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Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.23 03:52:00 -
[1] - Quote
Currently, there is a large gap between the LAV and the HAV. Some people have proposed ideas to solve this problem, I'm sure, but I felt the need to propose my own.
The MAV would be intended to serve as a LAV where protection and punch are needed more than normal, and serve as a HAV where speed and support are needed more than normal. They could be fit with either a small, medium or large turret. With a small turret, they would have more capability to fit other modules, allowing them to be more durable than a LAV while keeping all of its firepower and most of its speed. The medium turret would give more punch while still allowing a comfortable fitting. The large turret would allow the MAV to dish out similar damage to a HAV, but leave it more vulnerable by reducing it's other capabilities. Powergrid requirements of the large turret would be decreased somewhat, so that the MAV's powergrid would not have to be overpoweringly high. Unlike the LAV, The MAV also serves it's own unique purpose as an Armored Personnel Carrier. It carries up to four passengers and can carry a Clone Reactivation Unit, though such a feature would be so intensive as to render it incapable of wielding a heavy arsenal. It is significantly better armored than the LAV (not to the extent of the HAV, but it can survive at least one hit from a Forge Gun), but as a result, slower. Unlike the LAV, it has a thick cover, allowing those inside to remain safe (unless the MAV explodes). Similarly to the LAV, the MAV's turret must be piloted by a gunner instead of the driver. Unlike the LAV, this gunner is remotely controlling it from inside the vehicle and is not put in harm's way.
The Command Vehicle, or CV, is an advanced version of the MAV. It is designed to support front-line fighters. It can enter a reinforced mode, making it immobile, but greatly increasing it's defensive capabilities. The CV can fit special modules that amplify Command Bonuses, assuming they are re-implemented, which they probably will be. The CV also comes equipped with a CRU already installed, negating the need of fitting a modular one and increasing optimization. Assuming that the Commander and the Squad Leader both have command bonuses, the CV would amplify the effectiveness of the Commander's bonuses and amplify the range of the Squad Leader's bonuses. The CV in its reinforced mode would be incredibly durable, comparable to or even exceeding the standard HAV, but with zero mobility and a weaker arsenal.
For Illustration of the Real-World Variety:
The LAV
The MAV
The HAV
To conclude, the MAV would be an assault vehicle capable of withstanding more punishment than the LAV, but less than that of the HAV. It would be capable of additional personnel capacity and could be fitted with a Clone Activation Unit. Personnel inside would be more protected than in a LAV. It could be fitted with a Small Turret while retaining a very large amount of it's fitting capacity, a Medium Turret while not being restricted, or a Large Turret which would be very fitting intensive by comparison, but allow for incredible firepower. The CV is an advanced variation with a more efficient CRU, better armor, command bonus amplification, and the ability to go into a reinforced mode to buckle down and support friendly mercs. |
I-Shayz-I
ZionTCD Legacy Rising
172
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Posted - 2012.12.23 10:19:00 -
[2] - Quote
I would like to see an APC-like vehicle available for use.
Right now, the dropships are still a bit awkward for troop transportation, and the LAV is too easy to get shot down while getting to where you want to go.
It should also come with a special ability or fixed module for some sort of heavy shield that it can deploy around itself that also immobilizes the vehicle.
The turret should be separate from the driver though, similar to the LAV. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.23 19:49:00 -
[3] - Quote
I-Shayz-I wrote: It should also come with a special ability or fixed module for some sort of heavy shield that it can deploy around itself that also immobilizes the vehicle.
So it can deploy it's troops without getting vaporized when it slows down? It better use strontium! Well, I'm not sure why it should have this, vehicles are supposed to be vulnerable when they stop.
I-Shayz-I wrote:The turret should be separate from the driver though, similar to the LAV. Agreed. I should have added that to the original post. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.12.23 22:35:00 -
[4] - Quote
To filter down the OP, it basically calls for an Infantry Fighting Vehicle (or IFV) with a "medium-class" turret on top, as well as a "dig-in" mode that adds protection.
