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1701. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well first of all you're spot on with the Madrugar's lack of fitting resources. All too often my Madrugar fits have unfilled Highs because I'm completely out of resources from trying to fit what I feel is a satisfactory armo...
- by True Adamance - at 2014.11.26 01:42:00
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1702. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Auris Lionesse wrote: pretty sure you can do like 7-8k with 2 fuel injectors and missiles on a cal tank as well. mixing armor shield and reppers. Mix armour and Shield Modules a Gunnlogi can attain roughly 10,000 EHP.
- by True Adamance - at 2014.11.26 01:35:00
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1703. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: We need not play the guessing game, gentlemen! The data we need is here: http://dust.thang.dk/market_tryhardinator.php Let's have a look at those Light Weapons ... Mr Breach! Nothing else quite compares. That nasty ...
- by True Adamance - at 2014.11.26 01:13:00
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1704. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
Having noted the disparities between the fitting capacity of say a Shield HAV and and Armour HAV, and given the current AV climate of Anti Armour weaponry, it has to be said that the fitting requirement of Armour Module is simply too great to allo...
- by True Adamance - at 2014.11.26 00:33:00
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1705. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Amarr assault is not OP, it's Scrambler Rifles that are. Lasers are also kind of OP but can be countered by moving in close, and take a bit more concentration to use than Scramblers (With a Scrambler you just have to try ...
- by True Adamance - at 2014.11.25 23:18:00
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1706. TAC AR Needs Larger Clip Size - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: The clip size of 18 for the TAC AR is too little. The argument that 18 is fair because it is the same number of shots a ScR can make without overheating is a poor one. Properly managed heat buildup on the ScR c...
- by True Adamance - at 2014.11.25 22:02:00
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1707. The vehicle gap should be filled. - in Feedback/Requests [original thread]
I could see a Heavy Aerial Vehicle equipped with 3 medium turrets for sure however I think the option to fit Large Turret to one would be....iffy to say the least.
- by True Adamance - at 2014.11.25 21:08:00
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1708. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
hfderrtgvcd wrote: True Adamance wrote: Vitantur Nothus wrote: @ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules affo...
- by True Adamance - at 2014.11.25 03:56:00
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1709. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ True Adamance Your counterpoints would be more convincing if racial tank were in balance. At the moment shield and armor are far from one another's equal. Armor modules afford their users substantially greater TTK benef...
- by True Adamance - at 2014.11.25 03:39:00
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1710. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Vitantur Nothus wrote: 1) AM Sentinel 2) GA Sentinel 3) AM Assault 4) Breach Assault Rifle 5) Heavy Machine Gun While we're at it ... here are some specific suggestions: 1,2,3) Add meaningful mobility penalties to...
- by True Adamance - at 2014.11.25 02:25:00
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1711. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
I wish infantry would shut up and let Rattati get on to vehicle balance............
- by True Adamance - at 2014.11.25 01:08:00
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1712. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
BL4CKST4R wrote: IZI doro wrote: Breakin Stuff wrote: TL;DR: DUST rifles don't feel like battle rifles with operational quirks. They feel like quirks someone tried to build a functional battle rifle around. And it's not working very well...
- by True Adamance - at 2014.11.24 22:16:00
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1713. Assault Suit feedback. - in Feedback/Requests [original thread]
Spectral Clone wrote: Breakin Stuff wrote: The mission of the assault is to locate , close with and destroy the enemy . locate Give assaults in general a boost in scan precision. destroy the enemy Give gal and cal decent "damage ...
- by True Adamance - at 2014.11.24 22:03:00
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1714. Sticky:[Feedback] Maps and Battlegrounds - in Feedback/Requests [original thread]
One the new Caldari Production Medium Facility there is no ease of access to the Supply Depot for HAV...... we can get close but that requires either rolling across a narrow bridge with now railings or down the side of those raised struts. Once n...
- by True Adamance - at 2014.11.24 20:55:00
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1715. Impossible to fit cloak on a scout - in Feedback/Requests [original thread]
shaman oga wrote: Disclaimer: i've skipped all this painful part before, when i've skilled my gal scout there was no cloak. I've skilled into level 3 min scout but unless you have level 5 on a scout, it's IMPOSSIBLE to fit a cloak. Why don't ...
- by True Adamance - at 2014.11.24 20:40:00
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1716. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
Strikes me as a fair suggestion that reminds me of the the way MAG used to balance things. Arguably each faction had its own style. SVER - Hit harder but fired slower Raven - Had the greatest stability but the smallest calibre bullets Valour - H...
- by True Adamance - at 2014.11.24 20:14:00
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1717. Where is the MinScout? - in Feedback/Requests [original thread]
Ghost Kaisar wrote: Short of Hacking and Nova Knives, every other scout does everything better. Gal Scout is the best hands down Amarr has the best scans Caldari is better than Minmatar Minmatar is..... Good at hacking and knifing. Yeah. Pf...
- by True Adamance - at 2014.11.24 02:21:00
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1718. "Nomad" Assault - in Feedback/Requests [original thread]
maluble wrote: Why does it have a flaylock pistol? This suit recieves a bonus to smg so logically speaking shouldn't it have an smg? Also RE's seriously have you used a CR they eat ammo you need a nanohive. Fail on your part CCP. Who ever desi...
- by True Adamance - at 2014.11.24 00:55:00
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1719. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: True Adamance wrote: Ice Royal Glantix wrote: True Adamance wrote: Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Co...
- by True Adamance - at 2014.11.23 22:40:00
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1720. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Ice Royal Glantix wrote: True Adamance wrote: Additionally Vehicle Command, LAV Command, HAV Command, and Dropship Command have no bonuses while the only one worth taking to V is Vehicle Command and maybe DS Command for access to HAV and Ass...
- by True Adamance - at 2014.11.23 21:15:00
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