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101. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Whispercrow wrote: This game is crazy. It's the only one where I have to use a mouse, keyboard, and gamepad. Not that I'm complaining, flying things SUCKS in a KBM setup. However... I don't know how people can complain about the sensitivity. M...
- by Veigar Mordekaiser - at 2012.08.20 22:31:00
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102. Skill book prices. - in Feedback/Requests [original thread]
Skill books are extremely expensive in EVE (for a newbie), makes sense the same would be true in Dust. You're paying for a skill that contains 5 levels, and passive buff increases at each level. On top of that you now have access to new weapons/su...
- by Veigar Mordekaiser - at 2012.08.20 08:21:00
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103. Turn Speed - in Feedback/Requests [original thread]
Garrett Blacknova wrote: I'm sorry... I was just waking up when I posted that, and not taking myself too seriously. Good answer though. I wanted turn speed increased slightly in the last build - not too much, but a little. I still want that. ...
- by Veigar Mordekaiser - at 2012.08.20 05:46:00
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104. Turn Speed - in Feedback/Requests [original thread]
DRT33th wrote: Veigar Mordekaiser wrote: Edit: I bet if you asked anyone in the military if the turn speed in Dust seemed realistic, they would probably tell you no. Not even close. Fear, adrenaline and training do wonders I guess. N...
- by Veigar Mordekaiser - at 2012.08.20 05:46:00
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105. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: The whole point is to balance the control methods in stages. Keep giving feedback, because they need it, but this game should -NEVER- group people based on control methods. That is completely counter to the goal of this gam...
- by Veigar Mordekaiser - at 2012.08.20 05:33:00
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106. Turn Speed - in Feedback/Requests [original thread]
Raynor Ragna wrote: Report you thoughts on what you experience. CCP will read it, take it into consideration, and try to improve it. KBM on console is pretty well untouched so they have lots of tinkering to do. Didn't seem to make a noticeabl...
- by Veigar Mordekaiser - at 2012.08.19 11:31:00
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107. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Asno Masamang wrote: I have no doubt that CCP will eventually put in contract support between EVE and Dust, but I can't honestly see it going in within the first year. And without contract support any kind of taxi service is far too ripe for ab...
- by Veigar Mordekaiser - at 2012.08.19 08:24:00
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108. Turn Speed - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Something I've found interesting with the sixaxis controller. The deadzone is altered by the deadzone settings on the Move screen. Similarly, Mouse inversion is affected by the inverted settings on the Sixaxis control...
- by Veigar Mordekaiser - at 2012.08.19 08:20:00
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109. Turn Speed - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Veigar Mordekaiser wrote: For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees. Now tie them to your...
- by Veigar Mordekaiser - at 2012.08.19 08:13:00
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110. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Grille Tuna wrote: boohoo on the poor KBM turn try dealing with a DS3 vs a KBM in sniping circumstances. pretty sure the advantages you currently have outweigh the disadvantages if you don't think so go back to your PC and buy a new video card ...
- by Veigar Mordekaiser - at 2012.08.19 08:08:00
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111. Turn Speed - in Feedback/Requests [original thread]
For anyone that feels the turn speed is "realistic" I have an experiment for you. Get a 40lb bag of salt or two, and see if it takes you 5 seconds to turn 180 degrees.
- by Veigar Mordekaiser - at 2012.08.19 02:42:00
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112. Turn Speed - in Feedback/Requests [original thread]
Icy Tiger wrote: Turn the x and y axis to 50. Should help. Are you kidding? I have them set to 100. Ignatius, they should not abandon KBM, as they promised us that it would control just as well as any other PC shooter - (paraphrased) David R...
- by Veigar Mordekaiser - at 2012.08.19 00:19:00
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113. Not enjoying Precursor. - in Feedback/Requests [original thread]
Turn speed feels like it got slower, dead-zones are worse, gameplay feels slow, good fights are few and far between - mostly just "oh theirs somebody behind me? Guess I'll spend the next 5 minutes turning around." KBM is god awful. Don't know if c...
- by Veigar Mordekaiser - at 2012.08.18 11:48:00
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114. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Because your post seems relevant, and every time I hear arguments like that they tend to be against me.
- by Veigar Mordekaiser - at 2012.08.18 11:35:00
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115. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
90% of the player base will not disappear, as more than 50% of players will probably just be looking for arcade style gameplay, with a more interesting skill system. So now you've got a minority of players, looking to be very hardcore about the ga...
- by Veigar Mordekaiser - at 2012.08.18 11:34:00
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116. Turn Speed - in Feedback/Requests [original thread]
I thought turn speed was just bad on KBM, but holy ****! Did they turn it down like 50% in Precursor? Let me just take 5 seconds to turn around when you shoot me from behind - hope I'm still alive by the time you're even on my screen. The dead zon...
- by Veigar Mordekaiser - at 2012.08.18 07:30:00
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117. Awesome theme song for dust 514 - in Feedback/Requests [original thread]
Cmdr Firezone38 wrote: Dear CCP, Would you please make a really awesome theme song as red alert did. Fixed the link for you - Viegar That is all.
- by Veigar Mordekaiser - at 2012.08.18 07:13:00
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118. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Cherry Mercenary wrote: People exaggerating the advantages of kb+m and underestimating analog stick users. What else is new? How about you read the things I say, before you comment on them. Veigar Mordekaiser wrote: Edit 2: I am not sayin...
- by Veigar Mordekaiser - at 2012.08.18 07:10:00
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119. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Smots Ju-Kyu wrote: If it was available to all players it would have come in the box when you bought your PS3 like the dualshock, not something you would have to spend extra money on and buy separately. Even though some mouse and keyboards are ...
- by Veigar Mordekaiser - at 2012.08.18 06:07:00
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120. KBM vs DS3 - Balance - in Feedback/Requests [original thread]
Baron Rittmeister wrote: The kb/m players got what they should have never received, but it'll never be enough until they can control it like any other pc game and that's when it will kill the experience for the real ps3 players. The reason that...
- by Veigar Mordekaiser - at 2012.08.17 19:21:00
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