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221. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
Then don't use a death grip on R1, just tap it, you can aim just fine with the SMG, I know, I use them on all my loadouts.
- by Veigar Mordekaiser - at 2012.07.29 07:28:00
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222. SPAMMING - in Feedback/Requests [original thread]
Um, do you mean spawning..?
- by Veigar Mordekaiser - at 2012.07.29 07:08:00
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223. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
Realism I'm sure. To help with visibility and accuracy, tap R1, rather than holding it down through the entire fire fight. Less ammo wasted, more rounds hit.
- by Veigar Mordekaiser - at 2012.07.29 07:02:00
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224. [Feedback] Forge Guns: Lets get organized. - in Feedback/Requests [original thread]
I don't see a need to change the forge gun at all. I saw a comment about lowering charge time, increasing RPM, and increasing ammo capacity to A) keep them balanced against vehicles and B) stop them from being a 1HK vs infantry... The issue with t...
- by Veigar Mordekaiser - at 2012.07.29 06:42:00
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225. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
I wish this would gather more attention, this would help us so much
- by Veigar Mordekaiser - at 2012.07.28 08:11:00
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226. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
Bump
- by Veigar Mordekaiser - at 2012.07.27 19:00:00
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227. Arg what wrong ccp!?! and some other stuff - in Feedback/Requests [original thread]
Avenger 245 wrote: Ahhhg noticed some thing in the last match or two 1. Hit detection needs work, my last two match it was god awful. Normally its tolerable but my last two match were horrible with hit detection. 2. Forge guns should a have ...
- by Veigar Mordekaiser - at 2012.07.27 06:05:00
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228. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
^ so?
- by Veigar Mordekaiser - at 2012.07.27 06:02:00
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229. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
bump
- by Veigar Mordekaiser - at 2012.07.27 05:46:00
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230. Sideline K/D, rank by points - in Feedback/Requests [original thread]
STB-stlcarlos989 EV wrote: I agree with this, but 90% of the time the top killer will still lead in WP. Not necessarily, you get +125 for Large Blaster Installations (+25 damage, +100 destruction) or +175 if there is someone in it (+50 kill)....
- by Veigar Mordekaiser - at 2012.07.26 23:49:00
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231. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
Thumb it up, lets get this noticed :)
- by Veigar Mordekaiser - at 2012.07.26 22:30:00
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232. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
Like I said, that would be another option. The key would just be so that if the bug happened in a fire fight, or if you were piloting a dropship (or other situations that require full attention) you could simply press a quick combo and continue on...
- by Veigar Mordekaiser - at 2012.07.26 21:28:00
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233. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: According to the description of the skills, increasing the railgun skills only unlocks the next railgun. And I'm sure if you unlock the proto forge gun, you will see that even the best fitting on a sagaris can't hold up at...
- by Veigar Mordekaiser - at 2012.07.26 05:36:00
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234. destructable environment - in Feedback/Requests [original thread]
michael McG wrote: good point. do you think that there server could handle over 1000 on one map. Not at launch... but if the community grows to the point that there really are 10,000,000+ players as CCP hopes to gather, I wouldn't doubt that ...
- by Veigar Mordekaiser - at 2012.07.26 05:23:00
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235. Sideline K/D, rank by points - in Feedback/Requests [original thread]
Agreed.. I hate to see KDR be such a defining stat in a game where KDR is partially irrelevant (in the case of support players and pilots, possibly commanders?).
- by Veigar Mordekaiser - at 2012.07.26 05:15:00
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236. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Zoom would make it significantly harder to aim with... That thing has more and much faster sway than a sniper when you're charging! And if you got rid of the sway, then they really would be OP, 1.2k damage from the standard is more damage than any...
- by Veigar Mordekaiser - at 2012.07.26 05:12:00
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237. [Request] To make testing 10x easier.. - in Feedback/Requests [original thread]
Would it be possible for you implement a recording and uploading system, that will record say, 3 minutes of the match. Now, the way this would work, is that at the start of the match, it would begin recording, up to the 3 minute point. Then, once ...
- by Veigar Mordekaiser - at 2012.07.26 05:02:00
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238. Putting bounties on players? - in Feedback/Requests [original thread]
Perhaps if you could get onto said players warbarge, and kill them pre-match?
- by Veigar Mordekaiser - at 2012.07.25 06:47:00
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239. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Remember kids when running around with guns and dangerous weapons of the sort you shold probably keep an eye where you are going so you dont slam into some unfourunate walls and set the weapons off. Thats how it feels....
- by Veigar Mordekaiser - at 2012.07.25 05:38:00
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240. [Feedback/Req] Running is awkward - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: On your first point, Had the same feelings at the beginning but got used to it some time. Actually I like the fact that running feels more like running that in some other games. The reason is that it feels like an effort...
- by Veigar Mordekaiser - at 2012.07.24 22:32:00
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