Notice how i didn't use APC to describe it. That is because an APC would carry more passengers (8-10 imo), and use small turrets so it can focus on more HP.
the role that the IFV would fulfill is actually the very role we currently improvise with LAVs: get a couple of soggy butts to the objective, then have the turret keep overwatch while the squad does its thing. Obviously, this would relegate the LAVs role to a "patrol" or "scout" vehicle, as a light-class vehicle should be.
now for that shield: This is great for the Overwatch portion of the IFV role, as you would need the protection if you are at the frontlines of a large battle. However, the use of an extra shield only works for the Caldari. Large boost to shield HP and booster repair (Shield Active tank)
Gallente: Fullerene Sheet Armor Unrolls curtains of "soft" armor over the exterior, then signals them to harden to Tritanium-grade strength. Greatly improves armor HP and repair when active. (Armor Active tank)
Amarr: "Bulwark" Guard System Shifts extra armor plating over the wheels and vulnerable bits. Strong armor resistance boost. (Armor Buffer tank.)
Minmatar: Plasma reconfiguration Allows the shield generators to create shield plasma from solid matter, augmenting the gas-fed system as well as altering harmonic frequencies. Now duct tape works on shields too! Large boost to shield regen and resistance (Shield Passive Tank) |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.23 23:04:00 -
[5] - Quote
Zat Earthshatter wrote:To filter down the OP, it basically calls for an Infantry Fighting Vehicle (or IFV) with a "medium-class" turret on top, as well as a "dig-in" mode that adds protection.
Notice how i didn't use APC to describe it. That is because an APC would carry more passengers (8-10 imo), and use small turrets so it can focus on more HP.
the role that the IFV would fulfill is actually the very role we currently improvise with LAVs: get a couple of soggy butts to the objective, then have the turret keep overwatch while the squad does its thing. Obviously, this would relegate the LAVs role to a "patrol" or "scout" vehicle, as a light-class vehicle should be.
now for that shield: This is great for the Overwatch portion of the IFV role, as you would need the protection if you are at the frontlines of a large battle. However, the use of an extra shield only works for the Caldari. Large boost to shield HP and booster repair (Shield Active tank)
Gallente: Fullerene Sheet Armor Unrolls curtains of "soft" armor over the exterior, then signals them to harden to Tritanium-grade strength. Greatly improves armor HP and repair when active. (Armor Active tank)
Amarr: "Bulwark" Guard System Shifts extra armor plating over the wheels and vulnerable bits. Strong armor resistance boost. (Armor Buffer tank.)
Minmatar: Plasma reconfiguration Allows the shield generators to create shield plasma from solid matter, augmenting the gas-fed system as well as altering harmonic frequencies. Now duct tape works on shields too! Large boost to shield regen and resistance (Shield Passive Tank) Actually, I'm still conflicted on the whole reinforced mode, which is why I didn't add it to the original post.
I'm thinking about suggesting an Advanced version of the MAV, similar to the LLV and Marauder for the LAV and HAV. Perhaps one that is even more useful for supporting troops that uses the reinforced mode, instead of giving that functionality to the standard MAV.
