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JARREL THOMAS
Dead Man's Game
204
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Posted - 2014.03.19 02:49:00 -
[1] - Quote
Because atm Eve and Dust link is minimal ( intill the player market of course) So how would you connect valkrie were would it be located at in the atmosphere space were and if in space how would it effect Eve?
Caldari Loyalist
I speak for the rabbits
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Paran Tadec
The Hetairoi
1976
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Posted - 2014.03.19 02:53:00 -
[2] - Quote
you cant really. To display the relative positions of the thousands of ships in eve battles for valkyrie would be hell.
Bittervet Proficiency V
thanks logibro!
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knight of 6
SVER True Blood General Tso's Alliance
1597
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Posted - 2014.03.19 02:53:00 -
[3] - Quote
tbh i wouldn't. carrier pilots would never in a hundred years consent to people flying their drones. and personally I don't think titan boarding is a smart play either.
GÇ£Even though I walk through the valley of the shadow of death, I will fear no evil, for I am dampened.GÇ¥
Ko6 scout,
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Vell0cet
SVER True Blood General Tso's Alliance
1126
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Posted - 2014.03.19 03:13:00 -
[4] - Quote
I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valkerie fighters to the atmosphere and battle against war barges. It would be a separate game, taking place in low orbit/high altitude WAY above dropships.
You really couldn't have them on our maps, they would be bigger than the MCC and flying from one end of the map to the other in less than a second. And you couldn't have them fighting in space alongside EVE pilots because that system runs on a 1 second per tick mechanic.
Best PvE idea ever!
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
491
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Posted - 2014.03.19 03:16:00 -
[5] - Quote
The real question is will EVE players allow it?
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
110
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Posted - 2014.03.19 03:19:00 -
[6] - Quote
It wouldn't be connect at the start and it would be really really hard to physically connect it . |
Operative 1171 Aajli
Bragian Order Amarr Empire
1580
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Posted - 2014.03.19 03:53:00 -
[7] - Quote
JARREL THOMAS wrote:Because atm Eve and Dust link is minimal ( intill the player market of course) So how would you connect valkrie were would it be located at in the atmosphere space were and if in space how would it effect Eve?
I would connect them immediately. Yes, like before they even release the game. Just connect them. Immediately and completely.
No seriously, I'd assume these will be the fighters launched from carriers. So, you would launch into an EVE battle wherever it is.
Probably won't see that kind of complex link for some time so at first would be fighting around a virtual fleet that would count as the MCC does in DUST. It would be in and around the planets.
All this is to bring focus to the planets.
Rommel, you magnificent bastard, I read your book!
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Dauth Jenkins
Ultramarine Corp
258
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Posted - 2014.03.19 04:28:00 -
[8] - Quote
Operative 1171 Aajli wrote:JARREL THOMAS wrote:Because atm Eve and Dust link is minimal ( intill the player market of course) So how would you connect valkrie were would it be located at in the atmosphere space were and if in space how would it effect Eve? I would connect them immediately. Yes, like before they even release the game. Just connect them. Immediately and completely. No seriously, I'd assume these will be the fighters launched from carriers. So, you would launch into an EVE battle wherever it is. Probably won't see that kind of complex link for some time so at first would be fighting around a virtual fleet that would count as the MCC does in DUST. It would be in and around the planets. All this is to bring focus to the planets.
The problem with that is their isn't always a battle going on in EvE, at least, not one with fighters.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
946
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Posted - 2014.03.19 04:33:00 -
[9] - Quote
show the fighter ships in the loading screen - there! Job done CCP style!
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Onesimus Tarsus
The Exemplars Top Men.
1650
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Posted - 2014.03.19 04:34:00 -
[10] - Quote
Valkyrie will probably ignore dust just like EvE does?
Unless you're just addicted to wetsuit paperdolls...
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Skihids
Bullet Cluster Legacy Rising
3066
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Posted - 2014.03.19 04:35:00 -
[11] - Quote
You can't connect Valkyrie and EVE because they will be running on different servers. That's no problem for DUST and EVE because there is no interaction except orbital strikes, but you can't have Valkyrie fighters flying among EVE ships. EVE couldn't render them, and what happens when EVE goes into TiDi? You can't slow down FP dogfighting without making those players very unhappy.
