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Recognizer XIII
Kinsho Swords Caldari State
1
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Posted - 2013.07.07 15:34:00 -
[1] - Quote
Don't you think Sniper Rifles are nerfed enough without adding this 90% Shield 110% armour, 175% headshot reduced from 195% stupid nerf ? Using a Proto Charge Rifle on my main in a caldari logi with 5 proto damage mods and I cant even take shields out with a damn head shot ??? WTF is the point in having Sniper Rifles on this game ?? Forge Gunners can 1 hit infantry yet Sniper Rifles can;t ??? A Charge Rifle has a 4 second charge and added to this im looking at really small hit boxes because the Sniper scope is appalling and player names pop up abvove ppl heads so if theres more than 1 red dot in my lien of sight all i can see is names everywhere and cant even see the ppl im aiming at, the 90% shield 110% armour is the biggest nerf you could have done besides reducing its damage directly .. i mean shields are the thing we hit 1st are you basically saying we dont want snipers to be able to ohk ppl even with headshot ?? What the hell is the use of a sniper that has to hit its target 2/3/4 times to kill ??? The whole idea of a sniper is to pick ppl off from range unsuspectingly .. are you honestly telling me sniper rifles get worse in the future of New Eden than they are in RL ? Right now playign as a sniper is a waste of time, the only ppl i can kill are new players because i cant even scratch proto bears even when im using a proto sniper rifle .. remove sniper rifles from the game entirely and give me a respec because you've failed miserably at making it a viable option in game
PS I know ppl will complain saying no you shouldnt be able to ohk me but .. if your getting hit by a sniper your clearly not using cover and just running around like a headless chicken and its ridiculously hard trying to hit a moving target thats bunny hopping around and running in loads of different directions. BTW i'm not one of those twats that red line snipes so make sniper rifles OHK weapons (OHk to scout/logi/assault suits around their lvl eg a proto charge rifle should be able to OHK a protoscout/logi/assault dropsuit i have no issue with needing 2/3/4 hits to kill a heavy but when i cant even take a scout out because they have shield mods then there is clearly an issue) and remove red line sniping |
Beeeees
KILL-EM-QUICK RISE of LEGION
36
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Posted - 2013.07.07 15:50:00 -
[2] - Quote
Are you f-¦cking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
47
|
Posted - 2013.07.07 15:54:00 -
[3] - Quote
Oh shut up. All you're doing is QQing. Stop being a crying little ***** and HTFU. There's bigger problems. |
Meeko Fent
Seituoda Taskforce Command Caldari State
158
|
Posted - 2013.07.07 15:57:00 -
[4] - Quote
Aizen Intiki wrote:Oh shut up. All you're doing is QQing. Stop being a crying little ***** and HTFU. There's bigger problems. Indeed. |
Beeeees
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2013.07.07 16:00:00 -
[5] - Quote
Oh and just because Im in the mood, you think needing 2 shots defeats the purpose?
Let me tell you about coordinated sniping, my friend.
A team of 2 snipers, they both are spotting and sniping for each other. They get into position, line up the scopes, and bring down targest timing their shots.
Thus, I am sorry you are unable to use tactics to get kills. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
49
|
Posted - 2013.07.07 16:00:00 -
[6] - Quote
Meeko Fent wrote:Aizen Intiki wrote:Oh shut up. All you're doing is QQing. Stop being a crying little ***** and HTFU. There's bigger problems. Indeed.
Indeed is this guy's fav word |
Recognizer XIII
Kinsho Swords Caldari State
1
|
Posted - 2013.07.07 16:01:00 -
[7] - Quote
Beeeees wrote:Are you f-¦cking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it.
Withstand a headshot from the most powerful sniper rifle you can buy with maximum damage mods and maximum passive buffs ???? Why can forge guns 1 hit infantry then seeign as its an anti vehicle weapon ??
Sniper Rifles are by definition 1 hit ko weapons and if you cant 1 hit logi assault and scout suits because of the stupid shield nerf then what is the point of them ? I knew an assault/logi runner would complain but YOU ARENT A HEAVY you shouldnt be immune to sniper rifles
Clearly you've never tried sniping, im looking at ridiculously small fast moving hit boxes and have you ever tried 2 shotting a fast moving bunny hopping pea sized target ?? Snipers only get WP from killing, if i got points from highlighting enemies then the issue wouldnt be so big but your wrong if you thing sniper rifles shouldnt be able to OHK anything ... in war frontline troops are wary of snipers because they know if they dont look for cover they can be killed .. if you cant be killed by a sniper in 1 hit then the whole point of the class is useless |
Recognizer XIII
Kinsho Swords Caldari State
1
|
Posted - 2013.07.07 16:06:00 -
[8] - Quote
Beeeees wrote:Oh and just because Im in the mood, you think needing 2 shots defeats the purpose?
