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401. Tracking - The Forgotten Stat - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.20 05:18:00
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402. The Grand Revamp, Part 1 - Heat - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.20 05:17:00
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403. Capacitor for Infantry? Capacitor for Infantry! - in Feedback/Requests [original thread]
Bump.
- by Ulysses Knapse - at 2013.12.20 05:16:00
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404. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Rather than removing tiers, why not add more aspects to the different tiers instead of just Improvement?
- by Ulysses Knapse - at 2013.12.20 04:58:00
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405. [Suggestion] New Tier System - in Feedback/Requests [original thread]
There are three physical properties which must be considered when dealing with balance. Versatility, Specialization and Improvement. These are important aspects to the balance of the game. Unfortunately, the current tier system is linear. For ...
- by Ulysses Knapse - at 2013.12.20 04:52:00
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406. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
Roger Cordill wrote: Ulysses Knapse wrote: Do you have any arguments as to why Tech III is overpowered, besides that "it's Tech III"? Due to the nature of tech 3 , you could make it a completly different weapon than intended, breaking ...
- by Ulysses Knapse - at 2013.12.20 03:20:00
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407. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
Roger Cordill wrote: Ulysses Knapse wrote: Roger Cordill wrote: There's no tech 3 weapons Not yet, at least. Roger Cordill wrote: and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost? Becaus...
- by Ulysses Knapse - at 2013.12.20 03:01:00
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408. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
Roger Cordill wrote: There's no tech 3 weapons Not yet, at least. Roger Cordill wrote: and why limit officer, tech 2, and faction stuff when you could just change the rig cal cost? Because Tech III is awesome. If you gave that versatili...
- by Ulysses Knapse - at 2013.12.20 02:46:00
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409. Feedback: Small Turret placement on tanks - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: lol, learn to fit bro, small on top is the far left one It only works like that if you have all your turret slots filled. Otherwise the game automatically reassigns them upon deployment.
- by Ulysses Knapse - at 2013.12.20 02:28:00
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410. [Suggestion] Weapon Rigging - in Feedback/Requests [original thread]
One of Dust 514's biggest strengths against other FPS titles is the massive amount of customization. But why stop with just dropsuit fitting? Weapon customization is a highly requested addition, and would greatly improve Dust 514's customizability...
- by Ulysses Knapse - at 2013.12.20 02:26:00
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411. [Weapon Suggestion] Machine Guns - in Feedback/Requests [original thread]
Hm? I think the Rotary Gauss Gun is fine. If you think there's something inadequate about it, please tell me what it is. I'll fix it as soon as possible.
- by Ulysses Knapse - at 2013.12.20 00:27:00
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412. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: EXCEPT THE SCANNER IS FOR IDENTIFYING ENEMY POSITIONS TO PLAN THE BEST ROUTE OF ATTACK OR DEFENSE AND IF IT GIVES AWAY YOUR POSITION WHEN YOU USE IT THEN THAT NEGATES ITS WHOLE PURPOSE Not necessarily. Your entire team gets...
- by Ulysses Knapse - at 2013.12.20 00:22:00
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413. Reworking the Active Scanner - in Feedback/Requests [original thread]
ReVe-ZePHoS wrote: except the active scanner is designed to do just that, ITS DESIGN NO SCAN THE ENTIRE AREA TO LOCATE BIOMETRIC SIGNALS EMITTED BY ENEMY DROPSUITS, EQUIPMENT, VEHICLES, AND INSTILLATIONS. Did I ever say it wasn't? ReVe-ZeP...
- by Ulysses Knapse - at 2013.12.19 14:15:00
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414. Reworking the Active Scanner - in Feedback/Requests [original thread]
Here's an idea. Instead of continually scanning, the Active Scanner should send out a single pulse. Just one. If you get hit by that pulse, you're marked. Prevents people from abusing the thing by doing a 360 while using it. Also, instead of just ...
- by Ulysses Knapse - at 2013.12.19 13:37:00
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415. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation Timer Length +100% Damage against Installations (4,000hp) Those stats seem legit? Should result in shenanigans.
- by Ulysses Knapse - at 2013.12.19 12:36:00
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416. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Call these things "Breach Remote Explosives" and have them be Anti-Installation, too. And have normal Remote Explosives do less damage to vehicles, then I'll definitely get behind this. 501st Headstrong wrote: You guys do know there are Proxim...
- by Ulysses Knapse - at 2013.12.19 12:24:00
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417. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Timothy Reaper wrote: Ulysses Knapse wrote: Timothy Reaper wrote: How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives...
- by Ulysses Knapse - at 2013.12.19 12:14:00
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418. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Timothy Reaper wrote: Why not? Though it seems to me these problems could be solved faster with a bullet than a special mechanic: just shoot the proxies (since they can't be attached to anything) and the guy with the remotes would have to be lo...
- by Ulysses Knapse - at 2013.12.19 12:08:00
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419. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Timothy Reaper wrote: Ulysses Knapse brought this up People mentioning me by name?! It's such a minor detail, but it makes me feel important!
- by Ulysses Knapse - at 2013.12.19 10:45:00
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420. [Feedback] LAG the killer of friend and Foe alike - in Feedback/Requests [original thread]
Nanohives should go into "sleep" mode when friendly infantry isn't nearby, disabling the graphical effect. And by nearby, I mean within 150% of its effective range.
- by Ulysses Knapse - at 2013.12.19 10:43:00
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