It will be in the same universe as far as lore, but I can't see any physical connection. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1868
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Posted - 2014.03.19 04:36:00 -
[12] - Quote
The real problem with putting valkyrie directly into Eve is that the server works on one second "ticks". If you try to take any action it will take at minimum 1 second for it to happen. It'd be absurdly difficult to fit player driven fighters into that. On the Eve side the fighters wouldn't be moving smoothly through space, and on the Valkyrie side you'd have a full second of lag between something happening in Eve and it showing up on your view. ie: you shoot at an Eve ship just as the pilot enters warp. For a full second you'll be shooting at a target that looks like it's there, but really isn't.
Probably not impossible to get working, but it could be really hard to make it look good and not be annoying to the fighter pilots. Odds are it'll be a less direct interaction, similar to how Eve/Dust works. ie: pilots target a planet, shoot at it and the effect is applied on the Dust side without us seeing a space battle overhead. |
HYENAKILLER X
WILL FIGHT ANYONE
670
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Posted - 2014.03.19 04:38:00 -
[13] - Quote
JARREL THOMAS wrote:Because atm Eve and Dust link is minimal ( intill the player market of course) So how would you connect valkrie were would it be located at in the atmosphere space were and if in space how would it effect Eve? Sounds like hell. Fighters over battlr feilds?
Have you played lately? Vehicles already dominate.
Im not from new eden. I dont need back up, political power or support. I, unlike you dont fear nuetral territory.
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Zahle Undt
Bullet Cluster Legacy Rising
1004
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Posted - 2014.03.19 04:40:00 -
[14] - Quote
I am pretty sure CCP said from the beginning that Valkyrie was going to be a stand alone game just in the Eve universe. My biggest hope about this news is that maybe it brings us closer to a PS4 migration as well.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Dauth Jenkins
Ultramarine Corp
258
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Posted - 2014.03.19 04:41:00 -
[15] - Quote
Vell0cet wrote:I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valkerie fighters to the atmosphere and battle against war barges. It would be a separate game, taking place in low orbit/high altitude WAY above dropships.
You really couldn't have them on our maps, they would be bigger than the MCC and flying from one end of the map to the other in less than a second. And you couldn't have them fighting in space alongside EVE pilots because that system runs on a 1 second per tick mechanic.
This is the best idea so far. But the real question is, would fighter pilots use EvE Isk, or Dust Isk. Lol
I could see a form of industrial link between the games in which: 1. A fighter factory is built on a planet 2. A fighter is produced, and given to the dust corporation. 3. The dust corporation sells, or gives, the fighter to an EvE corporation 4. The fighter is then sold/given to a fighter pilot 5. An enemy decides to destroy the fighter factory, so they dispatch fighters, spacecraft, and mercs to complete the mission 6. The spacecraft fight to get the warbarge position 7. Once in position, the fighters have to defend the warbarge for a certain amount of time as it preps, and the launches MCCs, while under attack from hostile fighters 8. If the MCCs make it to the planet, then a Dust P.C. Battle ensues.
In order for the attack-defend to be efficient, the fight will only take place if both teams have forces for each stage, otherwise it skips that stage. If all three stages are fought, then a massive amount of isk is awarded, due to the amount of scrap metal and biomass recovered, as a stage is skipped, rewards decrease by 1/3, so if you skip both space and fighter stages, then you only get 1/3 the risk.
PS... I may be out of my mind.... I hope some of this makes sense...
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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JARREL THOMAS
Dead Man's Game
212
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Posted - 2014.03.19 12:06:00 -
[16] - Quote
Zahle Undt wrote:I am pretty sure CCP said from the beginning that Valkyrie was going to be a stand alone game just in the Eve universe. My biggest hope about this news is that maybe it brings us closer to a PS4 migration as well. Were in the troposphere the lowest of groups of the atmosphere these ships would be in the 3 areas above the troposphere.