Let me tell you about coordinated sniping, my friend.
A team of 2 snipers, they both are spotting and sniping for each other. They get into position, line up the scopes, and bring down targest timing their shots.
Thus, I am sorry you are unable to use tactics to get kills.
SNIPERS ARE LONE RANGERS YOU DUMB **** the only tactics in sniping is 1 shooting 1 fixing the aim to account for wind and distance ... snipers dont go in ******* groups aiming at the same targets .. LMAO
Fine then forge guns shouldnt do ANY damage to infantry, anyone using a logi suit shouldnt have a weapon, anyone in a heavy suit shouldnt be able to move when firing and be extremely slow, assault rifles shouldnt have the range they currently have and should have the damage nerfed, Assault suits shouldnt be able to equip anything other than grenades (no uplinks no nanohives etc) |
Eno Raef
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.07.07 16:06:00 -
[9] - Quote
My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot.
From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he had more shield and armor than a base heavy.
It shouldn't take two headshots with SR proficiency 5 and 3 complex dmg mods to kill any medium suit.
I can understand it taking two headshots to kill a heavy. |
Beeeees
KILL-EM-QUICK RISE of LEGION
38
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Posted - 2013.07.07 16:07:00 -
[10] - Quote
Use tactics Pick your targets Line up your shots Stop whining |
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Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
49
|
Posted - 2013.07.07 16:07:00 -
[11] - Quote
Recognizer XIII wrote:Beeeees wrote:Oh and just because Im in the mood, you think needing 2 shots defeats the purpose?
Let me tell you about coordinated sniping, my friend.
A team of 2 snipers, they both are spotting and sniping for each other. They get into position, line up the scopes, and bring down targest timing their shots.
Thus, I am sorry you are unable to use tactics to get kills. SNIPERS ARE LONE RANGERS YOU DUMB **** the only tactics in sniping is 1 shooting 1 fixing the aim to account for wind and distance ... snipers dont go in ******* groups aiming at the same targets .. LMAO Fine then forge guns shouldnt do ANY damage to infantry, anyone using a logi suit shouldnt have a weapon, anyone in a heavy suit shouldnt be able to move when firing and be extremely slow, assault rifles shouldnt have the range they currently have and should have the damage nerfed, Assault suits shouldnt be able to equip anything other than grenades (no uplinks no nanohives etc)
lol no they are not. Stop trying to solo it. I hate people who wants to solo and then ***** because they can't. |
Meeko Fent
Seituoda Taskforce Command Caldari State
159
|
Posted - 2013.07.07 16:09:00 -
[12] - Quote
Aizen Intiki wrote:Meeko Fent wrote:Aizen Intiki wrote:Oh shut up. All you're doing is QQing. Stop being a crying little ***** and HTFU. There's bigger problems. Indeed. Indeed is this guy's fav word Indeed. |
Beeeees
KILL-EM-QUICK RISE of LEGION
38
|
Posted - 2013.07.07 16:10:00 -
[13] - Quote
Recognizer XIII wrote:
SNIPERS ARE LONE RANGERS YOU DUMB **** the only tactics in sniping is 1 shooting 1 fixing the aim to account for wind and distance ... snipers dont go in ******* groups aiming at the same targets .. LMAO
You crack me up, kid. |
Beeeees
KILL-EM-QUICK RISE of LEGION
38
|
Posted - 2013.07.07 16:12:00 -
[14] - Quote
Eno Raef wrote:My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot.
From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he had more shield and armor than a base heavy.
It shouldn't take two headshots with SR proficiency 5 and 3 complex dmg mods to kill any medium suit.
I can understand it taking two headshots to kill a heavy. This is a CalLogi thing tho, they are notorious to have way too much EHP for a medium class. |
Recognizer XIII
Kinsho Swords Caldari State
1
|
Posted - 2013.07.07 16:18:00 -
[15] - Quote
Beeeees wrote:Recognizer XIII wrote:
SNIPERS ARE LONE RANGERS YOU DUMB **** the only tactics in sniping is 1 shooting 1 fixing the aim to account for wind and distance ... snipers dont go in ******* groups aiming at the same targets .. LMAO
You crack me up, kid.
