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481. Has CCP Rattati & Logibro Done It? - in General Discussions [original thread]
CCP Rattati wrote: send me direct feedback to [email protected] . Screenshots welcome and ranting "I shouldn't be against these guys etc." Then I can look up the characters and their stats and see if it worked correctly Are you g...
- by Vell0cet - at 2014.09.17 16:00:00
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482. Has CCP Rattati & Logibro Done It? - in General Discussions [original thread]
I hope they used WPs per death (excluding teamkills and suicides) as the balancing metric. It's the hardest to game/manipulate, and it punnishes redline snipers by putting them in harder matches. It also tracks well with win/loss without the huge ...
- by Vell0cet - at 2014.09.17 14:28:00
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483. Welp, it's over. - in General Discussions [original thread]
o7 Keep your PS3. Passive SP is like crack. And who knows, we may get the missing racial stuff in a patch at some point.
- by Vell0cet - at 2014.09.14 15:01:00
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484. CANCELED PROJECT LEGION ? - in General Discussions [original thread]
SoTa Senpai wrote: medomai grey wrote: I've read that it's not. The silence is because "there's nothing to share yet". But it's odd that they have nothing to tell their targeted audience about the project they're currently working on. took...
- by Vell0cet - at 2014.09.13 17:31:00
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485. For the New Players - in General Discussions [original thread]
Joel II X wrote: Increase Academy Graduation to 15k WP. Boom. Better solution: graduate at current WP. After graduation, add a game mode called Academy that is the only mode checked by default. This is available until you hit an SP cap of a...
- by Vell0cet - at 2014.09.13 14:52:00
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486. Deployable active scanners. What do you think? - in General Discussions [original thread]
Along these lines you could have deployable cloak field inhibitors that decloak anything within a radius of 15m or-so until destroyed. They would have to have a distinct visual look though (perhaps a strobe effect), otherwise it would be too hard ...
- by Vell0cet - at 2014.09.12 19:07:00
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487. Join the great unwashed - in General Discussions [original thread]
I had Nova Knife randomly jump in our squad back when he was CPM. I think all CPMs (CCP devs too) should make it a point to do this at least once a week for a few matches. Encourage your fellow CPMs to follow your example. Keep up the good work o7.
- by Vell0cet - at 2014.09.12 05:34:00
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488. Playing Dust over CoD is like... - in General Discussions [original thread]
I'd say it's more like playing speed chess vs. playing hungry-hungry-hippos.
- by Vell0cet - at 2014.09.12 03:26:00
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489. so who's still here? i feel left out not having destiny :( - in General Discussions [original thread]
I'm going to play it for the story. It's too shallow to hold my attention after running through the PvE content. It's missing the risk/reward factor and deep customization that DUST has. It's also a bit gimmicky with charging up special abilities,...
- by Vell0cet - at 2014.09.10 02:49:00
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490. Attracting New Players - in General Discussions [original thread]
No, vets will millitia-stomp. Better idea: 2nd tier academy optional game mode. Once you graduate from the existing short academy, this would be the only game mode checked by default. You can play in these matches until you hit the SP cap (somewh...
- by Vell0cet - at 2014.09.08 02:04:00
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491. Why Dust is fundamentally bad and a catastrophic commercial failure - in General Discussions [original thread]
I like having badass vehicles in the game. They add depth and strategy (this is coming from someone who doesn't use vehicles). The problem with vehicles is they didn't add Ewar. If vehicles had capacitors, and we had neuts, webs and other ways to ...
- by Vell0cet - at 2014.09.08 01:47:00
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492. Let's beat this dead horse some more! - in General Discussions [original thread]
Matchmaking by gear is a bad idea. You'll have squads militia stomping. WPs per death is a better metric and if you exclude team kills and suicides, it will be very hard to "game" the system. The only way to artificially lower your stats is to del...
- by Vell0cet - at 2014.09.05 03:59:00
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493. SCR vs TAC Science video - in General Discussions [original thread]
Bethhy wrote: Vell0cet wrote: Bethhy wrote: Vell0cet wrote: There's an issue in the debate that is relevant, and you're kind of the perfect person to address it. That's how overheat balances the ScR. In my experience, there are 2 circu...
- by Vell0cet - at 2014.09.04 08:08:00
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494. ATM state of the game ... plz tell me in a few sentences. - in General Discussions [original thread]
TechMechMeds wrote: Lack of matchmaking is what is kind of spoiling the balance tweaks. hmgs, shotguns and scouts, oh my. This is actually being worked on now though. I'm pretty optimistic after reading CCP Rattati's thread.
- by Vell0cet - at 2014.09.03 16:39:00
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495. ATM state of the game ... plz tell me in a few sentences. - in General Discussions [original thread]
The proof is in the killfeed. There is a huge variety of suits/weapons being used. It's far from perfect, but it's the best it's ever been. IMO its the best FPS multiplayer lobby shooter ever made (even with its many flaws). There is so much depth...
- by Vell0cet - at 2014.09.03 16:27:00
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496. SCR vs TAC Science video - in General Discussions [original thread]
ratamaq doc wrote: You're right, I didn't mean I agree with the point about over heat being moot, just that IMO well managed heat up can be applied better than finite rounds with forced reload. I'll try to crunch some math but my thoughts would...
- by Vell0cet - at 2014.09.03 16:10:00
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497. SCR vs TAC Science video - in General Discussions [original thread]
ratamaq doc wrote: Vell0cet wrote: Bethhy wrote: Vell0cet wrote: There's an issue in the debate that is relevant, and you're kind of the perfect person to address it. That's how overheat balances the ScR. In my experience, there are 2 ...
- by Vell0cet - at 2014.09.03 15:16:00
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498. SCR vs TAC Science video - in General Discussions [original thread]
Bethhy wrote: Vell0cet wrote: There's an issue in the debate that is relevant, and you're kind of the perfect person to address it. That's how overheat balances the ScR. In my experience, there are 2 circumstances with the ScR. The first is ...
- by Vell0cet - at 2014.09.03 13:27:00
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499. SCR vs TAC Science video - in General Discussions [original thread]
There's an issue in the debate that is relevant, and you're kind of the perfect person to address it. That's how overheat balances the ScR. In my experience, there are 2 circumstances with the ScR. The first is you accept that you're going to over...
- by Vell0cet - at 2014.09.03 13:07:00
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500. SCR vs TAC Science video - in General Discussions [original thread]
Shiyou Hidiyoshi wrote: The SCR is a long range weapon right? If so, then I why does it have 80% efficiency minimum in the video at close range... did I read it wrong or something? -.- ... The ScR is 120% to shields and 80% to armor.
- by Vell0cet - at 2014.09.03 12:52:00
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