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Mejt0
Dead Man's Game
1
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Posted - 2015.07.14 12:59:00 -
[31] - Quote
Some like to use apex/bpo gear because they have fun with them. Constant proto spamming in one sided battles is probably the most boring thing you can do.
About PC. If you don't want the district, there is no point in using expensive gear. Raiding is a good idea, but it has to be further worked on.
Loyal to The State
Official Caldari Commando User
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.14 13:14:00 -
[32] - Quote
Mina Longstrike wrote:Dust User wrote:I fail to see the fun in not even trying to win.
And all for a measly 200k. Grab cheap apex suits. Tear it up and do as much damage as you can, even with the knowledge that you'll lose. Come away with a profit and a weakened 'enemy'.
But we can make that up in like two ambushes with cheap apex suits.
Unless the team is full of masochists, I don't see how this is a worthy campaign.
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Ghost Kaisar
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.14 13:15:00 -
[33] - Quote
xavier zor wrote:i am playing in a few days so....
Read my sig
Currently listening to: Tsukihime OST
Un-Retired PC Scout. I miss the old days ;_;
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.14 14:58:00 -
[34] - Quote
270K isk profit + 200DK is not bad at all for a first attempt. More isk profit than most pub matches for the majority of people. Will have taken longer, but it was a first attempt, plus they got DK and it was probably more fun than most pubs. |
Heimdallr69
Negative-Feedback.
6
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Posted - 2015.07.14 15:11:00 -
[35] - Quote
Varoth Drac wrote:270K isk profit + 200DK is not bad at all for a first attempt. More isk profit than most pub matches for the majority of people. Will have taken longer, but it was a first attempt, plus they got DK and it was probably more fun than most pubs. I average 350-400k in pub..last night I got nearly 700k in a bush
Removed inappropriate content - CCP Logibro
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.07.14 15:17:00 -
[36] - Quote
You probs could get more of a profit redline sniping with apex suits then trying to go full out with basic stuff vs veteran players. With 16 redline snipers you have a bigger chance to kill somebody.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.07.14 15:18:00 -
[37] - Quote
Heimdallr69 wrote:Varoth Drac wrote:270K isk profit + 200DK is not bad at all for a first attempt. More isk profit than most pub matches for the majority of people. Will have taken longer, but it was a first attempt, plus they got DK and it was probably more fun than most pubs. I average 350-400k in pub..last night I got nearly 700k in a bush Good for you. The players in Jadek's team are unlikely to be averaging more than 270k profit in a pub match. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
399
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Posted - 2015.07.14 15:18:00 -
[38] - Quote
All the work to grab and set up a team just for pub pay outs?
did you guys get stomped that hard? Payouts usually are well over 1.5million |
deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.14 15:50:00 -
[39] - Quote
No one seems to be paying attention to the fact that they cost the defending corp money and weakened their district while making a profit which this scenario before would have been an instant 10 million ISK loss. Given the damages done in this case were minimal but that could have been stepped up to a point of being strategic with a little bit of organization. All we need now is to get rid of the stupid 24 - 48 hour wait for raids and these will be pretty nice.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.14 17:09:00 -
[40] - Quote
deezy dabest wrote:No one seems to be paying attention to the fact that they cost the defending corp money and weakened their district while making a profit which this scenario before would have been an instant 10 million ISK loss. Given the damages done in this case were minimal but that could have been stepped up to a point of being strategic with a little bit of organization. All we need now is to get rid of the stupid 24 - 48 hour wait for raids and these will be pretty nice.
That's what I was wondering. How much ISK in clones and suits lost did the defenders suffer despite their victory?
If the whole point of raiding districts is to inflict as much financial damage to the district holders as possible while mitigating losses on your own side, than this is very reminiscent of what Eve Online players do when they are roaming around null-sec space causing trouble like pirates.
My brother was just in a fleet last night where he and his corp went into null-sec to cause trouble using only a small ad-hoc style fleet. They were massively outnumbered and obviously lost the fight but they caused the sovereignty owners financial losses in terms of ships lost and critical station services (ship fitting & repairs, manufacturing jobs, etc.) disabled via Entosis links.
That may just be one small ad-hoc fleet that was easily pushed away, but with enough small fleets causing trouble you can erode the sovereignty holders with distractions and picking off any of stragglers. This is because you are not fighting the enemy on their terms.
I can imagine a similar strategy being employed by PC raiders here in Dust where the raiders often lose a match but come away with causing financial troubles for the district holders.
