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RuckingFetard
Better Hide R Die
573
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Posted - 2013.10.16 14:20:00 -
[31] - Quote
Himiko Kuronaga wrote:Confession time!
The actual point of this thread wasn't to determine anything either way. CCP will do whatever they want, lolfeedback.
It was just to see how long it would take for people to start arguing with each other instead of just voting. I was allowed one sentence to bait a response, and the argument had to spring within the first ten posts.
Thank you fellas, I am now twenty dollars richer.
Carry on. Realized you're no longer in SyN. What happened? Or is it none of my business |
Takahiro Kashuken
Red Star. EoN.
1375
|
Posted - 2013.10.16 14:36:00 -
[32] - Quote
CPL Bloodstone wrote:not stupid. tanks should have a finite amount of ammo.
However, a laser tank should not (can't wait)
You really think infantry will allow it?
Lasers and SCR use ammo, expect infantry to cry the same for vehicles laser turrets |
Spkr4theDead
Red Star. EoN.
1045
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Posted - 2013.10.16 14:39:00 -
[33] - Quote
Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because you have PRO AV. |
Spkr4theDead
Red Star. EoN.
1045
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Posted - 2013.10.16 14:40:00 -
[34] - Quote
Delta 749 wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Infantry also dont get to recall from anywhere on the map and call in a fresh fully loaded suit to replace it so dont act like you have to run back to the red line every time ammo runs low and thats not even touching on supply depots which heal vehicles right now as well although Im not sure at what rate since they usually get blown up long before I consider calling something in Do you not run with intelligent people? You don't have any Logi suits at all? You don't use forward supply depots? |
Spkr4theDead
Red Star. EoN.
1045
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Posted - 2013.10.16 14:43:00 -
[35] - Quote
Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry. LOL That's a non-factor.
Wiyrkomi breach can probably one-shot an installation with proficiency 4. I bet Wiyrkomi swarms can probably do the same thing. Still takes 2 shots with a compressed particle cannon or PRO accelerated missile with 3 damage mods. |
Killar-12
The Corporate Raiders Top Men.
1459
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Posted - 2013.10.16 14:49:00 -
[36] - Quote
Himiko Kuronaga wrote:Confession time!
The actual point of this thread wasn't to determine anything either way. CCP will do whatever they want, lolfeedback.
It was just to see how long it would take for people to start arguing with each other instead of just voting. I was allowed one sentence to bait a response, and the argument had to spring within the first ten posts.
Thank you fellas, I am now twenty dollars richer.
Carry on. Who did you bet? Not Stupid |
Operative 1171 Aajli
Bragian Order Amarr Empire
608
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Posted - 2013.10.16 14:50:00 -
[37] - Quote
Not stupid as long as we get enough ammo for one swing around with mods running.
The ammo will be another factor that will effect winning a tank battle, not just timing your mods.
Still want bigger, but weaker blast damage for missiles. Close range would be full damage to tanks. Medium would be weaker spread damage for infantry suppression. |
Cy Clone1
Intara Direct Action Caldari State
270
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Posted - 2013.10.16 14:51:00 -
[38] - Quote
If it were being applied to the current model of tanks I would be pissed. I like to stay and fight not run away for ammo, but the changes they have given to tanks make it sound like ill be running away more often so it might not be that big of a deal. I think these changes are going to make the game play boring, with tanks being forced out of the fight. |
Cody Sietz
Bullet Cluster
1190
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Posted - 2013.10.16 15:26:00 -
[39] - Quote
Not stupid. |
Cody Sietz
Bullet Cluster
1190
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Posted - 2013.10.16 15:30:00 -
[40] - Quote
Spkr4theDead wrote:Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry. LOL That's a non-factor. Wiyrkomi breach can probably one-shot an installation with proficiency 4. I bet Wiyrkomi swarms can probably do the same thing. Still takes 2 shots with a compressed particle cannon or PRO accelerated missile with 3 damage mods. to kill a supply depot or turret?
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Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
209
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Posted - 2013.10.16 15:51:00 -
[41] - Quote
Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles?
because our fking turrets are 1 mil isk and tanks are ginormous and should be capable of fking having a lot of ammo ( 3000 blaster shots. if i had a turret that was good and costed 47k isk, i would be more than happy to get some ammo nerf but no other game in this fking world has ammo for the tanks. |
low genius
The Sound Of Freedom Renegade Alliance
702
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Posted - 2013.10.16 16:04:00 -
[42] - Quote
Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry.
