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1721. Dropsuit Command, Dropsuit Upgrades, and Weaponry - in Feedback/Requests [original thread]
Foot in mouth.......
- by True Adamance - at 2014.11.23 21:14:00
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1722. [Suggestion] Upgrade the Templar Suit BPO to Proto - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Well, now that we have Proto Suit BPOs anyways you might as well upgrade the Templar Suit to Proto suits. I mean... if that's no Proto suit lore wise I don't know what is. Could have the same restrictions like the new Prot...
- by True Adamance - at 2014.11.23 00:32:00
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1723. Advanced tanks? - in Feedback/Requests [original thread]
Draden Brohiem wrote: Breakin Stuff wrote: Tesfa Alem wrote: Draden Brohiem wrote: With AV like it is now would this be so bad? Just want the opinion of the community. Currently the standard HAV's are standard hulls trying to futily fi...
- by True Adamance - at 2014.11.23 00:14:00
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1724. [REQUEST] Quality of Life Changes for Dust - in Feedback/Requests [original thread]
Piercing Serenity wrote: Hey CCP Rattati, I'm not sure if these ideas are on your radar or working list for Hotfix Echo, but I wanted to point out some of the low-hanging fruit the community would appreciate: Dropsuit Armor Repair HUD m...
- by True Adamance - at 2014.11.21 02:33:00
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1725. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Draden Brohiem wrote: I find it hard to tank cost efficiently. The price difference between AT's and XT's is crazy?! I grind in ambush for weeks just to build 20 proto tanks to save lol! They're not really proto, just the mods, but they feel ep...
- by True Adamance - at 2014.11.20 21:46:00
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1726. If Extenders give strafe penalties: - in Feedback/Requests [original thread]
I always figure if CCP wanted to stop HP stacking they should do something like they do in EVE (yes EVE...sorry guys) where direct HP modules if I am not mistaken are more difficult to fit than utility, resistance, etc modules. Perhaps to reduce ...
- by True Adamance - at 2014.11.20 20:06:00
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1727. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Sgt Kirk wrote: SagaB wrote: I-Shayz-I wrote: Better question: Why is the weapon with the smallest range Caldari? You know, the nova knives...like wtf. Are you suggesting Ballistic knives? Minmatar should get a Hatchet. That's t...
- by True Adamance - at 2014.11.20 19:46:00
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1728. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Cat Merc wrote: Sgt Kirk wrote: Alena Ventrallis wrote: Sgt Kirk wrote: Shield Extenders should not decrease speed. What should happen instead is Caldari suits move slower in general similar to how it is in EVE. Not Amarr slow but th...
- by True Adamance - at 2014.11.20 10:51:00
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1729. To Rattati: Minmatar and shield tanking. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: For the bajillionth time... Minmatar are not exclusively shield tankers. They are dual tankers. The 4/4 layout and fairly equal base HP is my evidence. Wild cards. They use either both shields and armor, or one of either... ...
- by True Adamance - at 2014.11.20 10:20:00
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1730. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: True Adamance wrote: Nope. Ishukone is a Caldari Megacorporation with ties to the Republic....... they were the ones who gave them the antidote to the Amarr Biotoxin they used to keep slaves down. It is backstory ...
- by True Adamance - at 2014.11.20 03:32:00
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1731. More game types - in Feedback/Requests [original thread]
Jooki Chewaka wrote: True Adamance wrote: Siege Game Mode. Team 1 starts with a fortress. Team 2 tries to kick over their sand castle. But to do what? Battles make no sense, why do we need to destroy the enemy's MCC? yes, to get contr...
- by True Adamance - at 2014.11.20 02:52:00
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1732. More game types - in Feedback/Requests [original thread]
Siege Game Mode. Team 1 starts with a fortress. Team 2 tries to kick over their sand castle.
- by True Adamance - at 2014.11.20 02:22:00
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1733. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
To be fair the Minmatar Sentinel only increases each missiles damage by something like 31.2 @ proto level for a whopping total for 124.8 extra swarm damage per volley so there is not a huge difference between regular swarms and Min Commando swarms.
- by True Adamance - at 2014.11.19 23:16:00
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1734. How is the Nanite Injector Caldari again? - in Feedback/Requests [original thread]
XxVEXESxX wrote: Alena Ventrallis wrote: I-Shayz-I wrote: Better question: Why is the weapon with the smallest range Caldari? You know, the nova knives...like wtf. Nova knives are Minmatar. Notice how Ishukone Makes ARR and SMGs? SMG...
- by True Adamance - at 2014.11.19 23:09:00
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1735. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Tebu Gan wrote: True Adamance wrote: I think Judge's fallacy "The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not reco...
- by True Adamance - at 2014.11.19 22:59:00
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1736. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We are going to add separate strafe penalties to HP modules. We will not be reducing normal speed, nor running speed, only left-right speed, making the "dodging" of bullets more difficult, and Sentinels lack of...
- by True Adamance - at 2014.11.19 22:47:00
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1737. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: Wow, another cool thread IGÇÖve found today. This is a tough call to make, too. Dust is a child of EVE online, so yes I see the doctrine that CCP states sometimes that fit-outs in Dust should align to the fit-out module co...
- by True Adamance - at 2014.11.19 21:24:00
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1738. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
korrah silain wrote: True Adamance wrote: Perhaps a Tracking or Locking Disruption Layer Field or some such. High Slot module that increases lock on time for AV and reduces turret Aggro. Incredibly short duration with a long cool down. th...
- by True Adamance - at 2014.11.19 20:53:00
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1739. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
Perhaps a Tracking or Locking Disruption Layer Field or some such. High Slot module that increases lock on time for AV and reduces turret Aggro. Incredibly short duration with a long cool down.
- by True Adamance - at 2014.11.19 20:43:00
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1740. [REQUEST] Re-activate the pre-1.3 Shield and Armour mini-modules - in Feedback/Requests [original thread]
If vehicles are to be rebalanced I certainly feel like a size of armour plating or shield extender is required for each hull size (Small/60mm LAV, Medium/120mm DS, Large/180mm for Tanks) that being said there is no reason why vehicles should not b...
- by True Adamance - at 2014.11.19 19:48:00
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