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21. Err, yea. Why is it you dont make LAV turrets workable? - in Feedback/Requests [original thread]
The best way to make lavs viable is to make the gun driver controllef, but apparently havs should be the only solo machines.
- by Vermaak Doe - at 2014.02.02 17:49:00
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22. Slight retweak to Commando racial skills - in Feedback/Requests [original thread]
low genius wrote: Vermaak Doe wrote: low genius wrote: the manufacturer of the weapon is what matters. also, the minmatar commonly use missiles and projectiles, so the bonus isn't nonsense. also, the damage bonus is necessary without th...
- by Vermaak Doe - at 2014.01.27 05:56:00
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23. Slight retweak to Commando racial skills - in Feedback/Requests [original thread]
Asha Starwind wrote: Vermaak Doe wrote: +1, get your damn dirty minmatar hands off my swarm launcher. One quick thing to add, caldari and gallente shouldbe bonused towards alk hybrid weapons, so the caldari commando would be bonused for the ...
- by Vermaak Doe - at 2014.01.27 05:31:00
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24. Slight retweak to Commando racial skills - in Feedback/Requests [original thread]
low genius wrote: the manufacturer of the weapon is what matters. also, the minmatar commonly use missiles and projectiles, so the bonus isn't nonsense. also, the damage bonus is necessary without the high-slots to make up for it. Do you se...
- by Vermaak Doe - at 2014.01.27 05:29:00
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25. Slight retweak to Commando racial skills - in Feedback/Requests [original thread]
+1, get your damn dirty minmatar hands off my swarm launcher. One quick thing to add, caldari and gallente shouldbe bonused towards alk hybrid weapons, so the caldari commando would be bonused for the Ar,, shotgun etc. and vice versa for the galle...
- by Vermaak Doe - at 2014.01.26 20:12:00
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26. Make H stand for H and nothing else. - in Feedback/Requests [original thread]
Commando = versatility not dps, besides, heavy guns should out dps lights by a decent margin anyways.
- by Vermaak Doe - at 2014.01.19 19:11:00
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27. This should be a no-brainer. - in Feedback/Requests [original thread]
Sole Fenychs wrote: Vermaak Doe wrote: Wtf happened to the sniper rifle, nova knife, shotgun, and plasma cannon in the op? Should a shotgun be able to do that, though? I'd say it's a better role for the nova knife, due to it being even ha...
- by Vermaak Doe - at 2014.01.19 16:12:00
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28. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
KA24DERT wrote: Vermaak Doe wrote: No Thanks for your feedback. I always respond appropriately to the facts in the op.
- by Vermaak Doe - at 2014.01.19 16:07:00
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29. [Request] Limit Cloak to Scouts only - in Feedback/Requests [original thread]
No
- by Vermaak Doe - at 2014.01.18 00:45:00
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30. This should be a no-brainer. - in Feedback/Requests [original thread]
Wtf happened to the sniper rifle, nova knife, shotgun, and plasma cannon in the op?
- by Vermaak Doe - at 2014.01.17 22:25:00
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31. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
Biomass plox
- by Vermaak Doe - at 2014.01.08 07:54:00
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32. Request: Chargeable throwing knives - in Feedback/Requests [original thread]
This is the only time I will say cod got it right, 2 knives is enough. However they didn't set up a damage drop off at range, which is something that should definitely be implemented if this gets added.
- by Vermaak Doe - at 2014.01.03 21:30:00
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33. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and ...
- by Vermaak Doe - at 2014.01.02 05:53:00
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34. [Request] Damage Done To Tanks Causes Specific Affects Based On What Got Hit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Only if the same thing applies to infantry. Get hit in the arm? Your aiming becomes worse. Get hit in the head? Vision is reduced. Get hit in the chest? Stamina capacity and regeneration is decreased. Get hit in the leg? ...
- by Vermaak Doe - at 2014.01.02 05:22:00
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35. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Well jury rigging can in a way be seen as something like vehicle core upgrades, same for cybernetics since they both open windows to train vastly different equipment.
- by Vermaak Doe - at 2014.01.01 18:46:00
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36. Blind fire for Swarm Launchers - in Feedback/Requests [original thread]
Harpyja wrote: Bojo The Mighty wrote: Maken Tosch wrote: Bojo The Mighty wrote: Maken Tosch wrote: We did have dumb-fire swarms back in the Replication build. This was in Closed Beta of course. But that got removed because apparentl...
- by Vermaak Doe - at 2014.01.01 18:33:00
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37. [Request] Skills that simply unlock stuff need to go - in Feedback/Requests [original thread]
Let's see jury rigging, cybernetics, and all the ship manufacturing skills if I'm not mistaken.
- by Vermaak Doe - at 2014.01.01 18:28:00
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38. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
Denn Maell wrote: Sorry, dude but CCP is only talking about 4-5 weapons per damage class: Laser, Rail, Plasma, Projectile, Explosive. The Shotgun is Hybrid(Plasma) so it fits into Gallente. A weapon that causes extra damage to shields is the ...
- by Vermaak Doe - at 2013.12.29 05:04:00
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39. [Feedback/Request] The commando - in Feedback/Requests [original thread]
Artificer Ghost wrote: The Commando's primary role is suppression and area defense, BUT if you want to blur the line between Sniper and Assault, it can also do that. However, its role is and always will be area defense. Don't misread me though;...
- by Vermaak Doe - at 2013.12.29 00:53:00
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40. The Minmatar Shotgun should shoot EM bolo rounds - in Feedback/Requests [original thread]
* cough* EM IS AMARR *Cough cough cough*
- by Vermaak Doe - at 2013.12.28 23:29:00
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