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1901. Idea for Lasers - in Feedback/Requests [original thread]
Caliban Xpresscius wrote: A merc should not have the same strength/damage output from clear across the map as they do up close, just a suggestion. Don't worry, they don't. They do MORE damage over longer ranges! There, problem solved.
- by Ulysses Knapse - at 2013.04.03 02:08:00
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1902. Militia snipers need a nerf - in Feedback/Requests [original thread]
TheEnd762 wrote: +1 A militia sniper rifle shouldn't be able to down an Adv Scout Suit in one shot. Actually, anything above Standard Scout has more health than a Sniper Rifle can deal in damage. And no, it doesn't need a nerf, it already ha...
- by Ulysses Knapse - at 2013.04.03 02:06:00
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1903. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
Super Ethical Reality Bump!
- by Ulysses Knapse - at 2013.04.03 02:03:00
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1904. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Cat Merc wrote: Current suits are T1. Bullocks. If they were all Tech 1, their meta levels would never exceed 4, which of course, they do exceed.
- by Ulysses Knapse - at 2013.04.02 15:13:00
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1905. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: The Cult of Prometheus shall rise! Bring us the flame! If every faction had a weapon similar to this: Minmatar = Flamethrower Gallente = Plasma Jet Caldari = Rapid Troll Mini-Rocket Launcher Amarr = Electromagnet...
- by Ulysses Knapse - at 2013.04.02 09:50:00
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1906. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Let's replace the current droll Prototype dropsuits with Strategic dropsuits, modeled after Tech 3 Strategic Cruisers in EVE! C'mon, you know you want modular dropsuits. Torso Subsystems Augmented Plating / Supplemental Screening | +20% Ar...
- by Ulysses Knapse - at 2013.04.02 09:03:00
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1907. [SUGGESTION] Remove AFK SP Retroactively - in Feedback/Requests [original thread]
Retroactively? Why not proactively? Let's hunt down people known to be lazy and ban them before they can idle for skillpoints.
- by Ulysses Knapse - at 2013.04.02 08:12:00
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1908. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
ladwar wrote: more detail on the heat systems, as 1 shot every 2 seconds would cause with the normal heat system to never over heat You can't fire more than two shots every ten seconds. Doing so will result in a painfully hot weapon. ladwa...
- by Ulysses Knapse - at 2013.04.02 08:05:00
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1909. Minmatar Scout - Light Minmatar Dropsuit - in Feedback/Requests [original thread]
ChromeBreaker wrote: I would like to be able to shoot all 3 at the same time... I too would like a clusterkitten of submachine guns.
- by Ulysses Knapse - at 2013.04.02 07:58:00
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1910. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread]
ChromeBreaker wrote: Lynn Beck wrote: ChromeBreaker wrote: Ulysses Knapse wrote: ChromeBreaker wrote: Gellente are armor tankers but actively compared to passively like the amarr. Therefore i would expect substantially reduced hp t...
- by Ulysses Knapse - at 2013.04.02 07:58:00
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1911. Crossbow - Minmatar Light Weapon - in Feedback/Requests [original thread]
Paran Tadec wrote: this isnt cod or whatever sh!t you are trying to emulate.. I just looked it up. The only crossbows in Call of Duty are in Black Ops, and they aren't semi-auto or EM-assisted. Yes, I had to look it up. I don't play CoD or Ba...
- by Ulysses Knapse - at 2013.04.02 07:57:00
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1912. Marksman Rifle - Gallente Light Weapon - in Feedback/Requests [original thread]
Negris Albedo wrote: Vermaak Doe wrote: Ulysses Knapse wrote: Vermaak Doe wrote: I'd perfer it be Roden shipyards made but that's my only gripe If it wasn't CreoDron, it would probably be Duvolle. Roden generally prefers developing ...
- by Ulysses Knapse - at 2013.04.02 07:47:00
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1913. Rotary Gauss Gun - Caldari Heavy Weapon - in Feedback/Requests [original thread]
Vermaak Doe wrote: Think of it like targeting systems supporting rocket propelled projectiles, or more particularly a tracer round helping the guidance of said rocket propelled projectile The idea has merit, but that doesn't mean that the Ro...
- by Ulysses Knapse - at 2013.04.02 07:46:00
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1914. Renaming controlled districts and or planets? - in Feedback/Requests [original thread]
Well, planet naming could require CONCORD (read CCP) approval. Honestly, I prefer that, so long as CCP stops being so slow when it comes to things like that. Take for example, alliance logos. Sometimes CCP takes weeks or months to finally impleme...
- by Ulysses Knapse - at 2013.04.02 03:34:00
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1915. How to combat sp inequality (without resetting sp) - in Feedback/Requests [original thread]
There is no need for all these fancy solutions. All we need is more things to do. We need null-sec warfare for veterans, high-sec warfare for noobs and factional warfare for everyone in between. That will balance the game quite nicely.
- by Ulysses Knapse - at 2013.04.02 00:58:00
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1916. Corp stock - in Feedback/Requests [original thread]
slypie11 wrote: because having it in dust would be cool, thats why. don't leave us out of the cool stuff. Of course a working share system would be cool, but for one we don't need separate systems for the same corporations, and for two the sh...
- by Ulysses Knapse - at 2013.04.02 00:51:00
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1917. Anti-Materiel Rifle - Minmatar Light Weapon - in Feedback/Requests [original thread]
ladwar wrote: +1 i actually like this idea but it needs more details like normal damage % vs vehicles shields, vs vehicles armor, more detail on the heat systems, as 1 shot every 2 seconds would cause with the normal heat system to never over h...
- by Ulysses Knapse - at 2013.04.02 00:50:00
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1918. Weapon Request!: Because Everyone else is doing it! - in Feedback/Requests [original thread]
Sounds alot like Amarr energy vampire weaponry. Rename to Neutralizer Pistol, after Energy Neutralizers (in EVE). Also, I'm flattered that you said my name.
- by Ulysses Knapse - at 2013.04.02 00:42:00
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1919. Mining Career - in Feedback/Requests [original thread]
Let me point out how ridiculous this is. A Venture, the lowest-end mining ship out there, can use two Miners (50m3/minute x 2) and gets a 100% bonus to mining (200m3/minute total). Plus, they can use Miner IIs (60m3 compared to 50m3 per laser) an...
- by Ulysses Knapse - at 2013.04.02 00:34:00
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1920. Forge Gun Range too short? - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Dusters Blog wrote: Doesn't the forge fire railgun type weaponry? It seems like the weapons range is very limited. frequently now there are occurences where rail tanks can park on the edges of the map out of the range...
- by Ulysses Knapse - at 2013.04.01 18:30:00
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