Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
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Posted - 2012.08.04 20:48:00 -
[31] - Quote
DichromaticB3C wrote:Veigar Mordekaiser wrote:Passive skilling should definitely be the "main" method of upgrading skills, it hinders the ability to grind your way to victory. Doing well in a match should give you a nice boost to your skill progression, but I don't think that should be the primary way to get SP, that makes that guy with the 5-10 KDR - the one that screws you over to save himself, or pick up a kill while you get nuked at the objective - progress through the skills much faster than you, even if you're trying to be a team player and what-not.
One of my favorite things about the time I spent in EVE, was that if I knew that I wouldn't be able to play for a few days, I could set up a training queue, with a bunch of smaller skills, until I had it filled up to 23 hours or so, and I could just dump a level 5 in there that would take up the next 3 or 4 days to train. Then when I would finally be able to log on, -Ta Da- I would have a shiny new level 5 skill to play with.
That type of skilling makes being a newb so much easier, especially if you are starting with friends. If you are gonna be gone for 3 or 4 days, you can just put a few skills on to train, and while all of your friends will get a bit ahead of you with SP gain from matches, you wont be out of their league.
I personally would love to see the skill training system in Dust, look more synonymous to the skill training system in EVE. I don't really agree. This isn't Eve. I highly enjoy Dust, but couldn't bring myself to ever try Eve. It's far to slow and complex for me personally. Passive skilling as the main method would cause even less gamers to be interested. You have to keep in mind this is a PS3 game. Sadly many console gamers get turned off by the complexity of the skill and fitting systems alone. Very few would want to play a game that rewarded them for not playing, or merely letting time pass. Also KDR doesn't give you a very good picture of player performance. In a perfect game I go 0/0. There've been times I litterally oppressed an entire team with dropship fire for an entire match. I'm a huge pain on BioMass :-) If a noob wants to lvl quick, he/she should gun for a tank or dropship. I've had gunners go +20/0. No, it isn't EVE, and I'm not saying it should be. But the skill system is far more friendly to those that don't have the time to log on and play every day. In EVE you have to grind to get money, but as far as skills go, you don't have to be on more than 5 minutes to set up a skill queue that might take 5 days to train.
I'm also saying you should be "rewarded for not playing", you should definitely gain SP from playing matches, but passive skilling should be much more useful. I hate the idea that if I can't play for a week because I'm booked, I wont be able to set up a queue that will absorb most of the time I'm gone.
Learning the skill system really isn't hard; it's extremely confusing at first glance, but if you take 15 minutes to look around the market and decide what you want to do, and pick out the skill to do it, you get the hang of it really fast. EVE may not be "noob friendly", and Dust may not be either, but the players are. Sure there will always be that one ******* saying "FEED ME NOOBS", but there will always be more players willing to help the newcomers figure things out.
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