Well if 34 is a 'kid' then whatever PS i used to be a sniper in the army so I know exactly the role of a sniper ... me and my partner would be sent in to pick target/targets off in 1 hit and be out of there before they realised what happened ... if i had to hit the target multiple times to kill them then 1.i'd be a sorry excuse for a sniper 2.The whole element of surprise would be nullified and that person would run and hide after the 1st shot and thus preventing me from getting a clear shot t kill them with the second 3.This is the only game i've ever played where a sniper cant kill someone with a headshot .. I could go on but you see when CCP referred to this weapon class as Sniper then they have to follow through and make it an actual sniper class of weapon, right now its a glorified TAC AR without the high rate of fire |
Eno Raef
KILL-EM-QUICK RISE of LEGION
13
|
Posted - 2013.07.07 16:18:00 -
[16] - Quote
Beeeees wrote:Eno Raef wrote:My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot.
From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he had more shield and armor than a base heavy.
It shouldn't take two headshots with SR proficiency 5 and 3 complex dmg mods to kill any medium suit.
I can understand it taking two headshots to kill a heavy. This is a CalLogi thing tho, they are notorious to have way too much EHP for a medium class.
Other suits can amass more than a base heavy as well and even more than 906 dmg of my SR headshots. Caldari logi can simply do it higher than those suits. |
Recognizer XIII
Kinsho Swords Caldari State
1
|
Posted - 2013.07.07 16:24:00 -
[17] - Quote
Eno Raef wrote:Beeeees wrote:Eno Raef wrote:My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot.
From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he had more shield and armor than a base heavy.
It shouldn't take two headshots with SR proficiency 5 and 3 complex dmg mods to kill any medium suit.
I can understand it taking two headshots to kill a heavy. This is a CalLogi thing tho, they are notorious to have way too much EHP for a medium class. Other suits can amass more than a base heavy as well and even more than 906 dmg of my SR headshots. Caldari logi can simply do it higher than those suits.
This is the problem in a nutshell all those ppl saying im qq are the ppl in these suits who want to be immortal from all weapons and are blind to just how ridiculously nerfed certain weapon classes are. Frontline infantry not usign cover should be fodder for snipers regardless of what suit they are using but i give up with the cunts replying on this thread apart from you obviously because they have absolutely no idea about this game whatsoever ... im in an assualt suit .. haha it takes 2 snipers to kill me trololololo .. absolute bollox |
Sgt Buttscratch
G I A N T EoN.
344
|
Posted - 2013.07.07 16:58:00 -
[18] - Quote
The part I don't like is they were beefed against armor, and nerfed against shield, which is turning into CCP's and Dust514 theme, shield up. Every adjustment they seem to make tilts the table to shielders. Especially after seeing those new jokes they called plates, built in miniscule buffs at the cost of massive armor loss. Idiots. |
Vermaak Doe
SVER True Blood Public Disorder.
793
|
Posted - 2013.07.07 16:59:00 -
[19] - Quote
No. It's already to easy to kill with the damn thing. |
Hunter Fencen
ROGUE SPADES EoN.
11
|
Posted - 2013.07.07 17:02:00 -
[20] - Quote
Recognizer XIII wrote:Eno Raef wrote:Beeeees wrote:Eno Raef wrote:My charge SR headshot dmg is 906. I tested this by making one shot in a match which was a headshot.
From 50m out, I shot a Caldari logistics suit that was hacking an objective. I had to fire to shots to the head to get the kill. This means he had more shield and armor than a base heavy.
It shouldn't take two headshots with SR proficiency 5 and 3 complex dmg mods to kill any medium suit.
