Pages: [1] 2 |
1. Isn't it time we removed 3rd person view from vehicles? - in General Discussions [original thread]
m621 zma wrote: Isn't it time we removed 3rd person view from vehicles? In an FPS game? I think so. As a tanker pre 1.7 I would say no to this motion generally i do use the 1st person perspective to shoot unless targeting installations but...
- by Uravm0d groundforce - at 2014.01.02 22:48:00
|
2. ISK Payout Really Needs To Change - in General Discussions [original thread]
I would like to see a way for more experience players to be making more isk
- by Uravm0d groundforce - at 2014.01.01 21:58:00
|
3. What should I work towards on my HAV? - in General Discussions [original thread]
1st off scrap the two passive hardeners for two active hardeners and loss the shield extender. On your highs there are three modules to chose from scanner, heat sink, propulsion upgrade. lows are typically, heavy rep, plate, two hardeners and pg...
- by Uravm0d groundforce - at 2013.11.21 11:39:00
|
4. !.6 patch notes problem!!! - in General Discussions [original thread]
Maken Tosch wrote: Came here hoping to see a legitimate concern. Left disappointed by the OP. Has any one ever seen a hot fix on the patch notes? this is what this topic is about 1.6WHAT?
- by Uravm0d groundforce - at 2013.10.30 02:43:00
|
5. !.6 patch notes problem!!! - in General Discussions [original thread]
Mehh this game could be so better though. JUST STOP BIRING RANDOM.
- by Uravm0d groundforce - at 2013.10.30 02:27:00
|
6. !.6 patch notes problem!!! - in General Discussions [original thread]
Same as every other patch. Are you not tired of stuff changing without notice? Fixes to stuff that used to work, breaking everything else. Cough Cough 1.3-->1.4 being best example. Why is eve so good yet dust so bad? CCP Stop ninja deploying w...
- by Uravm0d groundforce - at 2013.10.30 01:56:00
|
7. WTF Reduced kill points!!!??? - in General Discussions [original thread]
CCP Eterne wrote: Hello everyone, I see there is some confusion about this because it wasn't messaged properly. I'm rather confused how it was left out of the official messaging for the hotfix deployed on October 24. Regardless, this is the ...
- by Uravm0d groundforce - at 2013.10.30 00:59:00
|
8. FG needs to be... - in General Discussions [original thread]
bear90211 wrote: only able to do sheild damage, or just armor, and a vary reduced range as its an electrical charge, (dissipates over a range) so give it drop off damage and make it so it cant OHK an enemy, or deal nearly 4k DMG for the breach,...
- by Uravm0d groundforce - at 2013.10.30 00:24:00
|
9. It ain't the tank folksGǪ - in General Discussions [original thread]
Operative 1171 Aajli wrote: It's the turret. More specifically, it's the blaster turret that makes people complain about tanks. A tank with no large turret is not a threat. Make tanks stronger. Make turrets more skill intensive and make the bl...
- by Uravm0d groundforce - at 2013.10.27 21:15:00
|
10. 40mil ISK raffle - in General Discussions [original thread]
Count me in 40mill will go towards fighting those pesky proto stompers
- by Uravm0d groundforce - at 2013.10.27 20:40:00
|
11. How to destroy a HAV with nerfed AV - in General Discussions [original thread]
TheD1CK wrote: yesterday, my team was up against 2 falchions and a maddy, half the team had forge guns, other half had swarm launchers by the time they cloned us they still had 2 tanks we ganked their tanks to no avail as they just pulled bac...
- by Uravm0d groundforce - at 2013.10.27 14:34:00
|
12. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Dust rifle style ammo = Stupid Eve style ammo where you can chose the damage type and load as much as you see fit into your cargo = Smart
- by Uravm0d groundforce - at 2013.10.16 18:00:00
|
13. 1.7 Tanker contact with CCP. - in General Discussions [original thread]
Kasote Denzara wrote: Spkr4theDead wrote: So then why are you posting on here? It's simple, really. Tanks have been in since beta. All the racial suits have been in si-... oh. All the racial tanks have been in si-... oh.
- by Uravm0d groundforce - at 2013.10.16 17:51:00
|
14. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Kain Spero wrote: I'm really happy to see CCP take the positive steps in allowing the community to provide feedback regarding these changes before they are actually implemented. I hope this will become the norm in the future and not the excepti...
- by Uravm0d groundforce - at 2013.10.03 01:39:00
|
15. Enforcer tanks? Are they worth it - in General Discussions [original thread]
Falchion is possible better with the right fit but you would want to have a 6mill ish sp into your gunnloggi before upgrading. The vagu on the other hand is useless unless you're sniping and you could arguable be just as effective in a militia tan...
- by Uravm0d groundforce - at 2013.09.07 00:25:00
|
16. No x2 SP fo rmatches - in General Discussions [original thread]
read the event info you will receive the sp in a lump sum
- by Uravm0d groundforce - at 2013.09.04 21:34:00
|
17. How Many Games Is Enough? - in General Discussions [original thread]
Its true what you say I find what happens is everyone tends play for 2 mins then once its established one team is weaker the weaker team gives ups and hides which makes it no fun for anyone. Here's what i think is the real cause of the problem Amb...
- by Uravm0d groundforce - at 2013.08.27 21:35:00
|
18. Why prototype Tanks are a bad idea! - in General Discussions [original thread]
Iron Wolf Saber wrote: And before you argue otherwise check the chart below. Madrugar Standard - 3 High 5 Lows Madrugar Advanced - 4 High 5 Lows Madrugar Prototype - 5 High 5 Lows Gunnlogi Standard- 5 High 3 Lows Gunnlogi Advanced - 5 HIgh...
- by Uravm0d groundforce - at 2013.08.27 20:58:00
|
19. VEHICLE LOCKS ***now! - in General Discussions [original thread]
I think if you don't have the skills to use the vehicle as fitted you shouldn't be able to use it. The same rule as eve.
- by Uravm0d groundforce - at 2013.08.26 22:05:00
|
20. Only 4,804 play this game World Wide - in General Discussions [original thread]
Vallud Eadesso wrote: That's consistent across all time zones, fluctuating up and down depending on where and when. So 4000 - 5000 concurrent permanently implies around 15,000 active players. That's not bad for a game with so much competition....
- by Uravm0d groundforce - at 2013.08.21 16:09:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |