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281. Scout Registry / Killboard - in General Discussions [original thread]
The cloak already affects profile. It used to affect profile a lot more.
- by Varoth Drac - at 2015.10.13 18:40:00
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282. Scout Registry / Killboard - in General Discussions [original thread]
So this PC data got me thinking about scouts in PC. I reevaluated my PC Min and Gal fits, focussing on the fact that killing enemies is best done with an assault (not that I was trying to use it as a slayer before). I'm pleased that I did come up...
- by Varoth Drac - at 2015.10.13 15:07:00
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283. I Just Finished a 6 hour Experiment. [FEEDBACK AND SUGGESTION] - in Feedback/Requests [original thread]
Or CCP could introduce meta locking, but increase the meta level of suits with less slots, so that the total meta level of a similar tier fitted suits is the same across classes.
- by Varoth Drac - at 2015.10.13 08:23:00
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284. Scout Registry / Killboard - in General Discussions [original thread]
Breakin Stuff wrote: Varoth Drac wrote: I wouldn't suggest improving the cloak if CCP's data suggests cloaks are doing well. Or improving scouts if the data suggests they are doing well. Actually my desire for the cloak is to make it le...
- by Varoth Drac - at 2015.10.12 01:52:00
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285. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: Not necessarily. The inevitable problem that has always plagued EWAR is that it's binary. You're either scanned or you're not and there is no way to impact that once you're on the field - you have to change suits. Dynamic Pro...
- by Varoth Drac - at 2015.10.12 01:44:00
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286. Scout Registry / Killboard - in General Discussions [original thread]
Breakin Stuff wrote: My problem with reducing cloak visibility is it is insanely difficult to spot even a running cloaky outside 20m unless your weapon reticle flashes red. Huh. I wonder if the red reticle not working on active cloaks would do...
- by Varoth Drac - at 2015.10.11 21:38:00
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287. Scout Registry / Killboard - in General Discussions [original thread]
Breakin Stuff wrote: What breaks if we retool the scout cloak bonus to a flat 75% fitting reduction rather than this step tier that allows you to fit a std cloak at scout leve 2 if you forgo modules? Do you mean, instead of a 15% reduction pe...
- by Varoth Drac - at 2015.10.11 19:42:00
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288. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: I can see that being helpful with undampened Scouts, but sufficiently dampened Scouts would (in the vast majority of cases) dodge the scans in the first place, right? If Scouts are going to get a quick fix, I'd personally ...
- by Varoth Drac - at 2015.10.11 19:37:00
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289. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Varoth Drac wrote: Chevron removal when cloaked: I possibly underestimated how useful this would be in a group situation. I don't think it would be amazing, but may be useful in some situations. How so? It was sugg...
- by Varoth Drac - at 2015.10.11 19:13:00
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290. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: Chevron removal while cloaked and cloak inversion would probably go hand in hand. If the HP tanking becomes the go-to then other measures would come about as necessary. Impractical to start balancing for something that has not...
- by Varoth Drac - at 2015.10.11 19:10:00
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291. Scout Registry / Killboard - in General Discussions [original thread]
Chatting about this in game. Chevron removal when cloaked: I possibly underestimated how useful this would be in a group situation. I don't think it would be amazing, but may be useful in some situations. Variable profiles with moving: Nice idea...
- by Varoth Drac - at 2015.10.11 18:59:00
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292. Scout Registry / Killboard - in General Discussions [original thread]
Llast 326 wrote: I agree with making the cloak less visible while moving. We've had this discussion awhile ago. I think it will do a lot to make the cloak more viable as a tool, not an attack weapon. Right now it does not really perform a soli...
- by Varoth Drac - at 2015.10.11 17:32:00
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293. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: No discussions atm for cloak swap changes. Probably won't be unless there's a really good argument as to why it needs to be changed, with current design intentions considered. That being that the cloak is a navigational tool a...
- by Varoth Drac - at 2015.10.11 17:01:00
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294. Scout Registry / Killboard - in General Discussions [original thread]
Aeon Amadi wrote: Whats the general thoughts on the chevron not appearing when scanned while cloaked? I.E: You'd still be seen on the map/mini-map but you wouldn't have a bright red beacon pointed at your dome. I think this would only provid...
- by Varoth Drac - at 2015.10.11 12:55:00
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295. Are shield energizers necessary now? - in General Discussions [original thread]
Personally I like faster regen. I haven't tried tried a Cal assault yet, but I just did a game in a Min heavy. Had over 500 shields and a over 60 regen. Felt pretty good for hit and run. Aeon's got a good video demonstrating a Cal assault with o...
- by Varoth Drac - at 2015.10.10 11:08:00
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296. So, people leaving games early... - in Feedback/Requests [original thread]
Adipem Nothi wrote: 3) Add an ISK/SP bonus for completing consecutive matches. 4) Fix what's wrong with pub pay. Coming into a match late should not guarantee a paycheck of pennies. Same goes for being put on a team with a disproportionately ...
- by Varoth Drac - at 2015.10.10 08:21:00
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297. can we get some pubs that are not only dom - in General Discussions [original thread]
Merge the queues.
- by Varoth Drac - at 2015.10.10 05:41:00
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298. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
Aeon Amadi wrote: Shinobi MumyoSakanagare ZaShigurui wrote: It seems that the Gal assaults bonus is far more noticeable . I've seen so many GK.O's today and now I see why . Right right. Thinking that we may need to increase the reduction...
- by Varoth Drac - at 2015.10.09 17:03:00
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299. Cal assault shield fits - in General Discussions [original thread]
I'm thinking the ability to run the hell away from a Gal assault with an AR would be a high priority. Speed should be useful to remain at range.
- by Varoth Drac - at 2015.10.09 15:31:00
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300. [Videos] Gal/Cal Rifle Comparisons - in General Discussions [original thread]
I always thought it was a strange request to have a kick reduction as the Caldari assault bonus. There are two cases to consider, hipfire and ADS. 1) In ADS, as can be seen in Aeon's video, the rail rifle suffers very little kick. This makes the...
- by Varoth Drac - at 2015.10.09 15:19:00
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