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1461. [RequestGäó] Change the name of the "Assault Rifle" to "Blaster" - in Feedback/Requests [original thread]
Klivve Cussler wrote: I don't understand why you wouldn't want to call them blasters because of the Eve turrets. Not just EVE Turrets, Dust Vehicle Turrets, too. Wouldn't it be confusing if you were talking about how you can't get close enoug...
- by Ulysses Knapse - at 2013.05.27 19:51:00
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1462. Weapon Naming - in Feedback/Requests [original thread]
Assault Rifle --> Phase Rifle The Assault Rifle isn't the only Assault Rifle anymore. Its name should be changed to reflect that. Some proposed Blaster, which I think is used too much in New Eden. Some proposed Plasma Rifle, which I thi...
- by Ulysses Knapse - at 2013.05.27 19:47:00
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1463. Remove ROF - in Feedback/Requests [original thread]
No, we should make them fire 789.5 rounds per minute.
- by Ulysses Knapse - at 2013.05.27 19:09:00
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1464. Weapons don't need less range, they need more falloff. - in Feedback/Requests [original thread]
Herpn Derpidus wrote: Garrett Blacknova wrote: Ulysses Knapse wrote: Missiles Past their optimal, missiles should NOT disappear, they should just have less thrust, and therefore a slower velocity. Under no circumstances should a missi...
- by Ulysses Knapse - at 2013.05.27 19:08:00
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1465. Buying a different MQ - in Feedback/Requests [original thread]
Because the Mercenary Quarters are provided by station management, and you can't change stations.
- by Ulysses Knapse - at 2013.05.27 08:02:00
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1466. [REQUEST] Mounting Infantry Weapons on Vehicles - in Feedback/Requests [original thread]
This is proof that small turrets suck. People would rather shoot a handheld weapon than use a high-powered vehicle turret. It is so contradictory...
- by Ulysses Knapse - at 2013.05.27 08:01:00
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1467. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
That completely defeats the purpose of it being a shotgun. You may as well make it a rifle.
- by Ulysses Knapse - at 2013.05.27 08:00:00
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1468. Variable Damage Grenades - in Feedback/Requests [original thread]
Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type. Flux Grenade Converted into an EM-damage grenade. Very strong against shields, but very w...
- by Ulysses Knapse - at 2013.05.26 21:52:00
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1469. Vehicle Shield Regnerators - in Feedback/Requests [original thread]
No. You should be forced to choose between passive and buffer tanking.
- by Ulysses Knapse - at 2013.05.26 07:04:00
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1470. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Force Gun, eh? Couldn't possibly be misread as Forge Gun.
- by Ulysses Knapse - at 2013.05.26 06:30:00
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1471. Shield Tanking for Dropsuits - Revamped - in Feedback/Requests [original thread]
Shield Extenders (High Slot) Shield capacity increased greatly.
Shield recharge rate decreased.
Forces you to choose between buffer tanking and passive tanking.
Shield Relay Regulator (Low Slot) Shield recharge delay decreased ...
- by Ulysses Knapse - at 2013.05.26 02:29:00
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1472. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
So basically, you want to have every faction better against shields than armor? If so, it's good to be Gallente!
- by Ulysses Knapse - at 2013.05.26 02:05:00
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1473. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
I endorse a single economy, and CCP itself said it was coming, but I don't want the capsuleers to have all the fun. We mercenaries deserve some industry, too!
- by Ulysses Knapse - at 2013.05.26 01:48:00
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1474. [Suggestion] I just solved MCC Camping with a 5 minute MS Paint drawing - in Feedback/Requests [original thread]
What about people who spawn camp BELOW the MCC? There is no way to organize a strike against them if you have no other spawn points, or the other spawn points are also camped.
- by Ulysses Knapse - at 2013.05.26 01:35:00
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1475. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
shaman oga wrote: YES The only purpose of this is to troll. We do not need anymore of that. Also, the effects are awful. Just awful. If you had both of them, you could push away everything AND make them so slow that they couldn't ...
- by Ulysses Knapse - at 2013.05.25 22:08:00
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1476. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
What does resistance do? 1. Increases the effectiveness of repair, meaning heavies become a more attractive logistics target. 2. Increases the effectiveness of armor plates and shield extenders, which suits heavies, honestly. 3. Allows a heavy to...
- by Ulysses Knapse - at 2013.05.25 20:05:00
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1477. One Universe, One War, Two Economies - in Feedback/Requests [original thread]
Dust 514 doesn't have an economy. It has an omnipotent vendor that sells whatever you need at unchanging prices, but never has to buy anything from anyone. Where does this omnipotent vendor find materials? How does it create the products? No one o...
- by Ulysses Knapse - at 2013.05.25 19:56:00
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1478. [Petition] Enough Games, Let's Get Serious - in Feedback/Requests [original thread]
KING ZUMA wrote: there is no way a ps3 could handle this. Except, the PS3 is already handling this. The only performance difference would be server-side, and not necessarily for the worse. Put plainly, there is no real reason the PS3 shouldn'...
- by Ulysses Knapse - at 2013.05.25 17:22:00
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1479. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
shaman oga wrote: Pulse Cannon: the weapon emit raw force and pushes away everything, enemies and projectiles at low speed (grenades, MD) Dear god no, imagine the trolling... shaman oga wrote: Sonic Cannon: the weapon emit a high frequ...
- by Ulysses Knapse - at 2013.05.25 17:20:00
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1480. Playing on owned districts without having to be apart of PC battle - in Feedback/Requests [original thread]
I may have what you are looking for.
- by Ulysses Knapse - at 2013.05.24 10:44:00
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