I can understand it taking two headshots to kill a heavy. This is a CalLogi thing tho, they are notorious to have way too much EHP for a medium class. Other suits can amass more than a base heavy as well and even more than 906 dmg of my SR headshots. Caldari logi can simply do it higher than those suits. This is the problem in a nutshell all those ppl saying im qq are the ppl in these suits who want to be immortal from all weapons and are blind to just how ridiculously nerfed certain weapon classes are. Frontline infantry not using cover should be fodder for snipers regardless of what suit they are using but i give up with the ***** (it let me use the c word without blocking it so had to re edit it)replying on this thread apart from you obviously because they have absolutely no idea about this game whatsoever ... im in an assualt suit .. haha it takes 2 snipers to kill me trololololo .. absolute nonsense .. if it requires 2 snipers 2 bring down 1 logi/assault/scout then basically your saying 1 person in assault/scout/logi is better than 2 snipers .. why would any squad use 2 of its 6 slots on 2 snipers to kill 1 person when they could be 4 v 6 in cqc out of sniper view and get slaughtered ??? The whole poitn of snipers i to pick ppl off from distance and thin the numbers thus giving the rest of their squad an advantage ...
They weren't nerfed they were brought into line with other hybrid weaponary, you just had it too good before so don't cry because of the way the gun SHOULD operate. Anyway I snipe all the time and even though it is hard at least we don't have to account for bulletime. Next up FG should do no damage? Seriously dude why not? They may be AV but they're explosive AV i'm sorry that explosions work on human being as well as metal. This game has lots of bullet sponge its not real life you mong get over it. |
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Beeeees
KILL-EM-QUICK RISE of LEGION
38
|
Posted - 2013.07.07 17:27:00 -
[21] - Quote
Recognizer XIII wrote:What the **** did you just ******* say about me, you little *****? IGÇÖll have you know I graduated top of my class in the Navy Seals, and IGÇÖve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and IGÇÖm the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the **** out with precision the likes of which has never been seen before on this Earth, mark my ******* words. You think you can get away with saying that **** to me over the Internet? Think again, ******. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. YouGÇÖre ******* dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and thatGÇÖs just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little ****. If only you could have known what unholy retribution your little GÇ£cleverGÇ¥ comment was about to bring down upon you, maybe you would have held your ******* tongue. But you couldnGÇÖt, you didnGÇÖt, and now youGÇÖre paying the price, you goddamn idiot. I will **** fury all over you and you will drown in it. YouGÇÖre ******* dead, kiddo.
This is what you sound like. |
calisk galern
BurgezzE.T.F
430
|
Posted - 2013.07.07 18:01:00 -
[22] - Quote
I faced my first heavy that took 4 fully charged charge rifle shots to kill yesterday.
was funny to say the least.
when a class can literally ignore sniper rifles shots, theirs a problem.
the ideal rate without head shots for suits are as follows
3 for heavy, 2 for medium and 1 for scouts and these numbers are for suits that are proto and fully specced out.
whne you get into 4,3,2 territory it's at the point where snipers begin to not be able to accomplish anything. |
CLONE117
Planetary Response Organization
19
|
Posted - 2013.07.07 18:06:00 -
[23] - Quote
im pretty sure that heavy might have been hiding and letting is shields recharged u simple werent fast enough...
besides if anything there needs to be an easier way to force u out of ur little safe zone...... |
calisk galern
BurgezzE.T.F
430
|
Posted - 2013.07.07 18:09:00 -
[24] - Quote
CLONE117 wrote:im pretty sure that heavy might have been hiding and letting is shields recharged u simple werent fast enough...
besides if anything there needs to be an easier way to force u out of ur little safe zone......
nope he was standing out in the open forge gunning a tank, the idea was to simply drive him into hiding to save our tank.
he took the first shot, and didn't move, took the second his shields were about gone and still didn't move, took the third shot and finished the tank off just after I fired this one, and then the fourth killed him on the way to his hiding spot.
I'll admit I should of just went for the head shot, and that would of saved the tank, but he was doing mild side to sides, and I just wanted to drive him into hiding since the tank was about to go down. |
Appia Vibbia
Hellstorm Inc League of Infamy
115
|
Posted - 2013.07.08 05:33:00 -
[25] - Quote
Beeeees wrote:Are you f-¦cking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it.
Hi there,
I'm Appia and my friend is Gem. Was that us? Because it has mostly been us in our battles against ROFL.
While the Original Poster has the wit of a middle-school drop-out, there has been a significant decrease to a sniper's capabilities. As some may have noticed, the damage a sniper rifle does to a headshot is displayed as 195%. This amount was well balanced pre-Uprising. It let you 1-shot all but the most armored Logistics suits, the rest would go down in that single shots except for the Heavies. Those guys have a smaller hit-box on their heads to make them even more durable.
