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1481. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
Dust User wrote: Team deploy is useless unless it matches you against other teams doing the same thing. Redlining a bunch of randoms teaches you nothing about PC. Indeed but what I could allow teams to do is specifically select important pl...
- by True Adamance - at 2014.12.11 00:51:00
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1482. Tank Feedback and Ideas - in Feedback/Requests [original thread]
........................... I do not mean to be antagonist at all in saying this but have you worked out the HP values in your HAV suggestions? Or considered the absolute horror brick tanked, non swaying, Forge Gun Laden Dropships would be for.....
- by True Adamance - at 2014.12.11 00:41:00
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1483. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Kaeru Nayiri wrote: True Adamance wrote: And FW will not be able to take off until Teams can deploy to specific systems and regions otherwise team deploy with just represent an artificial bandaid fix that doesn't act...
- by True Adamance - at 2014.12.11 00:34:00
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1484. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: Sir Dukey wrote: True Adamance wrote: Ew God no. Have you even worked out those EHP values? 20% more armour and 20% armour resistances per level? On a 5885 Hull? Before modules are even included ...
- by True Adamance - at 2014.12.11 00:30:00
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1485. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
Pokey Dravon wrote: I'm a big fan of softer skills. Make the skill boost the effectiveness of Hardeners by a small % or increase their duration or cooldown rate. I feel like a broken record linking this thing but here is the working document t...
- by True Adamance - at 2014.12.11 00:25:00
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1486. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Well I'm currently in the mindset of maintaining 3/2 ratio while we figure this basic stuff out but I think we're on the same page. 3/2 ratio?
- by True Adamance - at 2014.12.11 00:22:00
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1487. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
CCP Rattati wrote: Kaze Eyrou wrote: Sinboto Simmons wrote: Valor Goat wrote: John Psi wrote: Rattati, i hope, "armor plate strafe penalty" should be understood as "any HP Module strafe penalty"? Otherwise, it is one-sided gall ne...
- by True Adamance - at 2014.12.11 00:15:00
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1488. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
Sir Dukey wrote: True Adamance wrote: Ew God no. Have you even worked out those EHP values? 20% more armour and 20% armour resistances per level? On a 5885 Hull? Before modules are even included I estimate it at 10174 eHP This before any...
- by True Adamance - at 2014.12.11 00:04:00
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1489. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Unlike Pokey I am willing to keep suggesting adjusting both shield regen AND hardener values. When a Shield Tank Passive Tanks it should have comparable HP to an Armour Tank that is passive tanking. ...
- by True Adamance - at 2014.12.11 00:02:00
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1490. ECHO vehicles stats spreadsheet. - in Feedback/Requests [original thread]
Ew God no. Have you even worked out those EHP values? 20% more armour and 20% armour resistances per level? On a 5885 Hull? Thats 5885 *1.2 = 7062 modified again by 20% 7062 * 1.2 = 8474.4 then inclusive of Shields 8474.4 + 1700 = 10174 eH...
- by True Adamance - at 2014.12.10 23:56:00
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1491. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Unlike Pokey I am willing to keep suggesting adjusting both shield regen AND hardener values. When a Shield Tank Passive Tanks it should have comparable HP to an Armour Tank that is passive tanking. When a Shield Tank is active Tanking it should...
- by True Adamance - at 2014.12.10 23:45:00
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1492. Sticky:[Feedback] Hotfix Echo - in Feedback/Requests [original thread]
I'm honestly not sure the Surya or Sagaris can be reimplemented properly using the current modules and stats we have right now. Shield HAV would still have the 168 Passive rep/sec over armour HAV, would still likely have the 40% Shield Hardeners ...
- by True Adamance - at 2014.12.10 23:15:00
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1493. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Shadow of War88 wrote: Pokey Dravon wrote: Hmm well consider this STD Heavy Armor Rep: 80HP/s ADV Heavy Armor Rep: 90HP/s PRO Heavy Armor Rep: 110HP/s so even at 85 shield regen per second that's very close to a built-in ADV Heavy Armor r...
- by True Adamance - at 2014.12.10 22:53:00
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1494. Vehicle entrance/exit delay - in Feedback/Requests [original thread]
Derrith Erador wrote: True Adamance wrote: Passengers could be exempt from these penalties. Respectfully disagree. The problem with this thought is something I personally do myself. Whenever I get shot down, I usually bail out of a pass...
- by True Adamance - at 2014.12.10 22:41:00
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1495. Things are being over balanced - in Feedback/Requests [original thread]
Kinda liked it when every AR had the same range......
- by True Adamance - at 2014.12.10 22:12:00
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1496. Vehicle entrance/exit delay - in Feedback/Requests [original thread]
A suggestion was made that pilots could have Interface delays between entering and exiting a vehicle to represent the time it takes for your mercenary to connect with the vehicles systems. A Pilot Suit could take 1 second to Embark and Disembark ...
- by True Adamance - at 2014.12.10 22:02:00
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1497. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Personally I'm all about establishing that link to EVE so I honestly believe shields should have that Comparable eHP values and active rep rates that they do in EVE, as well as their slow, natural passive regeneration. Shields should never be ab...
- by True Adamance - at 2014.12.10 21:47:00
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1498. Rattati: just listened to Biomassed, re: PC/FW - in Feedback/Requests [original thread]
And FW will not be able to take off until Teams can deploy to specific systems and regions otherwise team deploy with just represent an artificial bandaid fix that doesn't actually do anything for FW at all.
- by True Adamance - at 2014.12.10 21:05:00
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1499. [Discussion] Vehicles and their role - Logi vehicles? - in Feedback/Requests [original thread]
Cat Merc wrote: Spkr4theDead wrote: Cat Merc wrote: True Adamance wrote: Just to throw this out there one thing I would like to be able to do again in my HAV is if required to be able to "demolish" the map. Aka remove turrets, installa...
- by True Adamance - at 2014.12.10 20:27:00
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1500. [Hotfix Echo] Sagaris - in Feedback/Requests [original thread]
Pokey Dravon wrote: Hmm well consider this STD Heavy Armor Rep: 80HP/s ADV Heavy Armor Rep: 90HP/s PRO Heavy Armor Rep: 110HP/s so even at 85 shield regen per second that's very close to a built-in ADV Heavy Armor rep, and still allows that ...
- by True Adamance - at 2014.12.10 20:06:00
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