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21. Tac-Net Augmented Reality Themes. My proposal - Dubstep and Acid. - in Feedback/Requests [original thread]
Necrodermis wrote: well that would definitely make me quit playing. dubstep is awful. Then you don't understand what I am suggesting. I am not suggesting literal dubstep, just that grungy electronic bassy sound that has become popular with a...
- by Veigar Mordekaiser - at 2012.10.09 04:55:00
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22. Tac-Net Augmented Reality Themes. My proposal - Dubstep and Acid. - in Feedback/Requests [original thread]
Me too, I'm really sad this has gathered next to no attention.
- by Veigar Mordekaiser - at 2012.10.09 04:46:00
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23. SP cap needs to go back to the past (DAILY) - in Feedback/Requests [original thread]
Kevall Longstride wrote: I know that this cap was introduced to combat the SP farmers in the short term and that you've got other ways to urinate on their campfires up and coming for the long term, but it seems to be rather unfair to the vast m...
- by Veigar Mordekaiser - at 2012.10.07 11:45:00
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24. SP cap needs to go back to the past (DAILY) - in Feedback/Requests [original thread]
I quit reading after "so noobs don't cry" (first sentence by the way). The SP cap isn't for noobs, it's for EVE players. If you could earn millions of SP in a week playing Dust, all non-combat (possibly excluding resource gat...
- by Veigar Mordekaiser - at 2012.10.07 11:36:00
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25. Battle ideas SWBF2 - in Feedback/Requests [original thread]
Your last point, about economics and the value of ISK and what not - when the games are finally tied, and the market is working, and all things are able to be manufactured, the price will all depend on the materials used. Who knows, there may be s...
- by Veigar Mordekaiser - at 2012.10.07 11:29:00
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26. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Brunte wrote: Veigar Mordekaiser wrote: The game gets choppy? What type of KBM are you using, and any other accessories? A Microsoft Intellimouse Explorer 3.0 and a wireless Logitech keybpard. Nothing else. Hmm, strange. Not sure what ...
- by Veigar Mordekaiser - at 2012.10.07 10:34:00
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27. Old solution to the problem of complaints about slow SP gains. - in Feedback/Requests [original thread]
You guys need to realize that Dust and EVE both are MMORPG's, Dust just has an FPS on the end (MMORPGFPS). The OP is aware of that, however it seems that the two above me don't entirely get it. In EVE, you play the role of an immortal capsuleer, ...
- by Veigar Mordekaiser - at 2012.10.07 02:56:00
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28. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: agreed, mouse sensitivity seems a lot faster than in precursor but way less accurate. Unlike Y axis sensitivy that became slow as hell. Precursor build was perfect imo as you couldnt reach a fast enough speed to be OP v...
- by Veigar Mordekaiser - at 2012.10.07 02:40:00
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29. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Unit-775 wrote: Veigar Mordekaiser wrote: Ghost-33 wrote: Also I have noticed that with smoothing on and about 900dpi It is very smooth moving fast but small movements for precise aiming gets very jerky and inconsistent speeds its odd. ...
- by Veigar Mordekaiser - at 2012.10.06 14:33:00
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30. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Ghost-33 wrote: Also I have noticed that with smoothing on and about 900dpi It is very smooth moving fast but small movements for precise aiming gets very jerky and inconsistent speeds its odd. The sensitivity with mouse smoothing is very in...
- by Veigar Mordekaiser - at 2012.10.06 04:27:00
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31. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Maybe you guys sprint with a back brace on or something, but I know that when I run around a bend, I tilt and twist slightly. I'm not talking about sprinting sideways, just being able to run slightly diagonally. Edit: I also want to point out I'm...
- by Veigar Mordekaiser - at 2012.10.06 01:34:00
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32. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
Corban Lahnder wrote: Try zooming in with the tactical AR the up down becomes super slow. Almost to the point where I have to site the enemy normally and then zoom in and start firing, because once I zoom in up and down are shot to hell. Yea...
- by Veigar Mordekaiser - at 2012.10.06 01:22:00
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33. Pace of the game - in Feedback/Requests [original thread]
Tactic Angel wrote: The maps are unfortunately pretty empty currently. I imagine if they could increase the players from 16 v 16 to 32 v 32, that would go a long way towards rectifying some of that. I actually don't look forward to much more th...
- by Veigar Mordekaiser - at 2012.10.05 10:31:00
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34. Slight Diagonal Forward Movement While Sprinting (Edited title for the kittens...) - in Feedback/Requests [original thread]
Can't even think of a game that doesn't have it, so I'm bringing it up again. Movement feels stiff and awkward without it, and it would improve the gameplay by a large portion. I really don't know why you folks at CCP are neglectin...
- by Veigar Mordekaiser - at 2012.10.05 10:26:00
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35. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
The mouse is far more responsive and the turn speed is much better, thats for certain. However, for some reason the Y axis sensitivity is awkwardly low, and there is no way to adjust it. In fact, some games it's higher/lower than other games, so i...
- by Veigar Mordekaiser - at 2012.10.05 10:16:00
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36. KBM sensitivity is... awkward. Edit: Y-axis rough fix - in Feedback/Requests [original thread]
I've seen a few threads about the sensitivity being far to high, twitchy, jumpy, yada yada. Now, I have not seen a thread commenting on the immensely slow Y axis on KBM. If I set the sensitivity all the way up, mouse smoothing off, and max the...
- by Veigar Mordekaiser - at 2012.10.05 03:53:00
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37. why the h3ll do people act like this is okay? - in Feedback/Requests [original thread]
Lixet wrote: Driving mechanics the same as freaken Halo, just get use to it Actually, no they're not. In halo, acceleration was L-stick and steering was R-stick. Somebody needs to play more video games before pretending to be a Nerd. Lo...
- by Veigar Mordekaiser - at 2012.10.02 03:44:00
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38. Activated Abilities Missing - in Feedback/Requests [original thread]
Conraire wrote: don't get disappointed yet. EVE has drugs called boosters, which are activated and give short term bonus's to different things. They should end up here too. Can't speculate on likely effects though. I hope we get meth in this ...
- by Veigar Mordekaiser - at 2012.09.26 19:59:00
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39. Activated Abilities Missing - in Feedback/Requests [original thread]
Could be interesting, though these abilities would have to consume a fitting slot, most likely the equipment slot as they wouldn't be supernatural, they'd be hardware. As for your "blink" suggestion, that could be something like a drop uplink, tos...
- by Veigar Mordekaiser - at 2012.09.26 10:21:00
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40. Invalid Fit Bug - Gone??? - in Feedback/Requests [original thread]
The bug is just random. I've only encountered it twice this build, while some seem to have problems with it daily.
- by Veigar Mordekaiser - at 2012.09.25 07:59:00
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