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1261. EWAR on medium frames??? - in General Discussions [original thread]
Bright Steel wrote: My thought: if we made scanning between mediums more prevalent then maybe you would. Not that I think we should scan scouts but I think EWAR between scouts is in a good place and was visioning that within the medium frames...
- by Varoth Drac - at 2014.10.23 16:40:00
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1262. EWAR on medium frames??? - in General Discussions [original thread]
Bright Steel wrote: What would make you willing to run any EWAR module on a medium frame? Scan rang is the largest reason why I don't. I could see other mediums or larger but what's the point at 10-15 meters? If my logi or assault had 20m then ...
- by Varoth Drac - at 2014.10.23 16:18:00
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1263. Whatcha think? - in General Discussions [original thread]
Juno Tristan wrote: I don't get the whole "Scouts have more EHP", assaults have a higher base and the same number of slots, how are they bricking more than assaults? Scouts have less module slots than assaults other than standard. Scout: 4,5,...
- by Varoth Drac - at 2014.10.23 15:33:00
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1264. I was told the min assault was awesome - in General Discussions [original thread]
Vesta Opalus wrote: Thor Odinson42 wrote: Fox Gaden wrote: An experienced Scout will know how to get the most out of the Minmatar Assault suit. As long as you have a scout providing passive scans then yes, if not it's tough if the opp...
- by Varoth Drac - at 2014.10.23 13:05:00
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1265. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
I agree with scout penalties for stacking hp as the best way to nerf scouts, if CCP decides they are overpowered. I don't like the idea of restricting them to 1 weapon. Too much of a fitting and gameplay restriction and I don't really see a need ...
- by Varoth Drac - at 2014.10.23 07:32:00
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1266. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
I agree with scout penalties for stacking hp as the best way to nerf scouts, if CCP decides they are overpowered. I don't like the idea of restricting them to 1 weapon. Too much of a fitting and gameplay restriction and I don't really see a need ...
- by Varoth Drac - at 2014.10.23 07:30:00
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1267. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
FIRSTNAME- lastname wrote: Varoth Drac wrote: Profile and precision are rounded to the nearest whole number, ties go to the scanner. So your example scouts would both be scanned and would need to activate a cloak (adv or pro) to avoid scans....
- by Varoth Drac - at 2014.10.23 07:20:00
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1268. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Profile and precision are rounded to the nearest whole number, ties go to the scanner. So your example scouts would both be scanned and would need to activate a cloak (adv or pro) to avoid scans. Cal scouts only have 2 low slots, both used. Minma...
- by Varoth Drac - at 2014.10.22 08:41:00
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1269. Scouts - lets be honest about them. - in General Discussions [original thread]
Couple of corrections first. A sentinel with 4 dampeners will avoid the scans of pretty much all "assault fit scouts". Secondly, in 1.7 scout base scan range was 16m and Galente scouts had a +50% bonus. I don't think shared passive scans should...
- by Varoth Drac - at 2014.10.22 08:08:00
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1270. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Two problems with your suggestion. Firstly scouts wouldn't be able to hide from everything as currently my max skill proto scout needs to fill all low slots with dampeners and activate a proto cloak to avoid all scans. Personally I wouldn't have ...
- by Varoth Drac - at 2014.10.22 07:29:00
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1271. Something to freshen up what is a boring game when you have 30+ mil ... - in Feedback/Requests [original thread]
Won't take long to get Cal assault. Maybe buy a booster or 2?
- by Varoth Drac - at 2014.10.21 19:30:00
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1272. Scanning and dampening - in General Discussions [original thread]
In fact, it's written on the top of the page of the EWAR spreadsheet on page 1 of the Barbershop.
- by Varoth Drac - at 2014.10.20 18:36:00
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1273. Scanning and dampening - in General Discussions [original thread]
Denizens of the Barbershop tested it and concluded that ties go to the scanner, as far as I know.
- by Varoth Drac - at 2014.10.20 18:30:00
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1274. Scanning and dampening - in General Discussions [original thread]
They are rounded to the nearest whole number. If it's a tie the scanner wins.
- by Varoth Drac - at 2014.10.20 17:08:00
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1275. How to make scouts be scouts - in Feedback/Requests [original thread]
Raptor Princess wrote: Jebus McKing wrote: killertojo42 wrote: Make it so shield extenders and armor plates increase profile so assault scouts can't hide from scans and all other classes won't be really effected by this but it makes it so...
- by Varoth Drac - at 2014.10.18 14:09:00
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1276. How to make scouts be scouts - in Feedback/Requests [original thread]
I was actually thinking about this recently. If scouts need nerfing, beyond the proposed cloak nerfs, it would be best to nerf their ability to tank. You could add profile in the following way: Shields and armour, Basic +0% profile, Advanced +5%...
- by Varoth Drac - at 2014.10.18 14:03:00
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1277. Scout Registry / Killboard - in General Discussions [original thread]
TerranKnight87 wrote: What do you guys/gals/mutants think of the new delay and how that will affect pro Knifers?. Not a pro-knifer, but my thoughts are: It's a nerf but probably not a drastic one. It's not like shotgunning where I would dec...
- by Varoth Drac - at 2014.10.16 15:59:00
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1278. [Video] - New player describes Dust - in General Discussions [original thread]
Seems clear from this video there are 3 important things that need to be done to improve NPE. 1) clearly indicate weapon ranges. Also other important stats that are either hidden or unclear. But range is most important as it is a staple of gamepl...
- by Varoth Drac - at 2014.10.15 07:41:00
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1279. Scout Registry / Killboard - in General Discussions [original thread]
It's a nice idea with clever implementation. I'm just not sure about nerfing cloaks. They aren't really all that amazing and they do encourage more interesting "scouty" fits. Feels a bit like this would encourage more of a "slayer-logi" style scou...
- by Varoth Drac - at 2014.10.13 21:36:00
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1280. Breach Shotgun - in Feedback/Requests [original thread]
Reload speed needs massively buffing, up to the same speed per round as the regular shotgun. I would also advocate a damage and range buff.
- by Varoth Drac - at 2014.10.13 21:12:00
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