On a side note, I can't wait for the Amarr/Minmatar variations of vehicles and vehicle modules. That variation is much needed. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.24 16:16:00 -
[6] - Quote
Ulysses Knapse wrote:I'm thinking about suggesting an Advanced version of the MAV, similar to the LLV and Marauder for the LAV and HAV. Perhaps one that is even more useful for supporting troops that uses the reinforced mode, instead of giving that functionality to the standard MAV. And done. Updated the main post. |
A-P-P
KILL-EM-QUICK RISE of LEGION
85
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Posted - 2012.12.24 17:01:00 -
[7] - Quote
I would suggest no weapons and leave room for much tanking. Maybe give it the ability for passengers to shoot their gun out of it. Basically just a troop transport vehicle with lots of room for shield and armor tanking. Allow 7 passengers plus the driver and 2-4 holes to shoot from. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.24 20:19:00 -
[8] - Quote
A-P-P wrote:I would suggest no weapons and leave room for much tanking. Maybe give it the ability for passengers to shoot their gun out of it. Basically just a troop transport vehicle with lots of room for shield and armor tanking. Allow 7 passengers plus the driver and 2-4 holes to shoot from. I'm not sure. That would allow people to shoot in as well, which would defeat the purpose of it being an APC. And removing the turret defeats the purpose of it being an IFV. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.12.25 10:58:00 -
[9] - Quote
Read your updated OP
Your Command variant would likely begin to enter the OP territory - this is simply because the Command greatly increases squad attack, and the reinforced mode greatly buffs defense. Because it reinforces the frontline soliders, I suggest that it be focused to Command modules.
As for the reinforced mode, that can be the focus of a new variant, which I dub the Overwatch. This version doesn't have the CRU ability and less troop capacity, but gains a low-percentage turret damage buff as well as thicker defenses.
Lastly, the MAV shouldn't get to use Large Turrets. If you must have a medium-class use those, suggest a separate Tank Destroyer class of vehicles - which would get things even more complicated. The Medium Turret at the core of all these suggestions would have sufficient light-armor and anti-infantry damage, with specific racial weapon subtypes focused towards infantry or vehicle damage.
Projectile Autocannon - Anti-Infantry Artillery - Anti-Vehicle
Missile Rocket - AI "Cruise" - AV
Laser Pulse - AI Beam - AV
Hybrid Blaster - AI Railgun - AV |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.25 16:15:00 -
[10] - Quote
first off the mav is not being a stryker, this is not COD, it should be more m2 bradley like as that is more suitable and more protective and makes sense (see my post about a bradley and go find it, its here somewhere..) or something atleast square, im sure I could draw up something but we dont need another striker like vehicle im so tired of them Dx
secondly their is already four great HAV's and four great LAV's
this is a console so whatever your suggesting is gonna have to be in future updates.
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Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.26 01:26:00 -
[11] - Quote
DarkShadowFox wrote:first off the mav is not being a stryker, this is not COD, it should be more m2 bradley like as that is more suitable and more protective and makes sense (see my post about a bradley and go find it, its here somewhere..) or something atleast square, im sure I could draw up something but we dont need another striker like vehicle im so tired of them Dx For one, it's just an illustration demonstrating what the modern equivalent of a MAV is. Secondly, the illustration is not of a Stryker. It doesn't even look like a Stryker. Thirdly, the MAV is not the equivalent of a Bradley. The Bradley doesn't resemble the role that the MAV should have very well. Fourth, square shapes make for a horrible vehicle. Not aerodynamic, and flat armor is realistically weaker than sloped armor.
DarkShadowFox wrote:secondly their is already four great HAV's and four great LAV's And there are more on the way. Doesn't matter.
DarkShadowFox wrote:this is a console so whatever your suggesting is gonna have to be in future updates. That... was just gibberish. That didn't even make a little sense. |
Ulysses Knapse
Nuevo Atlas Corporation
73
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Posted - 2012.12.29 22:09:00 -
[12] - Quote
Shameful bump is ashamed. I am sorry. |
Raz Ronin
The Phoenix Federation
3
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Posted - 2013.02.20 21:38:00 -
[13] - Quote
I agree there is a large gap between the LAV and the HAV. I was envisioning an APC with the ability to carry one squad (4 man as of now) with a position for a driver and a gunner (separate). The gunner will use a light blaster (nothing too heavy) for supporting the troops as they are assaulting but not be able to take direct hits from a HAV but able to withstand hits from a swarm launch or three. The armor/shields could be upgradeable but the weapons would have a limit to its upgrading potential as it is not a HAV. I like the CRU idea and it would be beneficial.
Thoughts? |
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