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561. BUFF UP GALLENTE - in General Discussions [original thread]
To the OP. Sounds like your attitude your biggest barrier to success. Think what you can do to increase your success. Incase you were wondering, respeccing probably won't help you.
- by Varoth Drac - at 2015.08.16 22:34:00
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562. Scrambler - in General Discussions [original thread]
Union118 wrote: It too powerful against armor. It supposed to be a shield melter. It melts armor even faster. I watched it melt a heavy in what seemed like a 3 seconds. The heavy should have won hand down considering how close they were yet the...
- by Varoth Drac - at 2015.08.16 10:44:00
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563. how did it turn upside its head? - in General Discussions [original thread]
General Mosquito wrote: That was before the scrambler rifle. In closed beta it was shields all the way. Nope, shields were OP at the same time the scrambler rifle was around. I can't remember if the heat reduction skill existed or not thou...
- by Varoth Drac - at 2015.08.14 21:51:00
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564. how did it turn upside its head? - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: You're talking way back when in Beta. That's probably why the Rat is so scared to buff Shields IMO. You don't have to go as far as beta. When the game was released shields were far superior. Armour got buffed, sh...
- by Varoth Drac - at 2015.08.14 21:48:00
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565. Kincats discussion (red gatorade) - in General Discussions [original thread]
ROMULUS H3X wrote: I can usually fit as many kincats as I want.. PG is fine when you max out all Dropsuit upgrades and Optimizations on all fitted weapons... on top of fitting reductions of certain weapons on a suit by suit basis, A basic...
- by Varoth Drac - at 2015.08.14 21:33:00
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566. Kincats discussion (red gatorade) - in General Discussions [original thread]
The lower tiers need a buff, and they could all do with PG reduction, particularly lower tiers.
- by Varoth Drac - at 2015.08.14 15:47:00
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567. can anyone help witbh amarr &min scout setupss - in General Discussions [original thread]
Genral69 death wrote: Varoth Drac wrote: If you haven't skilled into kincats, I heartily recommend it. Is the myo useful? I would have thought a precision mod or shield extender would be better. I am skilled into kinkats I just don't use t...
- by Varoth Drac - at 2015.08.14 15:43:00
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568. can anyone help witbh amarr &min scout setupss - in General Discussions [original thread]
If you haven't skilled into kincats, I heartily recommend it. Is the myo useful? I would have thought a precision mod or shield extender would be better.
- by Varoth Drac - at 2015.08.14 14:31:00
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569. Our game types are redundant. - in General Discussions [original thread]
To be honest, on another platform, we should have free roaming MCCs over large maps. If you want to attack something, you should fly your MCC there to attack it. Give the MCC ground firing weapons instead of a redline. The MCC can't approach wi...
- by Varoth Drac - at 2015.08.14 12:34:00
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570. Scout Registry / Killboard - in General Discussions [original thread]
IAmDuncanIdaho II wrote: Varoth Drac wrote: Otrera Goddess wrote: I skilled the whole bolt pistol tree to level 5 and now I feel dirty It's a good weapon. At the end of the day, it's got the lowest dps of any sidearm by quite some ma...
- by Varoth Drac - at 2015.08.14 11:45:00
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571. Scout Registry / Killboard - in General Discussions [original thread]
Otrera Goddess wrote: I skilled the whole bolt pistol tree to level 5 and now I feel dirty It's a good weapon. At the end of the day, it's got the lowest dps of any sidearm by quite some margin. Good range, accuracy and alpha, but I don't ...
- by Varoth Drac - at 2015.08.14 11:38:00
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572. Ok CCP here's my 2 Cents. Warning: Long - in Feedback/Requests [original thread]
Larger battles would be great. I disagree with all of your other suggestions however, bar one. Jumping is a little over the top. Three things I would do to sort it out: 1) Implement proper stacking penalties. As per stacking on all other modules...
- by Varoth Drac - at 2015.08.14 11:26:00
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573. Ca commando and min commando - in General Discussions [original thread]
In my opinion we should have all damage type swarm launcher variants, so all commandos would have a swarm damage bonus as part of their damage type bonus. So, for example, we should have emp swarm launchers which do laser type damage, which Amarr...
- by Varoth Drac - at 2015.08.13 18:08:00
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574. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
DRT 99 wrote: i do agree that the 2 shot clip has to go, it is one of the major reasons the weapon is so hard to use EDIT: Updated OP, added some sidearms Doubling the range would make it much easier. Who said the weapon should be easy? It's...
- by Varoth Drac - at 2015.08.11 17:40:00
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575. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduc...
- by Varoth Drac - at 2015.08.11 16:46:00
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576. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduc...
- by Varoth Drac - at 2015.08.11 16:44:00
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577. Scout Registry / Killboard - in General Discussions [original thread]
I agree with Ghost on Min scout fitting doctrine. Two complex damps not only puts you under 21 db Gal logi scans, but also under 20db inner scan rings (the most common precision, if I'm not mistaken). Now, on my advanced fit I run an enhanced + ...
- by Varoth Drac - at 2015.08.11 14:04:00
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578. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
Adipem Nothi wrote: Breach Shotgun * Clipsize: 2 ---> 4 * Optimal Range: 5M ---> 7M * Reload Speed: 1.3s ---> 1.0s * Rate of Fire: 60 RPM ---> 72 RPM MagSec SMG * 25-50% recoil reduction while aiming-down-sights How about bre...
- by Varoth Drac - at 2015.08.11 13:43:00
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579. Can we get shield regulators to affect the shield inhibition value? - in Feedback/Requests [original thread]
In my opinion, the whole inhibition thing is stupid. It's just an added complication to the game that makes little difference to gameplay. Buffing it is also potentially problematic. There are plenty of ways to improve shield tanking without invo...
- by Varoth Drac - at 2015.08.11 13:34:00
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580. [Suggestion] Influencing Player Behavior w/ ISK - in Feedback/Requests [original thread]
How about this: 1.6 mil isk split between your team, shared out according to the proportion of total team warpoints earned. This rewards trying, regardless of how much better the enemy team is. You also get rewarded more for trying when your team...
- by Varoth Drac - at 2015.08.10 20:29:00
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