Think about it. Every clone you destroy on the district owner's side, regardless of what suit that clone was wearing, is a clone they are no longer able to sell for ISK (corp) and DK (player). It took them time to build up those clones and thus would be a financial loss every time they lose a clone. Meanwhile, a Raider corp only spent CP for attacking without owning a district. And if they win the district, they can just ransom it back for profit.
And do not forget that CP seems rather easy to build up these days. Dust University was able to cap out in less than a week after PC 2.0 was implemented. Even a couple of days after spending 25,000 CP to attack a district, we already recuperated much of that. Apparently our corp is much more active than what we initially thought. CP contributions appears to be a pretty good measure of how active a corp can be.
Eve Online Invite
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Shadowed Cola
Tal-Romon Legion Amarr Empire
400
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Posted - 2015.07.14 17:42:00 -
[41] - Quote
Maken Tosch wrote:deezy dabest wrote:No one seems to be paying attention to the fact that they cost the defending corp money and weakened their district while making a profit which this scenario before would have been an instant 10 million ISK loss. Given the damages done in this case were minimal but that could have been stepped up to a point of being strategic with a little bit of organization. All we need now is to get rid of the stupid 24 - 48 hour wait for raids and these will be pretty nice.
That's what I was wondering. How much ISK in clones and suits lost did the defenders suffer despite their victory? If the whole point of raiding districts is to inflict as much financial damage to the district holders as possible while mitigating losses on your own side, than this is very reminiscent of what Eve Online players do when they are roaming around null-sec space causing trouble like pirates. My brother was just in a fleet last night where he and his corp went into null-sec to cause trouble using only a small ad-hoc style fleet. They were massively outnumbered and obviously lost the fight but they caused the sovereignty owners financial losses in terms of ships lost and critical station services (ship fitting & repairs, manufacturing jobs, etc.) disabled via Entosis links. That may just be one small ad-hoc fleet that was easily pushed away, but with enough small fleets causing trouble you can erode the sovereignty holders with distractions and picking off any of stragglers. This is because you are not fighting the enemy on their terms. I can imagine a similar strategy being employed by PC raiders here in Dust where the raiders often lose a match but come away with causing financial troubles for the district holders. Think about it. Every clone you destroy on the district owner's side, regardless of what suit that clone was wearing, is a clone they are no longer able to sell for ISK (corp) and DK (player). It took them time to build up those clones and thus would be a financial loss every time they lose a clone. Meanwhile, a Raider corp only spent CP for attacking without owning a district. And if they win the district, they can just ransom it back for profit. And do not forget that CP seems rather easy to build up these days. Dust University was able to cap out in less than a week after PC 2.0 was implemented. Even a couple of days after spending 25,000 CP to attack a district, we already recuperated much of that. Apparently our corp is much more active than what we initially thought. CP contributions appears to be a pretty good measure of how active a corp can be. i assure you, any losses most players lose in these corps is almost a non-factor. The only players feeling the hurt would be tankers and dropship pilots and the occasional try hard logi. <3 But the corp pays reimbursement for losses, and taxes EASILY make up for that with how often and how much these players make per match. And even if taxes were removed - NF players generally make enough in pubs to negate any losses in PC.
And now with DK being able to buy gear soon, the losses will be even more minimized as corps reimburse with gear instead of ISK.
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Balistyc Farshot
MONSTER SYNERGY
297
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Posted - 2015.07.14 17:56:00 -
[42] - Quote
xavier zor wrote:Jadek Menaheim wrote:^ Many exciting changes in the meta await you! "Exciting" is a matter of perspective of course. Whats the new FoTM? well so far all i can think about is when are they going to address the matter of how overpowered swarms are vs ADS.
FOTM is mixed now. CCP kind of balanced things out. Except the bolt pistol which is just stupid. the only race getting hosed now is Gal which is surprising.
The swarms vs ADS: Just stop dude. They are balanced just fine. You will find that redline tanks destroy more ADS than anything. There is a whole thread about how to counter swarms. My technique is to not go alone and drop in some infantry and don't hover. If you keep moving you will be fine with all the lag. Just watch out for light posts!
Turrets are really smart now. Don't mess around with them when they are in AI mode.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.14 19:59:00 -
[43] - Quote
Shadowed Cola wrote:All the work to grab and set up a team just for pub pay outs?
did you guys get stomped that hard? Payouts usually are well over 1.5million I made the platoon open on public squad finder remember. It filled up in under two minutes with people looking to gladly spam militia against NF. The only awoxer we had was dropship captain, but he's been added to the list now.
https://trello.com/b/YkwAIUe2/dust-514-corporations-dossier
Dust 514 Market Trello. The essential resource for trading in Dust.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.14 20:32:00 -
[44] - Quote
Shadowed Cola wrote: i assure you, any losses most players lose in these corps is almost a non-factor. The only players feeling the hurt would be tankers and dropship pilots and the occasional try hard logi. <3 But the corp pays reimbursement for losses, and taxes EASILY make up for that with how often and how much these players make per match. And even if taxes were removed - NF players generally make enough in pubs to negate any losses in PC.