Now in Uprising 2 things have changed. Everyone's HP is increased significantly (though both Scouts have less HP than the type-I from the previous build), and everyone's movement has increased. Their speed has been reduced across the board but sprint-strafing and strafe-speed were what changed. People can now run around in more unpredictable ways making each bullet more precious to the snipers. And having over 500 eHP means I can't kill you with a headshot. (my headshots do about 460) This has turned what used to be 1 head shot or 2 body shots into 1 head shot and 1-2 body shots or 4-5 body shots (with the prototype Ishukone Sniper Rifle). While Charge Sniper Rifle users were familiar with 1-shotting people with a body shots, they can no longer kill with a single shot even if it were to the head. The Tactical variants took an even harder hit. They need 2 headshots to kill- what merc worth their salt would let them get two in a row?
How could snipers not be disgruntled? Not only do we feel impotent in our capacity to deal damage, but they "optimized" the graphics completely blinding us. On May 6th our visual range was 100m/250m/500m (natural, down scope, with spotter). On May 22nd they changed the draw distance from 100m on the 3-D plane to 100m on the 2-D plane. 1.2 changed that primary to 200m on a 2-D plane and that 250m became 300m on the 2-D plane. The Sniper Rifle's range is 599m. That means that even if we know someone is there, we can't see them past that 500m point even though our range exceeds that.
We used to be able to see people from a vantage point and tell our team where people were coming from... Now those guys are the ones telling us where people are.
There were no nerfs to the Sniper Rifle, just the changes in the core mechanics that makes us feel underpowered. It is all infuriating, so please excuse the other snipers' rage and poor grammar.
We need either the Thale's TAR-07 Sniper Rifle or to stack 4 complex damage mods just to recreate the power our rifles had last build, but even then we can't see past 500m. The Sniper Rifle is a defensive weapon, no longer fit to be used to kill swaths of oncoming foes, no longer capable of detecting where the enemy is. |
Recognizer XIII
Kinsho Swords Caldari State
3
|
Posted - 2013.07.08 13:38:00 -
[26] - Quote
Appia Vibbia wrote:Beeeees wrote:Are you f-¦cking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it. Hi there, I'm Appia and my friend is Gem. Was that us? Because it has mostly been us in our battles against ROFL. While the Original Poster has the wit of a middle-school drop-out, there has been a significant decrease to a sniper's capabilities. As some may have noticed, the damage a sniper rifle does to a headshot is displayed as 195%. This amount was well balanced pre-Uprising. It let you 1-shot all but the most armored Logistics suits, the rest would go down in that single shots except for the Heavies. Those guys have a smaller hit-box on their heads to make them even more durable. Now in Uprising 2 things have changed. Everyone's HP is increased significantly (though both Scouts have less HP than the type-I from the previous build), and everyone's movement has increased. Their speed has been reduced across the board but sprint-strafing and strafe-speed were what changed. People can now run around in more unpredictable ways making each bullet more precious to the snipers. And having over 500 eHP means I can't kill you with a headshot. (my headshots do about 460) This has turned what used to be 1 head shot or 2 body shots into 1 head shot and 1-2 body shots or 4-5 body shots (with the prototype Ishukone Sniper Rifle). While Charge Sniper Rifle users were familiar with 1-shotting people with a body shots, they can no longer kill with a single shot even if it were to the head. The Tactical variants took an even harder hit. They need 2 headshots to kill- what merc worth their salt would let them get two in a row? How could snipers not be disgruntled? Not only do we feel impotent in our capacity to deal damage, but they "optimized" the graphics completely blinding us. On May 6th our visual range was 100m/250m/500m (natural, down scope, with spotter). On May 22nd they changed the draw distance from 100m on the 3-D plane to 100m on the 2-D plane. 1.2 changed that primary to 200m on a 2-D plane and that 250m became 300m on the 2-D plane. The Sniper Rifle's range is 599m. That means that even if we know someone is there, we can't see them past that 500m point even though our range exceeds that. We used to be able to see people from a vantage point and tell our team where people were coming from... Now those guys are the ones telling us where people are. There were no nerfs to the Sniper Rifle, just the changes in the core mechanics that makes us feel underpowered. It is all infuriating, so please excuse the other snipers' rage and poor grammar. We need either the Thale's TAR-07 Sniper Rifle or to stack 4 complex damage mods just to recreate the power our rifles had last build, but even then we can't see past 500m. The Sniper Rifle is a defensive weapon, no longer fit to be used to kill swaths of oncoming foes, no longer capable of detecting where the enemy is.
