Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 04:04:00 -
[1] - Quote
Let us hear enemy players who are in our proximity every one loves to **** talk. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.06 04:12:00 -
[2] - Quote
DrunkMonk 1 wrote:Let us hear enemy players who are in our proximity every one loves to **** talk.
+1 proxy chat ftw adds soul and rivalry to a shooter why be a forum warrior when u can talk ur trash ingame over a dead corpse
inb4theproxyhate relax dudes its only PROXIMITY there wont be leaked comms......unlike the glitch u get now where u can hear the enemy team comms no matter how far away they are |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.06 04:26:00 -
[3] - Quote
I am in favor of this, as long as the do it better than MAG did it. In MAG it was impossible to tell if you were hearing enemies or team mates, and it was really spotty anyway. Just once in a while a voice would cut in and you would hear enemy comms. |
testguy242
44
|
Posted - 2012.08.06 04:35:00 -
[4] - Quote
No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.06 04:44:00 -
[5] - Quote
testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you.
lol i thought new eden was a "harsh" place? what ever happened to HTFU? if someone cannot handle simple internet trash talk that ppl throw at them they need to go play LittleBigPlanet and not a FPS tbqh
as for it "not making sense" im no EVE expert, i dont even play EVE but how does Local chat fit into making sense? cuz ppl type up smack over local right? so how does this fit in?
proxy chat = fun and tbqh dust could use something FUN to liven up the already bland gunfights and fps mechanics
PS: lol @ device to eavesdrop radio comms. smh this suppose to be a hardcore "competitive" fps yet so many things contradict that.
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.06 05:08:00 -
[6] - Quote
Mavado V Noriega wrote:testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. lol i thought new eden was a "harsh" place? what ever happened to HTFU? if someone cannot handle simple internet trash talk that ppl throw at them they need to go play LittleBigPlanet and not a FPS tbqh as for it "not making sense" im no EVE expert, i dont even play EVE but how does Local chat fit into making sense? cuz ppl type up smack over local right? so how does this fit in? proxy chat = fun and tbqh dust could use something FUN to liven up the already bland gunfights and fps mechanics PS: lol @ device to eavesdrop radio comms. smh this suppose to be a hardcore "competitive" fps yet so many things contradict that. Actually I could see eavesdropping equipment being included in a future patch, and I would be all in favor of it. So long as counter equipment was also available. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 08:00:00 -
[7] - Quote
testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you.
no you'd be close to a person and hear the sounds coming out of their mouths |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.06 08:37:00 -
[8] - Quote
This is a great tool that increases players enjoyment factor. |
KingBabar
37
|
Posted - 2012.08.06 10:46:00 -
[9] - Quote
The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is invalid. Gameplay over realism any day.
After 2K hours of MAG I know how much fun it is and I really really, with sugar on top, hope they implement it in Dust too. The game just gets a lot more fun. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.06 10:57:00 -
[10] - Quote
KingBabar wrote:The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is invalid. Gameplay over realism any day.
After 2K hours of MAG I know how much fun it is and I really really, with sugar on top, hope they implement it in Dust too. The game just gets a lot more fun. Proximity in MAG sucked. I didn't even know it had it until I'd had the game for two months, and some guy was talking about teabagging me. It was to spotty to really enjoy, and it was impossible to tell who was who.
If they do it in Dust, I hope they do it better. |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 12:14:00 -
[11] - Quote
I loved proximity chat in MAG, it really gives a whole new level of immersion when you have surround sound and can overhear the enemy planning an attack.
It was also one of my favorite things to run behind an enemy, yelling "yoohoo, behind youuuuu", and then shooting them in the face when they finally realized what's going on. Good times.
Not everything has to make perfect sense in the game world perspective, especially when it's as fun as proximity chat. Besides, it's perfectly possible that even in the future helmets do not mute your voice. |
KingBabar
37
|
Posted - 2012.08.06 12:27:00 -
[12] - Quote
Veigar Mordekaiser wrote:KingBabar wrote:The "its not possible to hear enemies through their suit's masks" argument is just not valid, you can still hear the Stormpoopers in Star Wars no? Any argument pointing at reality as refference is invalid. Gameplay over realism any day.