And now with DK being able to buy gear soon, the losses will be even more minimized as corps reimburse with gear instead of ISK.
We'll have to see how it turns out. PC 2.0 just got implemented so it could be a while before we actually start seeing how it really changes things. I'm just curious as to how many PC-ready corps are actually going to be active. Up until now, some of the districts were held by alt corps with just a few players in them for management.
Eve Online Invite
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Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.14 21:00:00 -
[45] - Quote
deezy dabest wrote:No one seems to be paying attention to the fact that they cost the defending corp money and weakened their district while making a profit which this scenario before would have been an instant 10 million ISK loss. Given the damages done in this case were minimal but that could have been stepped up to a point of being strategic with a little bit of organization. All we need now is to get rid of the stupid 24 - 48 hour wait for raids and these will be pretty nice.
Let me put this into perspective.
Let's assume my 2 mil payout the other night....
Multiply by 16
32,000,000 million in lost assets for the enemy side. This is a battle where both sides pull out proto and actually TRY TO WIN the match. Most often these come down to the last few ticks for both MCC's.
Want to "bleed" a corps wallet, try putting some effort into a battle! Imagine 6 battles like this, 32 mil *6 = 192 million in lost assets for ONE side. That 4 million in lost assets for the enemy side seems weak when you compare it to a real battle! |
Tebu Gan
0uter.Heaven
1
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Posted - 2015.07.14 21:13:00 -
[46] - Quote
Jadek Menaheim wrote:Shadowed Cola wrote:All the work to grab and set up a team just for pub pay outs?
did you guys get stomped that hard? Payouts usually are well over 1.5million I made the platoon open on public squad finder remember. It filled up in under two minutes with people looking to gladly spam militia against NF. The only awoxer we had was dropship captain, but he's been added to the list now. https://trello.com/b/YkwAIUe2/dust-514-corporations-dossier
While I admit that the margin may have been larger had it been a PC team in BPO gear, I'm curious as to how much your enemy made off your BPO / MLT gear. 40K maybe, so that's a rather large margin.
Yet, how do you feel about the players that honestly don't give a second thought to isk efficiency. It would be years before you could actually "dent" anyones wallet. With trading and the warbarge, being isk poor is a thing of the past for me.
I imagine this could be detrimental to newer corps starting out but for the experienced it's just a drop in the hat. I will say, you have a lot more positivity to this "feature" than myself and many others out there. With such a weak payout and minimal losses suffered for the enemy, it looks like a rather large bust to me.
I don't mind being proven wrong though so keep it up. (and pull some good players into it!)
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.14 21:28:00 -
[47] - Quote
Tebu Gan wrote:Yet, how do you feel about the players that honestly don't give a second thought to isk efficiency. It would be years before you could actually "dent" anyones wallet. With trading and the warbarge, being isk poor is a thing of the past for me. A good point. You really can't play the ISK war against these players. I would say you can play the time investment and logistics angle. The enemy team has to coordinate to log on at a specific time to check who they are fighting against on their district, while myself or (some other competent button pusher from XERCC corp) can simply log on, make a public platoon in squad finder and offer militia PC content against a well known corp.
You only really need a 15 minute lead time to gather people from squad finder and various chat channels for this kind of militia PC. You can also do a cursory check for known awoxers in that span of time after locking the squad. People enjoy fighting against the odds in a militia PC battle against known proto corps. If we win, the feeling of victory is massive.
https://trello.com/b/YkwAIUe2/dust-514-corporations-dossier
Finally, the squad finder pickup system is also a nice recruitment tool for my corp as ringers don't receive DK from a battle loss. This gets people in the door and encourages them to stay once they see they can take from the corp wallet, drop clone packs anywhere they please, and get officer gear and AUR SKINs for being high CP earners.
(PS. Feel free to copy an part of this system)
Dust 514 Market Trello. The essential resource for trading in Dust.
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JIMvc2
Corrosive Synergy No Context
1
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Posted - 2015.07.14 22:16:00 -
[48] - Quote
xavier zor wrote:deezy dabest wrote:Interesting stuff.
Keeping it up against the corps who are too proud of their k/ds to not run proto even when only BPOs are getting thrown at them will feed this all day long.