Caldari Loyalist
I speak for the rabbits
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Paran Tadec
The Hetairoi
1977
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Posted - 2014.03.19 12:16:00 -
[17] - Quote
Vell0cet wrote:I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valkerie fighters to the atmosphere and battle against war barges. It would be a separate game, taking place in low orbit/high altitude WAY above dropships.
You really couldn't have them on our maps, they would be bigger than the MCC and flying from one end of the map to the other in less than a second. And you couldn't have them fighting in space alongside EVE pilots because that system runs on a 1 second per tick mechanic.
Valkyrie fighters aren't that big. They are a little bit bigger than havs.
Bittervet Proficiency V
thanks logibro!
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Izlare Lenix
FREE AGENTS LP
234
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Posted - 2014.03.19 12:20:00 -
[18] - Quote
Just to clarify, these fighters are not as big as some players think. The fighters are a single seat aircraft, probably similar to our fighter jets of today. The smallest ship in eve is the frigate. They are piloted by the eve capsuleer and have about a fifty man crew. Also they are roughly the size of a jumbo jet.
A frigate would be about the size of the MCC or a little bigger, while a fighter would only be about twice as big as a dropship.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Ayures II
Subdreddit Test Alliance Please Ignore
566
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Posted - 2014.03.19 12:20:00 -
[19] - Quote
Planetary control like whatever FW/PC/etc systems we'll have for DUST, but on planets that can't support DUST fights (oceanic, lava, and gas planets). That or maybe upper-atmosphere/low-orbit control to destroy hostile warbarges and/or disrupt traffic between command centers and POCO's. |
Skihids
Bullet Cluster Legacy Rising
3066
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Posted - 2014.03.19 12:38:00 -
[20] - Quote
The three games architectures are imply too different and run on different servers/engines to integrate in real time like you want.
You will have to wait for Star Citizen for that. |
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Kevall Longstride
DUST University Ivy League
1074
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Posted - 2014.03.19 12:59:00 -
[21] - Quote
I wouldn't.
Valkyrie is going to be a major cash cow for CCP both on the PC and PS4. In this case it really is a KISS situation. Valkyrie is also going to shift Rift's like nothing else and as CCP are a kickstarter supporter of it....
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
CPM1 candidate
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Iago Templar
SVER True Blood General Tso's Alliance
52
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Posted - 2014.03.19 13:26:00 -
[22] - Quote
Called this ages ago, I really like the idea that the three games will interconnect eventually.
CCP take the longview on everything thankfully, sometimes releasing a bit early and then iterate works better, despite all the QQing on the forums I think Dust is slowly moving in the right direction, which is impressive for what is quite a small company (in the grand scale of the industry) self publishing and inexperienced in the FPS genre.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1834
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Posted - 2014.03.19 15:14:00 -
[23] - Quote
I think i'd do mini-wormholes to instances where ships targeting systems/drones don't work, and so fighters must be human-piloted using obsolete control technologies, namely manually controlled guns(lol how neolithic!) and slightly more advanced visually-guided lock-on systems(wooo! positively bronze-age).
The mini-wormholes would lead to artifact sites that supplied unique resources that played or augmented an EVE-side system - wormhole mass limit would be carrierish. The scenario would be winner-take-almost-all for the victorious carrier pilot. Carriers could fit Gang warfare modules and AOE buffs/debuffs to support their fighter crews. The fighters would be needed to access the loot once all opposing fighters were down.
How do we limit entry to carriers? The wormholes would be artificial and gated. Gate keycodes would be stashed inside a wormhole and the first act of an EVE/Valkyrie joint mission would be the carrier launching low-mass fighter pilots directly into the gated micro-wormhole under the mass limit, extracting a keycode and transmitting/passing the code to their carrier pilot through the micro-wh.
Fighter pilots would fly under contract to Player or NPC carrier pilots, and perhaps also be able to salvage technologies that functioned as single-use temporary buffs for themselves or to sell on the market.
Combat boosters would be another natural EVE tie-in to Valkyrie - i'm sure we could turn those fighter pilots into junkies in short order.
I support SP rollover.
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JIMvc2
UNREAL WARRIORS
31
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Posted - 2014.03.19 16:16:00 -
[24] - Quote
JARREL THOMAS wrote:Because atm Eve and Dust link is minimal ( intill the player market of course) So how would you connect valkrie were would it be located at in the atmosphere space were and if in space how would it effect Eve?
