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ABadMutha13
Nihil-Obstat Mercs General Tso's Alliance
48
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Posted - 2013.10.16 15:45:00 -
[91] - Quote
Void Echo wrote:Sir Dukey wrote:Void Echo wrote:Sir Dukey wrote:Void Echo wrote:and you think we don't know this?
were just letting CCP decide for themselves if they want to kill pilots off or try to revive us.
were tired of their bullshit. bf4 tanks are good... just letting CCP know... in bf you put no personal investment into anything other than your infantry character in fact that's how every game is. Dust514 allows you to actually put personal investment into vehicles for once. personal investment into vehicles in dust is just a stupid way of spending your hard earned **** and having it blow up in your face in 5 seconds. I am fully specced into tanks and I barley ever fking take out a tank anymore. because the infantry have complained about everything they cant one shot or use minimal intelligence or effort to destroy and thus, its gotten to where even brain dead retards can kill us easily
Infantry bitching accounts for most of the feedback, its a numbers game.
Infantry Flaylocks.....Changed QUICK Infantry Movements....Changed QUICK
The tanking population is smaller so it gets less attention.
Always happy to die by a fellow tanker! But dying to a guy with heat seeking grenades standing on top of a 20 story building tries my patience.
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Flix Keptick
Red Star. EoN.
777
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Posted - 2013.10.16 16:39:00 -
[92] - Quote
Iron Wolf Saber wrote:MUDFLAPS McGILLICUTTY wrote:Iron Wolf Saber wrote:MUDFLAPS McGILLICUTTY wrote:Makes no sense... In "real life" a crafty combat engineer like myself would just strap a bunch of forge guns to the front of the tank instead of garbage missiles. They take a fraction of the PG and CPU and pump out as much damage as a large rail turret.
Stop comparing **** to real life. Real tanks don't blow up with a number reaches zero. Yup most real tanks die with 99% hp left. If only they could disappear past 200 meters because of draw distance. (or lack therof) I'd entertain the "real life" comparison if this game had any physics going for it - but it doesn't. CCP needs to stop tweaking and fix the fundamentals. Hit detection, draw distance, frame rates in games with lots of equipment, etc... We're getting regurgitated material instead of actual new content. I know this patch is going to be terrible - simply because its patching something that isn't broken. Some changes to a few core skills could solve all of this and all of that manpower could be solving these other game-breaking issues.Seriously, I'm done beating a dead horse. CCP Team Kong has little to do with draw distance and frame rate however. Hid detection is not all of his thing either but he helps out there.. And lets be honest, vehicles will still be garbage with 60-260 more grid. That is about one and a half of prototype's module's worth of upgrade and you're looking at running out of CPU then. So you are admiting that vehicles are garbage *busted*
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CharCharOdell
Shining Flame Amarr Empire
1179
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Posted - 2013.10.16 17:28:00 -
[93] - Quote
calm down. the blaster stats were not changed so we dont know what adv or proto will be. turrets actually got a buff. tanks now have MORE EHP than they do now. Shield tanks can become invulnerable to explosives and everything else except lasers will tickle. Armor tanks get the 0.4 resistance from 1 module vs .45 from two. to fully spec one tank type (shield or armor) and one turret, it is slightly over 14,000,000 SP, which is actually less than it costs, now. A decent tank with proto turrets and complex modules and 3 prof in most things will only be 3,109,200 SP. To fit a basic tank with std turret and basic modules is around 750,000 SP.
So, actually, tanks need less SP, do MORE damage, and take MORE hits- not to mention how nitros will make us move at 48m/s. haha. yeah. please do math before you tell people that they're wrong. |
Uravm0d groundforce
molon labe. RISE of LEGION
21
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Posted - 2013.10.16 17:51:00 -
[94] - Quote
Kasote Denzara wrote:Spkr4theDead wrote: So then why are you posting on here?
It's simple, really. Tanks have been in since beta. All the racial suits have been in si-... oh.
All the racial tanks have been in si-... oh. |
Ignoble Son
3dge of D4rkness SoulWing Alliance
327
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Posted - 2013.10.16 17:57:00 -
[95] - Quote
Sir Dukey wrote:If a thread is made about abolishing 1.7 and has 30 signatures, 1.7 will be abolished. 1.7 is making tanks a bigger sp sink and nerfing tanks into the groud to a point where they have to retreat to the red line for 2 minutes after 10 seconds of combat. Shame on you CCP, And i better be able to fking one shot infantry cuz you giving us limited ammo, in no fking game in the world do vehicles have limited ammo except those stupid ones. Please-buff tanks not nerf. Nerfing is not the solution. Also to people who are tanker, the turrets are getting a huge nerf. scat blasters now doing 105 dmg instead of 150.1 and on top of that, you only have 480 rounds in which im guessing that you reload after 80.
Dude, don't be so naive. The only thing being added in 1.7 is a cappuccino machine. |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2013.10.16 19:09:00 -
[96] - Quote
CharCharOdell wrote:calm down. the blaster stats were not changed so we dont know what adv or proto will be. turrets actually got a buff. tanks now have MORE EHP than they do now. Shield tanks can become invulnerable to explosives and everything else except lasers will tickle. Armor tanks get the 0.4 resistance from 1 module vs .45 from two. to fully spec one tank type (shield or armor) and one turret, it is slightly over 14,000,000 SP, which is actually less than it costs, now. A decent tank with proto turrets and complex modules and 3 prof in most things will only be 3,109,200 SP. To fit a basic tank with std turret and basic modules is around 750,000 SP.
So, actually, tanks need less SP, do MORE damage, and take MORE hits- not to mention how nitros will make us move at 48m/s. haha. yeah. please do math before you tell people that they're wrong.
14 million is ******* berzerk!! |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2013.10.16 19:10:00 -
[97] - Quote
Halador Osiris wrote:Sir Dukey wrote:they have to retreat to the red line for 2 minutes after 10 seconds of combat. Wow, this sounds like what dropships have been going through since before I started in January. Stupid tanker QQ.
Dropships are fking pointless, stupid dropship noob... |
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