I almost wonder if this will turn many PCs into outright BPO matches when one team realizes that the other is doing exactly that so they are not going to make a profit after 1 death. proto gear beats BPO gear why would you run anything BUT proto gear in a PC anyway??
Wrong BPO Gear = Much better. Proto gear = avoid cheap deaths and wine <.<...
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.14 22:33:00 -
[49] - Quote
We lost 22 clones, which would have been recovered by the clone generation literally over-night. The only thing that did was theoretically drop our DK out-put from that district from 7,200 to 5,220 (a loss of 1,980) but even still it didn't really matter because we still would be at clone capacity for the district -anyway- and would have sold off the generated amount. So, we didn't lose any DK output at all.
To explain the math on this a bit better:
If the district has a clone capacity of 300 and we lost 22, we would have generated 80... which would have put us right back at 300, which we would have sold 80 anyway.
So nothing was 'weakened' save for our ISK wallets, which we actually made a profit from based on theoretical averages.
16 of our guys lost 22 clones, total, resulting in an average loss of 1.375 clones per. Assuming my most expensive fit is 201,855 ISK/each.... We can say that the average loss per person was 277,550.63 ISK. Assuming everyone made about as much as I did out of that match (I made 413,763 ISK + salvage)....
That results in a per-person profit of about 136,212.38 ISK.
So, just based on assumption and mathematics, that match was profitable for both parties involved and we lost absolutely nothing from it. In fact, the only thing that was lost for either side was the 25,000 CP that Xer Cloud Consortium spent on the raid.
CPM2 Candidate
Design A SKIN 2
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.14 23:40:00 -
[50] - Quote
Cheers Aeon for providing the data from your side on the raid.
Yes, while both sides made an ISK profit and XERCC is down 25k CP, randoms and corp members got a variety of content out of the battle.
How did all the other battles go for you that night? NF. was being attacked pretty frequently.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.14 23:44:00 -
[51] - Quote
Jadek Menaheim wrote:Cheers Aeon for providing the data from your side on the raid.
Yes, while both sides made an ISK profit and XERCC is down 25k CP, randoms and corp members got a variety of content out of the battle.
How did all the other battles go for you that night? NF. was being attacked pretty frequently.
We won all of them, lol. Some were no-shows, few others were completely ringer matches (we're going to work on that as we have a policy that if you can't field at least 50% of your own people then you don't deserve the district).
Which, there's a few corporations out there that have districts and they have <32 members in their corp so we're going to be hitting them next and probably turning the district over to corporations that actually -want- to PC. So, if you're interested in making Xer Cloud Consortium a PC group, lemme know and I'll talk to the brass about giving/selling you guys a district.
CPM2 Candidate
Design A SKIN 2
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.15 00:08:00 -
[52] - Quote
Aeon Amadi wrote:Jadek Menaheim wrote:Cheers Aeon for providing the data from your side on the raid.
Yes, while both sides made an ISK profit and XERCC is down 25k CP, randoms and corp members got a variety of content out of the battle.
How did all the other battles go for you that night? NF. was being attacked pretty frequently. We won all of them, lol. Some were no-shows, few others were completely ringer matches (we're going to work on that as we have a policy that if you can't field at least 50% of your own people then you don't deserve the district). Which, there's a few corporations out there that have districts and they have <32 members in their corp so we're going to be hitting them next and probably turning the district over to corporations that actually -want- to PC. So, if you're interested in making Xer Cloud Consortium a PC group, lemme know and I'll talk to the brass about giving/selling you guys a district. Aeon, Xer is not designed as a land holding corp. Others can fill that role. If we do get a district, clones will be continually sold off for DK with CP as all members have planetary logistics roles.
We are laser focused on wildcard/militia raiding.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.15 00:10:00 -
[53] - Quote
Jadek Menaheim wrote:Aeon Amadi wrote:Jadek Menaheim wrote:Cheers Aeon for providing the data from your side on the raid.
Yes, while both sides made an ISK profit and XERCC is down 25k CP, randoms and corp members got a variety of content out of the battle.
How did all the other battles go for you that night? NF. was being attacked pretty frequently. We won all of them, lol. Some were no-shows, few others were completely ringer matches (we're going to work on that as we have a policy that if you can't field at least 50% of your own people then you don't deserve the district). Which, there's a few corporations out there that have districts and they have <32 members in their corp so we're going to be hitting them next and probably turning the district over to corporations that actually -want- to PC. So, if you're interested in making Xer Cloud Consortium a PC group, lemme know and I'll talk to the brass about giving/selling you guys a district. Aeon, Xer is not designed as a land holding corp. Others can fill that role. If we do get a district, clones will be continually sold off for DK with CP as all members have planetary logistics roles. We are laser focused on wildcard/militia raiding.
