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![deepfried salad gilliam deepfried salad gilliam](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
deepfried salad gilliam
Sanguine Knights
240
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Posted - 2013.12.07 22:02:00 -
[31] - Quote
Klivve Cussler wrote:These are awesome. Reminds me of some of the underwater life here on the Pacific Coast.
The thing is, there aren't enough artists on the planet to render a unique ecosystem of plants for each Temperate planet in New Eden before the PS5 is released. While I'd love to have the professionally created alien life like this in Dust, we'd still have have only a handful of plants across hundreds of planets.
But they could make up different variables then randomly generate a biome and assigne it to a planet
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8365
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Posted - 2014.01.24 07:21:00 -
[32] - Quote
I want still
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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![Arx Ardashir Arx Ardashir](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Arx Ardashir
Imperium Aeternum
460
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Posted - 2014.01.24 07:39:00 -
[33] - Quote
We all know that any "friends" that generate on the map would not survive the match. Poor critters.
Also, Kagehoshi, had no idea you were such a fan of shrooms. At least that explains your posts. ![Cool](https://forums.dust514.com/Images/Emoticons/ccp_cool.png)
Here you can type your bio.
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![Ulysses Knapse Ulysses Knapse](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ulysses Knapse
Knapse and Co. Mercenary Firm
1118
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Posted - 2014.01.24 07:47:00 -
[34] - Quote
Procedural generation can be horrible if done incorrectly. It's usually better, aesthetically and functionally, to create assets on your own rather than have them be procedurally generated. The only reason you should use procedural generation is when dealing with massive amounts of things that absolutely need to be different from each other. I do not think plants fall under this category; aesthetics don't become as repetitive nearly as quickly as gameplay does, not to mention aesthetics are not the primary focus of Dust 514.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9976
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Posted - 2014.03.17 22:19:00 -
[35] - Quote
I still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10357
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.09 00:56:00 -
[36] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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![Klivve Cussler Klivve Cussler](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
234
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Posted - 2014.04.10 17:02:00 -
[37] - Quote
Ulysses Knapse wrote:Procedural generation can be horrible if done incorrectly. It's usually better, aesthetically and functionally, to create assets on your own rather than have them be procedurally generated. The only reason you should use procedural generation is when dealing with massive amounts of things that absolutely need to be different from each other. I do not think plants fall under this category; aesthetics don't become as repetitive nearly as quickly as gameplay does, not to mention aesthetics are not the primary focus of Dust 514.
After a year and its own dedicated team, we have a total of 3 types of plants: Grass, tall grass, and a tumbleweed. While there is certainly a likely case of there being some rather odd looking plants with this approach, isn't that the idea? These are supposed to be alien planets.
The differentiator of this game was supposed to be the unique battlefields on thousands of worlds. Focus on Gameplay, console limitations, and god-knows what else have given us five maps with random buildings, soil and sky. If we can't get a decent repetoire of designed plants, I'll take procedural generation, even if we end up fighting under the shade of giant fuscha broccoli plants. |
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10618
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.24 20:14:00 -
[38] - Quote
/me plants a weird spongy purple plant in this thread
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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![I-Shayz-I I-Shayz-I](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
I-Shayz-I
I----------I
3868
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Posted - 2014.07.02 21:49:00 -
[39] - Quote
Marked for Index
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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