Its possible like calling in Bombers from eve and the player in his star fighter would fly down to Dust and delever a cluster bomb to the target.
Once Dust gets those Jet aircrafte = awesome.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Vell0cet
SVER True Blood General Tso's Alliance
1143
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Posted - 2014.03.19 16:25:00 -
[25] - Quote
Paran Tadec wrote:Vell0cet wrote:I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valkerie fighters to the atmosphere and battle against war barges. It would be a separate game, taking place in low orbit/high altitude WAY above dropships.
You really couldn't have them on our maps, they would be bigger than the MCC and flying from one end of the map to the other in less than a second. And you couldn't have them fighting in space alongside EVE pilots because that system runs on a 1 second per tick mechanic. Valkyrie fighters aren't that big. They are a little bit bigger than havs. Fighters are the size of a frigate. Here is a comparison of a frigate to a Boeing 747. Maybe I was wrong about them being bigger than the MCC, but they are pretty close, certainly much closer to an MCC than a HAV.
Best PvE idea ever!
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boba's fetta
Dead Man's Game
382
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Posted - 2014.03.19 16:35:00 -
[26] - Quote
eve player/carrier pilot. stay the eff away from my fighters. unless you can prove you can put them to good use... last time i rebought fighters they cost 25 mill a pop. i can deploy 12... yeah no randoms playing with my toys thanks.
i want proxie chat so i can run around in the gall heavy saying GET IN MAH BELLY. nah just kidding trade window please=)
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Lorhak Gannarsein
Science For Death
2200
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Posted - 2014.03.19 16:37:00 -
[27] - Quote
Vell0cet wrote:Paran Tadec wrote:Vell0cet wrote:I could see this playing out in the upper atmosphere with war barges and PC 2.0. As I understand it, once a war barge is deployed to a planet it is invincible to EVE players ganking it. At that point it would be cool if carriers could deploy valkerie fighters to the atmosphere and battle against war barges. It would be a separate game, taking place in low orbit/high altitude WAY above dropships.
You really couldn't have them on our maps, they would be bigger than the MCC and flying from one end of the map to the other in less than a second. And you couldn't have them fighting in space alongside EVE pilots because that system runs on a 1 second per tick mechanic. Valkyrie fighters aren't that big. They are a little bit bigger than havs. Fighters are the size of a frigate. Here is a comparison of a frigate to a Boeing 747. Maybe I was wrong about them being bigger than the MCC, but they are pretty close, certainly much closer to an MCC than a HAV.
Things we know: it is a single seat fighter. Frigates can be operated by a single capsuleer. Valkyrie fighters are not operated by a capsuleer. Frigates require large staffs to operate without a capsuleer, due to size and complexity.
Ergo, Valkyrie fighters are smaller than frigates by far.
We also know that from a design perspective the Valkyrie fighters look quite a lot like modern fighter jets. It would be reasonable to assume, therefore, that they're a comparable size.
Ergo, Valkyrie fighters are the size of an HAV.
The only assumption I have made is that Valkyrie fighters are not operated by a capsuleer; I'm reasonably sure they are not, but I don't remember for certain, and I can't be bothered checking.
ak.0 4 LYFE
Large Missile Turrets: the real unicorns of DUST.
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Izlare Lenix
FREE AGENTS LP
235
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Posted - 2014.03.19 18:31:00 -
[28] - Quote
As I already stated and the above poster said as well, fighters are not as big as frigates in EVE. fighters are single seat ships. Frigates have about a 50 man crew and are much larger than fighters.
And no, fighters are not operated by capsulleers. The EVE pilot controls the carrier the fighter launches from. Fighter pilots are just normal human military personnel, not demi god pod pilots.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
246
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Posted - 2014.03.19 18:33:00 -
[29] - Quote
Izlare Lenix wrote:As I already stated and the above poster said as well, fighters are not as big as frigates in EVE. fighters are single seat ships. Frigates have about a 50 man crew and are much larger than fighters. a rifter is the size of a 747
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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