Awesome ^_^ Get good at it, put the hurting on the enemy, never know when someone will hire you to weaken a district for them while you do your raids =P
CPM2 Candidate
Design A SKIN 2
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.15 00:13:00 -
[54] - Quote
^ There is no hiring. But sending ISK is still welcome. Again, all members are given roles to attack districts; alts and mains are welcome to join and place the attack orders themselves when the CP is available. We have space for 12600 members.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 00:20:00 -
[55] - Quote
If this is Dust's end-game "working as intended", I (for one) am not interested. These battles should be spectacular and hard fought; not pubstomps on steroids. A KDR boost for the very same "L33T" farmers we have to thank for PC 1.0's failures. This is embarrassing, and it will impact morale.
PS: 270k Isk is alot easier to make running a couple pubs.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Jadek Menaheim
Xer Cloud Consortium
7
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Posted - 2015.07.15 00:24:00 -
[56] - Quote
Adipem Nothi wrote:If this is Dust's end-game "working as intended", I (for one) am not interested. This is embarrassing.
PS: You could've made that 270k Isk alot easier running a couple pubs.
God, some people just don't get this is a sandbox. Play in it however you want and quit your whining. This is good step for Dust as a F2P game--the goal of which is to be accessible to many customers, not just a few 'elites' of a game who seem to want to be gatekeepers of content.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.15 00:25:00 -
[57] - Quote
The whole raiding concept seems EXTREMEYLY tedius from the viewpoint of a district-holding corp; they have to get all ready to a match that in the end was probably very boring and unprofitable for them.
And, only 270K profit, Jadek? What was even the point then? Too much effort for too little gain.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment requests received: 18
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.15 00:27:00 -
[58] - Quote
Jadek Menaheim wrote:Adipem Nothi wrote:If this is Dust's end-game "working as intended", I (for one) am not interested. This is embarrassing.
PS: You could've made that 270k Isk alot easier running a couple pubs.
God, some people just don't get this is a sandbox. Play in it however you want and quit your whining. This is good step for Dust as a F2P game--the goal of which is to be accessible to many customers, not just a few 'elites' of a game who seem to want to be gatekeepers of content. I hope you have good fun in your sandbox. This is exactly what the "L33T" want. Easy fights to stroke ego. Something entertaining to interrupt the monotony of risk-free farming. Good times.
Give us real raids, and I'll show you whining.
Shoot scout with yes. - Ripley Riley (for CPM2)
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JIMvc2
Corrosive Synergy No Context
1
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Posted - 2015.07.15 00:27:00 -
[59] - Quote
Jadek Menaheim wrote:Adipem Nothi wrote:If this is Dust's end-game "working as intended", I (for one) am not interested. This is embarrassing.
PS: You could've made that 270k Isk alot easier running a couple pubs.
God, some people just don't get this is a sandbox. Play in it however you want and quit your whining. This is good step for Dust as a F2P game--the goal of which is to be accessible to many customers, not just a few 'elites' of a game who seem to want to be gatekeepers of content.
^ Amen.
For those who wine. I strongly recommend you to get into his dropship. He'll take you to a special place and that very few get to see. I was one of those and trust me it was worth the ride. Shhhh I won't spoil it Jadek
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Dreis ShadowWeaver
Onikanabo Brigade Caldari State
5
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Posted - 2015.07.15 00:31:00 -
[60] - Quote
Jadek Menaheim wrote:Adipem Nothi wrote:If this is Dust's end-game "working as intended", I (for one) am not interested. This is embarrassing.
PS: You could've made that 270k Isk alot easier running a couple pubs.
God, some people just don't get this is a sandbox. Play in it however you want and quit your whining. This is good step for Dust as a F2P game--the goal of which is to be accessible to many customers, not just a few 'elites' of a game who seem to want to be gatekeepers of content. I don't see how raiding is helping the game to be accessible to any new customers at all.
It is, frankly, embarrassing.
In fact, it makes me want to play the game even less. PC is boring as hell now, especially with the introduction of raids, because no one plays to win anymore! As a member of a land-holding corp, I would have to prepare for an attack on our district that I KNEW wasn't going to be taken seriously by the attackers. I would know that they wouldn't be playing to win, and I would know that it would be boring as sin. Running Proto in PC even seems to be DISCOURAGED, and I find that absolutely ridiculous.
My main issues are with the payout system and raiding as a feature, which was pathetically implemented.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Recruitment requests received: 18
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