yeah, if the tanks would just realize it's their job to protect the supply depot, not blow it up things would be different. |
Moonrocks
Stars Protect Systems Incorporation
1
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Posted - 2013.10.16 16:07:00 -
[43] - Quote
Good idea but mention below you can "revoke and invoke" the LAV/HAV GǪ for reload weapon
i think if CCp Introduce Capacitor in vehicle with gun /missile Consumption activation like Eve ship its will possible to have an erzats of limitation "ammo" by limitation of shoot As long as the capacitor did not reload enough
and with this mechanical no Revoke /invoke "fest" |
low genius
The Sound Of Freedom Renegade Alliance
702
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Posted - 2013.10.16 16:18:00 -
[44] - Quote
Sir Dukey wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? because our fking turrets are 1 mil isk and tanks are ginormous and should be capable of fking having a lot of ammo ( 3000 blaster shots. if i had a turret that was good and costed 47k isk, i would be more than happy to get some ammo nerf but no other game in this fking world has ammo for the tanks.
drive a cheaper tank. solved. |
MUDFLAPS McGILLICUTTY
OSG Planetary Operations Covert Intervention
52
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Posted - 2013.10.16 16:20:00 -
[45] - Quote
It makes zero sense.
Infantry carries nanohives for a few PG/CPU that restock everything from bullets to explosives.
But a tank with 3000 PG can't support the same technology to replicate its own ammunition? It's completely nonsensical. |
Void Echo
Algintal Core Gallente Federation
1819
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Posted - 2013.10.16 16:32:00 -
[46] - Quote
low genius wrote:Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry. yeah, if the tanks would just realize it's their job to protect the supply depot, not blow it up things would be different.
if infantry would actually defend it from reds then we wouldn't need to blow it up out of fear for AV |
Obodiah Garro
Tech Guard RISE of LEGION
430
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Posted - 2013.10.16 16:32:00 -
[47] - Quote
I think its stupid they havent introduced vehicle ammo yet at all. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4223
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Posted - 2013.10.16 16:33:00 -
[48] - Quote
I'm a tanker and I fully support finite ammo counts. |
Slag Emberforge
Immortal Retribution
23
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Posted - 2013.10.16 16:34:00 -
[49] - Quote
MUDFLAPS McGILLICUTTY wrote:It makes zero sense.
Infantry carries nanohives for a few PG/CPU that restock everything from bullets to explosives.
But a tank with 3000 PG can't support the same technology to replicate its own ammunition? It's completely nonsensical.
Agreed, but then it should take a slot. tanks and vehicles shouldn't just have endless potential to do damage, but with that said I see no reason modules could not be made for extra ammo/ammo regeneration. |
Iron Wolf Saber
Den of Swords
9473
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Posted - 2013.10.16 16:35:00 -
[50] - Quote
Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers. |
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Void Echo
Algintal Core Gallente Federation
1819
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Posted - 2013.10.16 16:37:00 -
[51] - Quote
Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers.
well, nobody expects anything different from you |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4224
|
Posted - 2013.10.16 16:38:00 -
[52] - Quote
Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers.
+10 Vehicle resupply |
Takahiro Kashuken
Red Star. EoN.
1384
|
Posted - 2013.10.16 16:53:00 -
[53] - Quote
Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers.
Obv missed the big sticky vehicle post
LLAV and LDS are being removed
Why do you keep posting in vehicle threads? |
Void Echo
Algintal Core Gallente Federation
1820
|
Posted - 2013.10.16 16:53:00 -
[54] - Quote
TheAmazing FlyingPig wrote:Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers. +10 Vehicle resupply
only if we can replace those small turrets with an ammo regenerator. |
gbghg
L.O.T.I.S. Public Disorder.
3663
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Posted - 2013.10.16 17:13:00 -
[55] - Quote
Not stupid, could add an interesting dynamic to vehicle fights, and it enables future support actions, logi vehicles aren't going away forever. |
Ghost Kaisar
Pradox One
614
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Posted - 2013.10.16 17:35:00 -
[56] - Quote
Not stupid. |
Uravm0d groundforce
molon labe. RISE of LEGION
21
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Posted - 2013.10.16 18:00:00 -
[57] - Quote
Dust rifle style ammo = Stupid
Eve style ammo where you can chose the damage type and load as much as you see fit into your cargo = Smart
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CrotchGrab 360
Zumari Force Projection Caldari State
346
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Posted - 2013.10.16 18:11:00 -
[58] - Quote
If it's not broke, don't fix it. |
Cyrius Li-Moody
The New Age Outlaws
1318
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Posted - 2013.10.16 18:13:00 -
[59] - Quote
Makes sense. Dust isn't the only game that is incorporating vehicle ammunition. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
411
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Posted - 2013.10.16 18:15:00 -
[60] - Quote
ammo for vehicles...how to make it to where it isnt underpowered..
make the ammo regenerate over time.. |
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