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821. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
Aqil Aegivan wrote: Fair enough, I'm not saying things can't be improved at all by making value changes. I'm just saying that an update with no new content is a big sacrifice just to get a partial band aid fix that doesn't really complement t...
- by Vell0cet - at 2014.03.19 06:38:00
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822. How would you connect valkrie to Dust and Eve? - in General Discussions [original thread]
I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valke...
- by Vell0cet - at 2014.03.19 03:13:00
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823. [PETITION] CCP: please release 1.9 in mid-to-late April: only balanc... - in General Discussions [original thread]
Please release 1.9 quickly. Focus only on balancing numbers based on player feedback and data from 1.8. The changes in 1.8 are mostly excellent, but I suspect with so many sweeping changes we will need more refinement. I know you have a lot of big...
- by Vell0cet - at 2014.03.19 02:39:00
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824. LR stats - in General Discussions [original thread]
Garth Mandra wrote: Vell0cet wrote: So, the million-dollar question is, will this be enough range to get the job done. I would have liked the effective to be more like 120-130ish personally. I'm willing to wait-and-see though. The main is...
- by Vell0cet - at 2014.03.19 01:53:00
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825. Dissapointing things about 1.8 - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: 1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game With higher TTK, shields will naturally be much mo...
- by Vell0cet - at 2014.03.19 01:16:00
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826. New skill in SDE - in General Discussions [original thread]
I just hope we get confirmation that it's not an N_pet_rainer skill. Raining N pets from orbit would be ridiculously OP.
- by Vell0cet - at 2014.03.19 01:02:00
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827. LR stats - in General Discussions [original thread]
So, the million-dollar question is, will this be enough range to get the job done. I would have liked the effective to be more like 120-130ish personally. I'm willing to wait-and-see though.
- by Vell0cet - at 2014.03.19 00:09:00
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828. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
knight of 6 wrote: Sole Fenychs wrote: How exactly do caps work? Am I right in thinking that it's an energy bar that you substract energy from in pre-defined chunks to trigger modules? e.g. an armor hardener uses 10 units of energy on activ...
- by Vell0cet - at 2014.03.18 23:05:00
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829. So I spent the day with my proto swarms - in General Discussions [original thread]
Judge Rhadamanthus wrote: Arkena Wyrnspire wrote: Out of curiosity, Judge, what are your thoughts on plasma cannons? In need of a lot of help. At this moment I am not exactly sure what to do to them but they need lots of love. I am hoping...
- by Vell0cet - at 2014.03.18 21:55:00
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830. The Cloak, a Precursor to Capacitor? - in General Discussions [original thread]
I hope so, for both suits and vehicles. It's a much more elegant system for limiting modules than managing multiple cooldowns. Suits would use cap for things like remote reppers, scanners, uplink/nanohive deployment, needles, cloaks, and possibly ...
- by Vell0cet - at 2014.03.18 21:48:00
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831. LR stats - in General Discussions [original thread]
I just uploaded a CSV of the laser rifle data on Google Drive. You should be able to open it in Excel or any other spreadsheet app.
- by Vell0cet - at 2014.03.18 21:04:00
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832. LR stats - in General Discussions [original thread]
Aero Yassavi wrote: What about the shortest effective range? I'm not sure what attribute that's stored in. There's nothing I can see with an obvious name for this value.
- by Vell0cet - at 2014.03.18 20:35:00
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833. LR stats - in General Discussions [original thread]
Looking at the SDE the mFireMode0.effectiveRange = 11,000.0 and the mFireMode0.absoluteRange = 25,000.0 for the wpn_laserrifle_am_std. Does anyone know what units they're in?
- by Vell0cet - at 2014.03.18 20:15:00
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834. Announcement:Uprising 1.8 Patch Notes - in General Discussions [original thread]
Himiko Kuronaga wrote: WTF logibro? Is it seriously so unreasonable to get some hard numbers on the laser rifle? You guys wouldn't share it months ago when it was going to be "hotfixed", you wouldn't share it in the dev blog, and you aren't e...
- by Vell0cet - at 2014.03.18 17:45:00
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835. A theater mode for dust 514? - in General Discussions [original thread]
jenza aranda wrote: this is something thats been wanted for a while, One of the main challenges is the limitations in games, for example basically having an invisible, invincable buddy telling you where the enemies are and such. One of the wa...
- by Vell0cet - at 2014.03.18 08:22:00
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836. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
Aeon Amadi wrote: Vell0cet wrote: If scouts are unable to keep heavies in check the first adjustment should be nerfing their turn speeds. The HMG should be a beast up close, but be countered by range. The other big concern is the heavy in th...
- by Vell0cet - at 2014.03.18 07:39:00
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837. CCP Logibro's racial loyalty? - in General Discussions [original thread]
Jove.
- by Vell0cet - at 2014.03.18 07:33:00
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838. Worried about the HMG in 1.8 ... - in General Discussions [original thread]
If scouts are unable to keep heavies in check the first adjustment should be nerfing their turn speeds. The HMG should be a beast up close, but be countered by range. The other big concern is the heavy in the LAV. This could be addressed by making...
- by Vell0cet - at 2014.03.18 06:29:00
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839. A theater mode for dust 514? - in General Discussions [original thread]
A little while back I posted a suggestion for kill cams that is somewhat similar. The basic idea is the killer gets to save the footage, not the victim. You can send the footage as killmails, post in corp chat, link your favorite kills to your c...
- by Vell0cet - at 2014.03.18 05:55:00
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840. What are some creative fits for cloaks on non-scout suits? - in General Discussions [original thread]
DJINN B4lock wrote: I think the kicker when I comes to commandos on cloaks is deploying them from a dropship (i.e. standing on the dropship roof and activating). Heavy suits have the ability to tank fall damage particularly well so they do not ...
- by Vell0cet - at 2014.03.18 05:42:00
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