all but a few special cases.
- by Vermaak Doe - at 2013.12.26 05:37:00
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62. request: new sniper rifle variant - in Feedback/Requests [original thread]
So a weapon to make tactical and scrambler rifles obsolete.
- by Vermaak Doe - at 2013.12.26 05:07:00
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63. [Idea] Sprint dash module (Name to be given) - in Feedback/Requests [original thread]
Tactical inertia modifier, how does that sound? As far as the idea, I like ot and see it as a window for more movement easing modules and equipment.
- by Vermaak Doe - at 2013.12.26 01:47:00
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64. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: Don't worry about it. I'm not going to try and PVP you, with all of my Hobgoblins and Ogres... Also I'm uber-bad. :D Ogres in an algos? Eww
- by Vermaak Doe - at 2013.12.25 23:05:00
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65. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers. John, you're back! But I...
- by Vermaak Doe - at 2013.12.25 23:05:00
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66. [Req] Remote Sensor Dampener - in Feedback/Requests [original thread]
It should definitely require the person to actually use it, otherwise it'll obsolete the normal module in most cases.
- by Vermaak Doe - at 2013.12.25 22:14:00
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67. [Feedback/Request] The commando - in Feedback/Requests [original thread]
I-Shayz-I wrote: You do realize that it is the AMARR commando. Amarr suits are naturally slow already, and have the least amount of slots. For instance, the Caldari one will most likely have 3/2 slot loadout or something. Caldari or Minmatar H...
- by Vermaak Doe - at 2013.12.23 19:58:00
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68. [Feedback/Request] The commando - in Feedback/Requests [original thread]
I personally think that instead of giving more lows or maybe along with the one low across the board, they could also get a base armor rep equal to 2 enhanced repairers.
- by Vermaak Doe - at 2013.12.23 18:39:00
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69. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
CharCharOdell wrote: Vermaak Doe wrote: If you're not hitting harder find the damage mods. okay, for shield tanks to be viable again, they need to be the glass cannons of Chromosome- that means stacking 3 damage mods and maxing out turret...
- by Vermaak Doe - at 2013.07.09 19:57:00
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70. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Kharga Lum wrote: Vermaak Doe wrote: Harpyja wrote: Vermaak Doe wrote: Ah, Just like Eve, shields get worse on bigger ships and armor gets better. Mainly becaue they require more capacitor usage and some cap neutralizers will make q...
- by Vermaak Doe - at 2013.07.09 19:01:00
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71. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Harpyja wrote: Vermaak Doe wrote: Ah, Just like Eve, shields get worse on bigger ships and armor gets better. Mainly becaue they require more capacitor usage and some cap neutralizers will make quick work of any active tanked shield ship....
- by Vermaak Doe - at 2013.07.09 18:18:00
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72. Vehicle - Shield Boost systems - in Feedback/Requests [original thread]
Ah, Just like Eve, shields get worse on bigger ships and armor gets better.
- by Vermaak Doe - at 2013.07.09 17:47:00
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73. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Yotta Guns wrote: Vermaak Doe wrote: Yotta Guns wrote: Vermaak Doe wrote: If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when yo...
- by Vermaak Doe - at 2013.07.09 09:37:00
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74. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
Yotta Guns wrote: Vermaak Doe wrote: If you're not hitting harder find the damage mods. powergrid is too weak. Low slots are used to extend the power grid. The power grid is only too low when you try to fit proto or the high pg advanced ...
- by Vermaak Doe - at 2013.07.09 09:30:00
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75. HAV's STILL need balance!... you don't care anymore, do you ccp?? - in Feedback/Requests [original thread]
If you're not hitting harder find the damage mods.
- by Vermaak Doe - at 2013.07.09 09:24:00
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76. The new Gallente Mech - in Feedback/Requests [original thread]
Only the sexiest battleship transforms.
- by Vermaak Doe - at 2013.07.09 04:57:00
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77. Eris Ernaga's feedback - in Feedback/Requests [original thread]
Reserved, future derail, best derail.
- by Vermaak Doe - at 2013.07.08 01:56:00
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78. Sniper Rifle Neerf - in Feedback/Requests [original thread]
No. It's already to easy to kill with the damn thing.
- by Vermaak Doe - at 2013.07.07 16:59:00
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79. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Active scanners disrupt them within a certain range!
- by Vermaak Doe - at 2013.06.16 22:52:00
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80. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Vermaak Doe wrote: Sinboto Simmons wrote: Vermaak Doe wrote: Unfriendly bump till the infantry proxy is removed. No likey doe? Neither of the Doe's likey Edit: wait would it be Deer?!? But it would be so e...
- by Vermaak Doe - at 2013.06.16 22:22:00
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