After 2K hours of MAG I know how much fun it is and I really really, with sugar on top, hope they implement it in Dust too. The game just gets a lot more fun. Proximity in MAG sucked. I didn't even know it had it until I'd had the game for two months, and some guy was talking about teabagging me. It was to spotty to really enjoy, and it was impossible to tell who was who. If they do it in Dust, I hope they do it better.
To spotty? Can you elaborate on this? After playing over 2K hours in many clans and factions I can't remember anyone ever saying something negative about the proxy chat in MAG. Sure its not you? I just reckon I'd heard about it by now if there really was any issues with it.
|
Iceyburnz
316
|
Posted - 2012.08.06 12:45:00 -
[13] - Quote
DrunkMonk 1 wrote:Let us hear enemy players who are in our proximity every one loves to **** talk.
Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust.
There are other places to go for that kind of game.
Maybe in the lowest tier noob games? But soon as it because more serious, clan verse clan, empire verse empire, it should probably go off. Otherwise players will be force to use a third party voice comm on a third party system. That would exclude some players from the end game. Which is not good. |
Pombe Geek
Red Star.
44
|
Posted - 2012.08.06 15:52:00 -
[14] - Quote
Iceyburnz wrote:DrunkMonk 1 wrote:Let us hear enemy players who are in our proximity every one loves to **** talk. Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust. There are other places to go for that kind of game. Maybe in the lowest tier noob games? But soon as it because more serious, clan verse clan, empire verse empire, it should probably go off. Otherwise players will be force to use a third party voice comm on a third party system. That would exclude some players from the end game. Which is not good.
This.
I'm not a child and I don't need some whiny 12-year old pre-pubescent screaming profanities at me after getting a lucky shot. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.06 18:29:00 -
[15] - Quote
I remember one game I played where teammates came through mic, but proximity chat came through my television. I actually enjoyed that mechanic as it allowed me to differentiate. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 18:35:00 -
[16] - Quote
Iceyburnz wrote:Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust.
There are other places to go for that kind of game.
Maybe in the lowest tier noob games? But soon as it because more serious, clan verse clan, empire verse empire, it should probably go off. Otherwise players will be force to use a third party voice comm on a third party system. That would exclude some players from the end game. Which is not good.
There's much more to proximity chat than smack talk, see my other post in this thread.
Many (most?) clans will continue using their Mumble servers no matter what.
Dante Daedrik wrote:I remember one game I played where teammates came through mic, but proximity chat came through my television. I actually enjoyed that mechanic as it allowed me to differentiate.
That's how it works in MAG: I get environmental sounds, including gun shots and proximity chat via speakers, and teammate voice comms via your headset. With surround sound proximity chat adds a lot, since you can tell where someone is when they speak.
MAG also had extensive stealth mechanics (not cloaking, stealth), but that's another point. |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2012.08.06 19:43:00 -
[17] - Quote
Pombe Geek wrote:Iceyburnz wrote:DrunkMonk 1 wrote:Let us hear enemy players who are in our proximity every one loves to **** talk. Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust. There are other places to go for that kind of game. Maybe in the lowest tier noob games? But soon as it because more serious, clan verse clan, empire verse empire, it should probably go off. Otherwise players will be force to use a third party voice comm on a third party system. That would exclude some players from the end game. Which is not good. This. I'm not a child and I don't need some whiny 12-year old pre-pubescent screaming profanities at me after getting a lucky shot.
