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321. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Any good reason why not to increase movement speed while crouched? Always aimed with two sticks when sniping in every other shooter I've played. Why not (1) reduce sniper rifle sway while crouched and (2) increase movement ...
- by Varoth Drac - at 2015.10.02 16:32:00
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322. Scouting and You!!!!! Topic of the Day:What Race do you go for? - in General Discussions [original thread]
I think people are exaggerating the differences between the scouts a bit here. Essentially I agree the Gal scout is the best overall. Cal scout is still pretty good. Min scout's hacking ability can be useful, and knives are a lot of fun, it's no...
- by Varoth Drac - at 2015.10.02 16:04:00
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323. To CCP/CPM: Will there ever be a sniper rifle hotfix? - in General Discussions [original thread]
Personally I think a body shot from a sniper rifle should leave most medium suits on low armour. Headshots should OHK. Currently they don't do enough damage. Most assault suits have between 500 and 900 hp. Even a triple damage modded, proto snipe...
- by Varoth Drac - at 2015.10.02 13:09:00
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324. Err, what? - in General Discussions [original thread]
It depends how long you took to apply all that damage, as the tank will have been constantly repairing it's armour.
- by Varoth Drac - at 2015.10.02 10:33:00
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325. I've had "35 Vehicle Kill Assists" on 6 chars for the ... - in General Discussions [original thread]
It's clearly a mistake. You get a "vehicle kill assist" if you are in a vehicle and someone else in your vehicle gets a kill. But these assists don't count towards the mission. In my opinion this is clearly what the mission was designed for, to e...
- by Varoth Drac - at 2015.10.02 10:25:00
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326. CPM Show 'n Tell - in The Council's Chamber [original thread]
Breakin Stuff wrote: Also an option, but we'll see what comes of it. Believe it or not the frame bonus proposal has a lot to do with the inability to really differentiate fitting meta and doctrine. Gallente can't rep significantly more than ...
- by Varoth Drac - at 2015.10.02 09:37:00
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327. Upcoming ScR Nerf Discussion. - in General Discussions [original thread]
DDx77 wrote: The only thing that concerns me is the kick increase It might be hilariously bad like when they nerfed the RR into the ground and you were firing into the sky after 5 shots bad Rattati did say the kick increase doesn't do ...
- by Varoth Drac - at 2015.10.01 08:57:00
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328. on the topic of gal logi scans - in General Discussions [original thread]
Leovarian L Lavitz wrote: Change the gallente decibel bonus to only the core focused active scanner. This would give people a chance to damp under Flux active Scanners Or change the precision bonus to something else (like cooldown) and just...
- by Varoth Drac - at 2015.09.30 11:03:00
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329. I just realized the ACTUAL problem with the Scrambler w Basic number... - in General Discussions [original thread]
Thaddeus Reynolds wrote: Varoth Drac wrote: Thaddeus Reynolds wrote: Varoth Drac wrote: Also, doesn't the charge shot do x3.5 damage, not x4? Data So 3.8x damage then? I see the logic here too. It's just not the surprising resul...
- by Varoth Drac - at 2015.09.30 10:16:00
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330. [CPM Feedback] Equipment Pricing - in General Discussions [original thread]
Aeon Amadi wrote: See updated spreadsheet... sheets. I don't really agree that deployable weapons should be cheaper. The fact that they can run out is balanced by the fact they don't actively need to be used. Also, with the amounts carried...
- by Varoth Drac - at 2015.09.30 10:10:00
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331. [CPM Feedback] Equipment Pricing - in General Discussions [original thread]
How about simplifying things and making all equipment cost the same a injectors or uplinks at the same level skill point requirement? So a price for level 1, 2, 3, 4 and 5? Basic, advanced and proto, plus the variants. There's no need to have com...
- by Varoth Drac - at 2015.09.30 09:49:00
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332. on the topic of gal logi scans - in General Discussions [original thread]
Victor Moody Stahl wrote: Varoth Drac wrote: WPs should reflect your contribution to your team. Scans clearly provide more benefit than the paltry wp rewards suggest. So yes I agree. To be honest I think you could simply get wps for all tea...
- by Varoth Drac - at 2015.09.30 09:17:00
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333. I just realized the ACTUAL problem with the Scrambler w Basic number... - in General Discussions [original thread]
Thaddeus Reynolds wrote: Varoth Drac wrote: Also, doesn't the charge shot do x3.5 damage, not x4? Data *So 3.8x damage then?* edit <- oops got this wrong. Should be 4x. I see the logic here too. It's just not the surprising result.
- by Varoth Drac - at 2015.09.30 09:16:00
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334. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Breakin Stuff wrote: Varoth Drac wrote: Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is r...
- by Varoth Drac - at 2015.09.30 08:50:00
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335. @Rattati: Hotfix Feedback - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: *Depending on the map mood, lighting, area, and positioning of myself and a cloaked scout, I can in fact see the shimmer. It's quite entertaining when a cloaked scout is running straight at me, while under cloak, and ...
- by Varoth Drac - at 2015.09.30 08:32:00
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336. I just realized the ACTUAL problem with the Scrambler w Basic number... - in General Discussions [original thread]
Also, doesn't the charge shot do x3.5 damage, not x4?
- by Varoth Drac - at 2015.09.30 07:03:00
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337. CPM Show 'n Tell - in The Council's Chamber [original thread]
@Aeon - yep, I can see it working. You just let need higher fitting costs on the new modules. And maybe an extra reinforced drawback.
- by Varoth Drac - at 2015.09.30 06:47:00
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338. I just realized the ACTUAL problem with the Scrambler w Basic number... - in General Discussions [original thread]
I'm sorry to burst your bubble, but no. The damage mod still does +7% damage, it just does +7% to the higher damaged charge shot. This is not some kind of revelation, it's just that the charge shot does a lot of damage.
- by Varoth Drac - at 2015.09.29 22:11:00
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339. CPM Show 'n Tell - in The Council's Chamber [original thread]
Breakin Stuff wrote: The caldari sentinel's 4/1 delay (which doesn't change in the hotfix) may be tiny on the depleted side by that doesn't change the fact that a large number of calsent players fell that the shield regulator is the best use o...
- by Varoth Drac - at 2015.09.29 19:22:00
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340. CPM Show 'n Tell - in The Council's Chamber [original thread]
Breakin Stuff wrote: Varoth Drac wrote: Breakin Stuff wrote: actually if you look the reinforced use the current extender costs, and we reduced the regular extenders. Actually current extenders cost 11 pg rather than 8. By my calculatio...
- by Varoth Drac - at 2015.09.29 19:08:00
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