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3121. Why do downs count as deaths? - in Feedback/Requests [original thread]
King Trigger wrote: I never even thought about that, but OP, you have a good point. I typically don't care much about my KDR, but I do look at my deaths during a match sometimes as an indicator of how many suits I've used, and that kind of thin...
- by True Adamance - at 2013.08.12 22:50:00
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3122. Why do downs count as deaths? - in Feedback/Requests [original thread]
Dimitri Rascolovitch wrote: the logic is, your health has reached Zero. Once zero has been reached you are dead, the nanites are there to repair the dead cells/tissue/armor it doesnt prevent your death, nor does it erase the past That really...
- by True Adamance - at 2013.08.12 12:05:00
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3123. Why do downs count as deaths? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Yeah. It makes me reluctant to revive people 'cause I feel even more guilty knowing I just gave them two deaths instead of one by reviving them, if they go and die as soon as I pick them up. Death should be counted when the c...
- by True Adamance - at 2013.08.12 09:55:00
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3124. Heavy lasers please - in Feedback/Requests [original thread]
I want see both of the two above suggestions become a reality.
- by True Adamance - at 2013.08.12 09:14:00
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3125. Why do downs count as deaths? - in Feedback/Requests [original thread]
I mean if I get revived by a Logi, Im searching for you guys out there and have in the last few rounds seen some very good logi's, why do I still get a death against my record even if they res me? That doesn't make sense to me.
- by True Adamance - at 2013.08.12 09:08:00
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3126. Charged Melee Weapons - in Feedback/Requests [original thread]
Still want to see Power Spears and Glaives.
- by True Adamance - at 2013.08.12 08:27:00
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3127. (request/idea) more useful districts - in Feedback/Requests [original thread]
While an awesome possibility I don't imagine we will ever see that, nor would I personally, like to see that. What I imagine we will see though are resource refinery stations and space elevators which will allow us to accrue resources, and then t...
- by True Adamance - at 2013.08.12 08:26:00
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3128. Aliens we need aliens - in Feedback/Requests [original thread]
DRDEEZE TWO POINTO wrote: Aliens would be awesome like they just done beat jovian in a brutal war and are now looking to take over all of new eden and we must now defend all of new eden.. There wont be aliens or their will be massive uproar ...
- by True Adamance - at 2013.08.12 08:21:00
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3129. Amarr Medium Suits Overpowered - in Feedback/Requests [original thread]
TechnoSack wrote: I've been looking at the stats for both the Caldari and Amarr proto medium suits and found out that when you add high end equipment the Amarr suit is much tougher and can carry more advanced gear and weapons because of its hig...
- by True Adamance - at 2013.08.12 05:12:00
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3130. Scrambler Rifle Operation - in Feedback/Requests [original thread]
Eris Ernaga wrote: I can't accept the fact that scrambler rifle operation does nothing for the assault variants. Scrambler rifles should get two bonuses in order to cover both the types of scrambler rifles. The current one for charge time and a...
- by True Adamance - at 2013.08.12 04:33:00
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3131. the A.R.s need more range and damage - in Feedback/Requests [original thread]
gargantuise aaron wrote: their fine were there at their balanced but go look at the skill tree and how hard it is for a newb who's not getting much sp to really try all the primary weapons, if your gonna comlain about a.r. complain that its the...
- by True Adamance - at 2013.08.12 04:31:00
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3132. feedback: FIX WHAT YOU HAVE BEFORE ADDING THINGS - in Feedback/Requests [original thread]
alec trebec wrote: between invisible swarms, to invisible players, to no warpoints for logi lavs and healing vehicles, to the worst hit detection possible for melee specific characters, to scouts who look like they are glitching when they sprin...
- by True Adamance - at 2013.08.12 00:48:00
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3133. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
X7 lion wrote: Im aware new maps will make there way to the game eventually & that this is a concept the devs have more then likely thought about. i would like to see urban warfare maps, few open area's compact city buildings with focus on ...
- by True Adamance - at 2013.08.11 13:38:00
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3134. Heavy lasers please - in Feedback/Requests [original thread]
castba wrote: For the Gods of New Eden do so favour the Caldari and Gallente. I would love to see a heavy laser too... Hopefully in 1.4 God. Just one God. The Amarrian God. And Lasers are uniquely amarrian weapons.
- by True Adamance - at 2013.08.11 12:31:00
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3135. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: True Adamance wrote: I suggested this too Here the link- https://forums.dust514.com/default.aspx?g=posts&t=97891 My ideal model would be all tech 1's have standardised slot lay outs E.g- Logi and Scout 6 with H...
- by True Adamance - at 2013.08.11 11:12:00
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3136. [Suggestion] 1.5: Vehicle Capacitors! - in Feedback/Requests [original thread]
Galm Fae wrote: I'm Galm Fae, and this is my favorite post on the forum. Galm Commander....... Does this unit have a soul? Mass Effect quote! **** everyone but Tali.....(romanced Tali).....
- by True Adamance - at 2013.08.11 10:47:00
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3137. dropsuit virus - in Feedback/Requests [original thread]
Trey Hardin wrote: True Adamance wrote: gargantuise aaron wrote: Like a grenade? Or dropable equipment ? I was thinking perhaps a combination of both. EMP nades would not damage targets but it could disorient the target, and or mess w...
- by True Adamance - at 2013.08.11 10:24:00
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3138. Heavy lasers please - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Why is it that the only race to have a heavy suit doesn't even have a racial weapon? Does the empress hate fatties that much? She does. While she is the divine embodiment of the Faith on earth she is into the skinnier...
- by True Adamance - at 2013.08.11 10:22:00
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3139. Remove ADV and PRO Gear - in Feedback/Requests [original thread]
I suggested this too Here the link- https://forums.dust514.com/default.aspx?g=posts&t=97891 My ideal model would be all tech 1's have standardised slot lay outs E.g- Logi and Scout 6 with Heavies and Assaults with 5. And the only diff b...
- by True Adamance - at 2013.08.11 10:19:00
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3140. [Requests] Corporate warehouse or transfer of things to members of corporation - in Feedback/Requests [original thread]
I think what you really want is a sense of locality. Your location has meaning, the locations of your assets and markets mean things. Imagine only being able to deploy to systems with 8 jumps of your current clone, with ISK costs to move to those...
- by True Adamance - at 2013.08.11 08:45:00
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