I have not been 12 for some time now but really enjoy smack talking friends and enemies a like. Sugar on top is a great way to describe proxy chat....just yummy. |
Logisticus Testing
Tronhadar Free Guard Minmatar Republic
17
|
Posted - 2012.08.06 20:30:00 -
[18] - Quote
maybe i'm just that odd gamer, maybe i'm old enough not to get it, but what's so great about smack talking a total stranger? really? is your ego that small or that fragile that you have to act like that? or are you just sadistic and get your jollies off pissing other people off for no other reason than to do it? i'm not referring to anyone in particular, this is directed at a generic "you", but if someone can elaborate, then i'd appreciate it. i can see the tactical use for proximity chat (besides the whole "hey, i'm about to shoot you in the face" factor), but i don't think most people play on a nice enough system where they could tell exactly which direction sound or gunfire is coming from. i know the best i have is stereo, and that's only moderately helpful.
btw, for whoever brought up the storm trooper reference, they had external speakers on their helmets, which is why you could hear them so well. turn them off, or go to strictly radio comms, and most likely they'd have to shout to be heard, like someone in a gas mask. if the suit animations are correct, these are completely enclosed suits, probably for survival in adverse conditions like space or planets with methane atmospheres or something. |
DrunkMonk 1
Walmart Brand Mercenaries
26
|
Posted - 2012.08.06 20:50:00 -
[19] - Quote
Well to the people who dont want proximity chat you dont have to talk **** if you dont want to. its also fun to hear what the enemy is saying or running into someone you know on the enemy team and talking with them |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2012.08.06 21:00:00 -
[20] - Quote
Logisticus Testing wrote:maybe i'm just that odd gamer, maybe i'm old enough not to get it, but what's so great about smack talking a total stranger? really? is your ego that small or that fragile that you have to act like that? or are you just sadistic and get your jollies off pissing other people off for no other reason than to do it? i'm not referring to anyone in particular, this is directed at a generic "you", but if someone can elaborate, then i'd appreciate it. i can see the tactical use for proximity chat (besides the whole "hey, i'm about to shoot you in the face" factor), but i don't think most people play on a nice enough system where they could tell exactly which direction sound or gunfire is coming from. i know the best i have is stereo, and that's only moderately helpful.
I'm 37 years old, and I get it. I play FPSs (and games) to have fun. Occasional smack talk is fun for me, and for many other people. Hardcore FPS players are generally extremely competitive, and they often let off steam, build camaraderie, and cultivate rivalries with smack talk.
It doesn't necessarily have anything to do with fragile agos or immaturity. I thought psychoanalysing people went out of fashion in the 90s.
Why is that so hard to understand?
As for the surround sound, you don't need a fancy stereo system for it. Although I haven't tried it, Dolby Stereo (Surround?) supposedly gives very good directional aural cues with decent headphones. |
|
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.06 21:15:00 -
[21] - Quote
KingBabar wrote:To spotty? Can you elaborate on this? After playing over 2K hours in many clans and factions I can't remember anyone ever saying something negative about the proxy chat in MAG. Sure its not you? I just reckon I'd heard about it by now if there really was any issues with it.
It would just cut in and out for me. If someone was talking and would walk out of range, the sound just stops, it doesn't get quieter as they walk away. Sometimes I would just be laying on the ground, waiting for someone to come kill the enemies in the room and revive me, and all of a sudden proximity would turn on in the middle of someone's sentence. It just sounded ugly. |
testguy242
44
|
Posted - 2012.08.07 08:53:00 -
[22] - Quote
Mavado V Noriega wrote:testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. lol i thought new eden was a "harsh" place? what ever happened to HTFU? if someone cannot handle simple internet trash talk that ppl throw at them they need to go play LittleBigPlanet and not a FPS tbqh
There are several text chat channels including "local" which is star system-wide. There is plenty of trash talking there. Voice comms are only for corps, fleets, etc.
Text trash-talking is fine. I don't want to hear 15-year old kids saying "yeah, *****" every time they kill me.
Teenagers yelling profanity is not "harsh", it's annoying.
