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81. Prices rises - in Feedback/Requests [original thread]
Seran Jinkar wrote: Veigar Mordekaiser wrote: #3 Very few people are a LogiBro, and I have only ever been revived once, in the nearly two months I've been in beta. I often sit on my mic, yelling at the two logistics guys standing next to me...
- by Veigar Mordekaiser - at 2012.08.23 19:21:00
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82. [Request] Burst AR & Tactical AR - in Feedback/Requests [original thread]
Not fond of the five round burst, other than that they are very effective (if they haven't changed much since E3 that is). My personal favorite would be the tactical (again if it hasn't changed since E3) however the income received from a match is...
- by Veigar Mordekaiser - at 2012.08.23 15:26:00
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83. Prices rises - in Feedback/Requests [original thread]
dust badger wrote: #1 another thing is that the reward matches what gear people are using in game, so if you slay a full team of proto suits then you will get a lot more isk than killing a team in militia gear, so as people upgrade their stuff ...
- by Veigar Mordekaiser - at 2012.08.23 15:21:00
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84. Prices rises - in Feedback/Requests [original thread]
Prices were supposed to rise due to the ISK value in Dust being far higher than it is in EVE, but match rewards were supposed to be increased to compensate. All I've noticed, is prices are up, and payouts are WAY down.
- by Veigar Mordekaiser - at 2012.08.23 09:12:00
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85. DUST is a joke - in Feedback/Requests [original thread]
I was going to read this, then I realized it's a ******* -FOUR POST WALL OF TEXT- . If you're so "qualified" to give feedback on a game, why don't you even know the proper format with which to do so? Surely someone like ...
- by Veigar Mordekaiser - at 2012.08.23 09:05:00
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86. Prices rises - in Feedback/Requests [original thread]
dust badger wrote: i dont know i have been using mainly militia stuff and have been upgrading my skills and saving my iskl until i can use advanced suits and then i will waste all 4 mil isk on shiny fits for important corp games, And I would ...
- by Veigar Mordekaiser - at 2012.08.23 09:01:00
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87. Prices rises - in Feedback/Requests [original thread]
I agree that advanced and prototype suits should be situational, and should be a large investment, but I'm saying I cant even afford to use half standard half militia dropsuits in a game with a nearly 2/1 KDR.
- by Veigar Mordekaiser - at 2012.08.23 07:54:00
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88. Mouse and analog stick sensitivity - in Feedback/Requests [original thread]
I've actually noticed that if you are careful with your movements, and slide the mouse rather slow, you can get yourself to turn around faster than if you try and zip your mouse across the desk.
- by Veigar Mordekaiser - at 2012.08.23 07:22:00
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89. Prices rises - in Feedback/Requests [original thread]
As much as I am all in favor of the higher prices, the rewards are just slightly to low. I built a fit on the standard Scout type 1 dropsuit, that has a militia shield extender, standard assault rifle, standard scrambler pistol, standard AV grenad...
- by Veigar Mordekaiser - at 2012.08.23 07:16:00
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90. Just not good - in Feedback/Requests [original thread]
This game is no fun since precursor. All I have is complaints with the new build, aside from higher prices and new maps.
- by Veigar Mordekaiser - at 2012.08.23 04:23:00
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91. Severe input lag. - in Feedback/Requests [original thread]
bump. still want a dev.
- by Veigar Mordekaiser - at 2012.08.23 00:18:00
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92. Severe input lag. - in Feedback/Requests [original thread]
US with a ping around 40, it's not my connection. Regardless, it's a client side issue, so that isn't even a plausible cause. What it could be, is my PS3. Perhaps my HDD, processor, motherboard - could be any number of things. The only issue is, I...
- by Veigar Mordekaiser - at 2012.08.22 09:48:00
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93. Severe input lag. - in Feedback/Requests [original thread]
Bump. I want a dev.
- by Veigar Mordekaiser - at 2012.08.22 07:36:00
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94. Severe input lag. - in Feedback/Requests [original thread]
Try slamming your right stick to the side, and see if it takes a moment for your gun to start moving. If you aren't sure, put in CoD Black Ops (don't know about other CoD games, don't own them) and do the same thing. I know CoD responds instantly....
- by Veigar Mordekaiser - at 2012.08.22 01:12:00
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95. Severe input lag. - in Feedback/Requests [original thread]
Never played KZ2 before, so I can't say anything there. I didn't notice it much the day phase 1 of Precursor launched, though aiming felt a little funny and very slow. Now that it is finished, I'm noticing it being quite severe.
- by Veigar Mordekaiser - at 2012.08.21 23:39:00
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96. Severe input lag. - in Feedback/Requests [original thread]
bump
- by Veigar Mordekaiser - at 2012.08.21 13:04:00
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97. Turn Speed - in Feedback/Requests [original thread]
Just played the default scout fit with an AR instead of a sniper, felt like playing a heavy with a forge - aka no difference.
- by Veigar Mordekaiser - at 2012.08.21 04:12:00
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98. Severe input lag. - in Feedback/Requests [original thread]
Among my complaints about KBM, DS3 dead zones, and model turn speed, I missed one severe issue - input lag. I had no input lag what so ever last build, however this build it takes a noticeable amount of time to receive a response from the right an...
- by Veigar Mordekaiser - at 2012.08.21 04:06:00
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99. Turn Speed - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Indy Strizer wrote: The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this... Also- I personally don't have an issue with the turn speeds, I...
- by Veigar Mordekaiser - at 2012.08.20 23:52:00
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100. Turn Speed - in Feedback/Requests [original thread]
Indy Strizer wrote: The deadzones/acceleration are terrible, I agree... Makes aiming down sight feel terrible... I'd really love it if CCP fixed this... Also- I personally don't have an issue with the turn speeds, I actually like the idea for ...
- by Veigar Mordekaiser - at 2012.08.20 22:35:00
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