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201. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Zero Harpuia wrote: Actually, Lasers DON'T use PG, even in EVE. They use Capacitor over there, and I'll assume they function like the old Railgun Installations did, with an overheat meter. I would have posted as a quote reply, but apparently t...
- by Veigar Mordekaiser - at 2012.08.08 07:35:00
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202. A few ideas - in Feedback/Requests [original thread]
I always feel dumb when I don't recognize acronyms, but what is VTOL?
- by Veigar Mordekaiser - at 2012.08.08 05:44:00
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203. [Request] A high tech jet? - in Feedback/Requests [original thread]
Concerns I have seen in this thread are as follows: 1. Militia jets ramming proto squad dropships. 2. Map sizes currently to small for jets. Solutions for these issues are as follows: 1. Militia vehicles are here for a few purposes: A) Stre...
- by Veigar Mordekaiser - at 2012.08.08 05:14:00
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204. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Kincate wrote: Veigar Mordekaiser wrote: vermacht Doe wrote: Kincate wrote: vermacht Doe wrote: Can you destroy the view drones in eve? Theoreticaly yes, but the explanation for this is the drones are so cheap and small that a sh...
- by Veigar Mordekaiser - at 2012.08.08 03:55:00
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205. [Req] Vehicle PoV - in Feedback/Requests [original thread]
vermacht Doe wrote: Kincate wrote: vermacht Doe wrote: Can you destroy the view drones in eve? Theoreticaly yes, but the explanation for this is the drones are so cheap and small that a ship can keep extremely large numbers, so if one ...
- by Veigar Mordekaiser - at 2012.08.07 20:07:00
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206. [Req] Vehicle PoV - in Feedback/Requests [original thread]
Currently, you can set your Point of View (PoV) to either First-Person, or Third-Person in vehicles. I personally, do not like that. It makes no logical sense, and it provides far to much viewing. Last I checked, when I'm driving, I cant look at m...
- by Veigar Mordekaiser - at 2012.08.07 10:21:00
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207. proximity chat - in Feedback/Requests [original thread]
KingBabar wrote: To spotty? Can you elaborate on this? After playing over 2K hours in many clans and factions I can't remember anyone ever saying something negative about the proxy chat in MAG. Sure its not you? I just reckon I'd heard about it...
- by Veigar Mordekaiser - at 2012.08.06 21:15:00
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208. [Request] short invulnerablitiy on spawn and points for stopping a hack - in Feedback/Requests [original thread]
1. Park dropships in a square around the spawn. Invulnerable merc's are now boxed in until their short invulnerability runs out and they get blown up anyway. Rather than giving a completely illogical bonus on spawn (CCP loves logic), just be excit...
- by Veigar Mordekaiser - at 2012.08.06 11:01:00
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209. proximity chat - in Feedback/Requests [original thread]
KingBabar wrote: The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is invalid. Gameplay over realism...
- by Veigar Mordekaiser - at 2012.08.06 10:57:00
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210. PS Home Personal Space - in Feedback/Requests [original thread]
Blelial wrote: I agree. DUST 514 needs a social space to just hang out in, like with corps or groups or whatever. The merc quarters are basically useless because everything can be done from the neocomm anyway. The merc quarters are basically...
- by Veigar Mordekaiser - at 2012.08.06 05:11:00
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211. proximity chat - in Feedback/Requests [original thread]
Mavado V Noriega wrote: testguy242 wrote: No. This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of d...
- by Veigar Mordekaiser - at 2012.08.06 05:08:00
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212. proximity chat - in Feedback/Requests [original thread]
I am in favor of this, as long as the do it better than MAG did it. In MAG it was impossible to tell if you were hearing enemies or team mates, and it was really spotty anyway. Just once in a while a voice would cut in and you would hear enemy comms.
- by Veigar Mordekaiser - at 2012.08.06 04:26:00
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213. Request: Magic - in Feedback/Requests [original thread]
Well, just because magic has never been expanded upon in the game, doesn't mean it couldn't happen. Who knows, there could be some wiccans hiding out on some of the planets :P In all seriousness though, I don't think magic will ever find a place i...
- by Veigar Mordekaiser - at 2012.08.05 09:46:00
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214. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Ad ski wrote: Maybe do it on rank or something. I.e the higher rank you are (or earned so much) the less you get. This would give new people a chance not to be so far behind . That really isn't a good idea... The higher "rank" you are, the mo...
- by Veigar Mordekaiser - at 2012.08.04 20:51:00
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215. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
DichromaticB3C wrote: Veigar Mordekaiser wrote: Passive skilling should definitely be the "main" method of upgrading skills, it hinders the ability to grind your way to victory. Doing well in a match should give you a nice boost to your skil...
- by Veigar Mordekaiser - at 2012.08.04 20:48:00
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216. Two round burst sniper riffles - in Feedback/Requests [original thread]
Velvet Overkill wrote: Zero Harpuia wrote: Erm.. wouldn't the first shot's recoil make the second shot miss... horridly? Besides, the SMG is meant for short range, it can afford having a less accurate variant. the Sniper Rifle is meant to sh...
- by Veigar Mordekaiser - at 2012.08.03 04:41:00
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217. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
Passive skilling should definitely be the "main" method of upgrading skills, it hinders the ability to grind your way to victory. Doing well in a match should give you a nice boost to your skill progression, but I don't think that should be the pr...
- by Veigar Mordekaiser - at 2012.08.02 08:31:00
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218. All assault rifles look the same - in Feedback/Requests [original thread]
The reason for this is that we are currently not seeing racial designs, at least not within each weapon group that is. Scrambler pistols are Amarr, SMG's are Minmitar, AR's are Gallente (I think?) and shotguns are Caldari (I think?). Just some exa...
- by Veigar Mordekaiser - at 2012.08.01 00:57:00
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219. [Request] Day/Night cycle ingame - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: From what I understand it will be based on the actual planet, not the game's clock. This is something CCP has commented on?
- by Veigar Mordekaiser - at 2012.07.30 03:23:00
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220. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
lol. Yeah just tap it, you'll hit more often and you'll be able to see where you're aiming.
- by Veigar Mordekaiser - at 2012.07.29 07:38:00
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