Only a moron would insult the person they agree with and be friendly with the person who gave the OP **** because they disagreed .. lol you crack me up
|
Appia Vibbia
Hellstorm Inc League of Infamy
117
|
Posted - 2013.07.08 16:44:00 -
[27] - Quote
Recognizer XIII wrote: Only a moron would insult the person they agree with and be friendly with the person who gave the OP **** because they disagreed .. lol you crack me up
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
37
|
Posted - 2013.07.08 17:00:00 -
[28] - Quote
Yah,
Sometimes these guys take up to 6 shots to drop. Just sayin'.
Crazy.
Munch |
calisk galern
BurgezzE.T.F
453
|
Posted - 2013.07.08 17:01:00 -
[29] - Quote
Poonmunch wrote:Yah,
Sometimes these guys take up to 6 shots to drop. Just sayin'.
Crazy.
Munch
I'll be taking up the AR if this is ever true XD
actually just realized technically he's not wrong, if you try to use a tactical without being fully specced it would easily take 6 or more to kill a heavy lol
glad i'm not that scrub sniper trying to do that. |
Eno Raef
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.07.08 17:08:00 -
[30] - Quote
Appia Vibbia wrote:Beeeees wrote:Are you f-¦cking kidding me?
Last match our entire team was dominated by 2 able snipers.
Dont give me that sh!t, proto gear is supposed to withstand proto guns, wanting proto players to going down like militia scouts is bullshit and you know it. Hi there, I'm Appia and my friend is Gem. Was that us? Because it has mostly been us in our battles against ROFL. While the Original Poster has the wit of a middle-school drop-out, there has been a significant decrease to a sniper's capabilities. As some may have noticed, the damage a sniper rifle does to a headshot is displayed as 195%. This amount was well balanced pre-Uprising. It let you 1-shot all but the most armored Logistics suits, the rest would go down in that single shots except for the Heavies. Those guys have a smaller hit-box on their heads to make them even more durable. Now in Uprising 2 things have changed. Everyone's HP is increased significantly (though both Scouts have less HP than the type-I from the previous build), and everyone's movement has increased. Their speed has been reduced across the board but sprint-strafing and strafe-speed were what changed. People can now run around in more unpredictable ways making each bullet more precious to the snipers. And having over 500 eHP means I can't kill you with a headshot. (my headshots do about 460) This has turned what used to be 1 head shot or 2 body shots into 1 head shot and 1-2 body shots or 4-5 body shots (with the prototype Ishukone Sniper Rifle). While Charge Sniper Rifle users were familiar with 1-shotting people with a body shots, they can no longer kill with a single shot even if it were to the head. The Tactical variants took an even harder hit. They need 2 headshots to kill- what merc worth their salt would let them get two in a row? How could snipers not be disgruntled? Not only do we feel impotent in our capacity to deal damage, but they "optimized" the graphics completely blinding us. On May 6th our visual range was 100m/250m/500m (natural, down scope, with spotter). On May 22nd they changed the draw distance from 100m on the 3-D plane to 100m on the 2-D plane. 1.2 changed that primary to 200m on a 2-D plane and that 250m became 300m on the 2-D plane. The Sniper Rifle's range is 599m. That means that even if we know someone is there, we can't see them past that 500m point even though our range exceeds that. We used to be able to see people from a vantage point and tell our team where people were coming from... Now those guys are the ones telling us where people are. There were no nerfs to the Sniper Rifle, just the changes in the core mechanics that makes us feel underpowered. It is all infuriating, so please excuse the other snipers' rage and poor grammar. We need either the Thale's TAR-07 Sniper Rifle or to stack 4 complex damage mods just to recreate the power our rifles had last build, but even then we can't see past 500m. The Sniper Rifle is a defensive weapon, no longer fit to be used to kill swaths of oncoming foes, no longer capable of detecting where the enemy is.
Good post. As a newbie sniper, I wouldn't have know what the deal was other than overly high HP. This is the reason I use the charge shiper vs a faster ROF SR. I have to hope that my headshot will do the trick and they are not easy, at least for me. My charge will not take out a competent players shields which makes it difficult. Since I may not get the kill, I have to take out as much HP as possibly in one shot for the assist as I may not get another shot. |
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