Enemies on voice comms makes no sense no matter how close or far they are form you. This is a dumb idea. |
testguy242
44
|
Posted - 2012.08.07 08:54:00 -
[23] - Quote
DrunkMonk 1 wrote:testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. no you'd be close to a person and hear the sounds coming out of their mouths
Through a helmet that doesn't even have a faceplate? Really? How do you think that'd work? You can't even see their mouths much less hear them through all that armor. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.07 09:01:00 -
[24] - Quote
testguy242 wrote:DrunkMonk 1 wrote:testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. no you'd be close to a person and hear the sounds coming out of their mouths Through a helmet that doesn't even have a faceplate? Really? How do you think that'd work? You can't even see their mouths much less hear them through all that armor.
Esspecially as the whole stuffs seems to run over implants.
|
KingBabar
37
|
Posted - 2012.08.07 09:12:00 -
[25] - Quote
testguy242 wrote:Mavado V Noriega wrote:testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you. lol i thought new eden was a "harsh" place? what ever happened to HTFU? if someone cannot handle simple internet trash talk that ppl throw at them they need to go play LittleBigPlanet and not a FPS tbqh There are several text chat channels including "local" which is star system-wide. There is plenty of trash talking there. Voice comms are only for corps, fleets, etc. Text trash-talking is fine. I don't want to hear 15-year old kids saying "yeah, *****" every time they kill me. Teenagers yelling profanity is not "harsh", it's annoying. Enemies on voice comms makes no sense no matter how close or far they are form you. This is a dumb idea.
And I guess you've played for thousands of hours with proxy chat and experienced all the fun it brings and just decided this wasn't your cup of tea? |
Kincate
Algintal Core Gallente Federation
27
|
Posted - 2012.08.07 12:41:00 -
[26] - Quote
testguy242 wrote:No.
This makes no sense. You'd be communicating through radio or something similar built into your helmet. There is no reason the enemy should be able to hear you talk (unless there's some sort of device that lets you eavesdrop on enemy radio comms).
The last thing this game needs is trash-talking over voice every time someone kills you.
Signals can be intercepted. Besides maybe there could be a MCC module for secure communications. Might make things interesting. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 12:43:00 -
[27] - Quote
There could be a destroyable-communication objective that when controlled gives you snippets of enemy convo... Until, of course, it gets destroyed? |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.07 12:49:00 -
[28] - Quote
Iceyburnz wrote:DrunkMonk 1 wrote:Let us hear enemy players who are in our proximity every one loves to **** talk. Proxy chat works in halo because the matches are throw away, bubblegum fun. Dust is about teamwork and strategy. While mocking your enemies is always a good laugh, I personally don't think it really has a place in Dust. There are other places to go for that kind of game. Maybe in the lowest tier noob games? But soon as it because more serious, clan verse clan, empire verse empire, it should probably go off. Otherwise players will be force to use a third party voice comm on a third party system. That would exclude some players from the end game. Which is not good.
dust m r serious buisness now? i love how people in this thread are scared to hear someone smack talk them, it is a great way to motivate the enemy to try and kill you and it is just so fun to mess with people.by the way i dont care how "realistic" prxy chat in space is because giant explosions in space are not very realistic either but i dont whine about it,and furthermore the whole backstory of this game and the eve universe is not very realistic either.but you deal with it.it is called suspending reality for the sake of fun,wich is what dust is supposed to be but is not yet. |
Oswald Banecroft II
Zumari Force Projection Caldari State
10
|
Posted - 2012.08.07 12:57:00 -
[29] - Quote
EriktheHeartless wrote:
by the way i dont care how "realistic" prxy chat in space is because giant explosions in space are not very realistic either but i dont whine about it
Tell that to the sun in several billion years. |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.08.07 16:28:00 -
[30] - Quote
Oswald Banecroft II wrote:EriktheHeartless wrote:
by the way i dont care how "realistic" prxy chat in space is because giant explosions in space are not very realistic either but i dont whine about it
Tell that to the sun in several billion years.
i'll mark it down on my calender |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |