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521. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
My domination map example was just to show that snipers have the potential to be effective, given the right situation. It was just my best recent experience of snipers. But I agree, in most situations they don't seem to have much effect on the bat...
- by Varoth Drac - at 2015.07.16 08:23:00
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522. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
You had more success when you moved back from the wall. Took you a lot of hitting nothing before doing this however. Protofits says forge guns have a 400m range (basic variant snipers 450). But I thought forges were 300m. Am I wrong or is protofi...
- by Varoth Drac - at 2015.07.16 08:18:00
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523. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Ok, I guess you didn't specifically say nerf forge guns. But you post is so confrontational, and sounds pretty anti-forge, that's the impression I got. Moving on, it would be great if CCP could fix the problem of snipers missing when the indicato...
- by Varoth Drac - at 2015.07.16 08:01:00
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524. Sniper Rifles vs Forge Guns - in General Discussions [original thread]
Firstly Aeon, I agree that sniper rifles should be fixed. The biggest problem seems to be hit detection when the target is just in line of sight past an object. The target information lies and you miss what should be a hit. Rattati also has said...
- by Varoth Drac - at 2015.07.16 07:49:00
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525. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in General Discussions [original thread]
Let's hope the solution presents itself in the arrangement of the pepperoni. Good luck o7
- by Varoth Drac - at 2015.07.15 20:02:00
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526. Planetary Lagquest. 2.0 - in General Discussions [original thread]
TheD1CK wrote: Regardless of platform it is an issue that can be cut out with some work dedicated to it, yes tiercide is step one though the slow addition of new suits on top of old suits and more fittings with the progression is adding more sl...
- by Varoth Drac - at 2015.07.15 11:25:00
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527. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Madrugars don't need nerfing (except for large blaster dispersion). Instead buff Gunlogis and maybe missile turrets.
- by Varoth Drac - at 2015.07.15 11:21:00
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528. How to get 20 kills - in General Discussions [original thread]
The key part of this is an assault suit. Not a medium frame.
- by Varoth Drac - at 2015.07.15 11:18:00
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529. Planetary Lagquest. 2.0 - in General Discussions [original thread]
The only vague hope on the horizon is the implementation of powercores, and the elimination of suit variants that goes with it. Tiercide was stage one of this change, though obviously the performance benefits won't materialise until the actual sui...
- by Varoth Drac - at 2015.07.15 11:07:00
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530. Scout Registry / Killboard - in General Discussions [original thread]
VAHZZ wrote: xavier zor wrote: Top Gun reference THAT'S TWICE! I WANT SOME BUTTS! Top Gun? Really?
- by Varoth Drac - at 2015.07.15 06:52:00
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531. Why So Many Domination Matches? - in General Discussions [original thread]
I like variety. I think it would be best to remove the ability to select the game mode, just make it random. This would improve matchmaking as well.
- by Varoth Drac - at 2015.07.14 22:11:00
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532. Proto Weaponry is Pointless - in General Discussions [original thread]
Shadowed Cola wrote: Varoth Drac wrote: So, I think what you are saying is, given the choice between damage mods or a proto weapon, it's best to go for damage mods. I completely agree with this, not to mention the much higher cost of proto ...
- by Varoth Drac - at 2015.07.14 15:41:00
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533. Proto Weaponry is Pointless - in General Discussions [original thread]
Breakin Stuff wrote: 676.9200533 is the exact three-mod Shield DPS of the duvolle. 597.2824 is the exact three-mod Shield DPS of the militia That's great. 34/30 = 1.133333333 1.133333333 * 597.2824 = 676.9200533 So a proto AR is 13.3% (to ...
- by Varoth Drac - at 2015.07.14 15:32:00
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534. PC raiding works! - in General Discussions [original thread]
Heimdallr69 wrote: Varoth Drac wrote: 270K isk profit + 200DK is not bad at all for a first attempt. More isk profit than most pub matches for the majority of people. Will have taken longer, but it was a first attempt, plus they got DK and...
- by Varoth Drac - at 2015.07.14 15:18:00
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535. Proto Weaponry is Pointless - in General Discussions [original thread]
Breakin Stuff wrote: The higher the base damage, the more a multiplier increases the damage. it's basic arithmetic. Militia starts at 30, ends at 44.8 damage per bullet. Duvolle starts at 34, ends at 50.77 damage/bullet the difference adds...
- by Varoth Drac - at 2015.07.14 15:13:00
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536. PC raiding works! - in General Discussions [original thread]
270K isk profit + 200DK is not bad at all for a first attempt. More isk profit than most pub matches for the majority of people. Will have taken longer, but it was a first attempt, plus they got DK and it was probably more fun than most pubs.
- by Varoth Drac - at 2015.07.14 14:58:00
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537. Proto Weaponry is Pointless - in General Discussions [original thread]
Breakin Stuff wrote: Second: the difference between the duvolle and the Militia is... 597 DPS v. Shields at max skill with three complex damage mods on an assault. The Duvolle is... 677 DPS v. Shields at max skill with three complex damage ...
- by Varoth Drac - at 2015.07.14 14:45:00
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538. Proto Weaponry is Pointless - in General Discussions [original thread]
To Mina: With the exception of the stacking penalty [1+(0.04*0.87)], the order makes no difference to the final result. I agree it affects ease of understanding though. To Balistyc: Weapon tier only affects damage. Except to militia weapons whic...
- by Varoth Drac - at 2015.07.14 14:18:00
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539. Proto Weaponry is Pointless - in General Discussions [original thread]
ThePlayerkyle13 wrote: It's an Economical point of view so you don't have to be spending so much ISK. If you are referring to using Krin's instead of enhanced damage mods, I agree. If you are referring to using proto weapons, the effects of...
- by Varoth Drac - at 2015.07.14 14:01:00
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540. Proto Weaponry is Pointless - in General Discussions [original thread]
Mina Longstrike wrote: That's not how it works. You're adding things wrong and not accounting for stacking penalty. Commando skill applies first (as bonuses apply highest to lowest, unpenalized to penalized) and it only applies to lase...
- by Varoth Drac - at 2015.07.14 13:52:00
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