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21. you wouldn't afk if: - in General Discussions [original thread]
I sometimes afk for a day because I just can't be bothered to deal with the nonsense that day. The SP gain is too slow even with active and passive boosters running constantly. The required SP to get adv suit, weapon, mods is too high. Even bein...
- by Touchy McHealz - at 2013.08.07 17:59:00
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22. TO ALL THE NEW PLAYERS WORKING TOWARDS THE PROTO GEARS - in General Discussions [original thread]
Usually designers and producers are good at the game being made/worked on. A true engineer is more concerned if the system works, and getting the hardware it is running on to not die. The designer/producers are making sure it is fun, feels right...
- by Touchy McHealz - at 2013.08.07 17:52:00
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23. Do you think the mass drivers are overpowered? - in General Discussions [original thread]
I can understand some of the hate, even though I am a MD/Medic. It is only of the only weapons that is a no-revive kill immediatly from any shot. Other than that, yeah .... I use it to supress so I can revive downed duders, or spam it out at the ...
- by Touchy McHealz - at 2013.08.01 02:44:00
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24. Announcement:Dev Blog: Cleaning up the Static: Performance Improvements in Uprising 1.3 - in Announcement and Events [original thread]
You might also want to look in to filtering sound below a certain intensity threshhold to not be broadcast. I have been in too many pub matches where I had to mute everyone because someone was jamming out to Linkin Park in the background, or ther...
- by Touchy McHealz - at 2013.08.01 02:30:00
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25. Minimap Improvements - in Feedback/Requests [original thread]
I am 100% AGAINST there being skills that are "must trains". Having to train skills to be able to use the minimap is a terrible idea. Might as well make us train a skill to not trip over our own 2 feet and break our necks falling down. Slippery...
- by Touchy McHealz - at 2013.07.30 13:10:00
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26. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
BAHHHHHHH HAHAHAHAHAHAHAHAH!!! Oh god this is rich. Thank you, my Tuesday was kind of sucking. To the whiners: Use a fitting mod in one of your slots. No other suit gets as many as you do. Can't fit 100% tank or gank mods anymore just like every...
- by Touchy McHealz - at 2013.07.23 17:17:00
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27. Nanohive Alchemy: 6.60 HP/cluster - in General Discussions [original thread]
Non hungarian notation! I am scandalized. Then again .... neither is EA code. Maybe it is a simulation vs game code difference.
- by Touchy McHealz - at 2013.07.22 03:27:00
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28. Will there be a respec due to the Massive changes in 1.3? - in General Discussions [original thread]
Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahah...
- by Touchy McHealz - at 2013.07.19 12:56:00
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29. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Your strawman argument is invalid. Please shut up before you embarrass yourself further. All of your "experience" is garbage and whine so far. Just face facts that Calogissaults had the most silly spread of slots and bonuses which never had a ch...
- by Touchy McHealz - at 2013.07.19 12:50:00
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30. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Quote: I'm not sure what most run but if you run 4 extenders and a shield energizer (because you're true logi and focused on survivability) then this costs you 66 HP. That's a big deal. The CPU reduction might not affect someone using a CPU u...
- by Touchy McHealz - at 2013.07.18 20:35:00
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31. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
Abloo bloo abloo bloo bloooo. This thread is making my day. Let me reiterate. Logistics - one who heals, revives, supplies and supports. Assault - one who kills. How are you so butthurt that your role now works as intended? The only way you ar...
- by Touchy McHealz - at 2013.07.18 20:25:00
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32. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
So when is armor tanking going to not suck, flaylocks get nerfed, and scarmbler rifle op actually be a useful bonus? Any ETA on when every race is gonna have a light and heavy suit? The turd doesn't need more polish, it needs to be pushed all the ...
- by Touchy McHealz - at 2013.07.18 16:57:00
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33. Announcement:Dev Blog: Logistics Dropsuit Changes in Uprising 1.3 - in Announcement and Events [original thread]
ITT: Caldari Logisaults QQing that they aren't OP anymore and having the suit in a role it was never intended before. Find the next FoTM quick so your whinge stops ASAP please.
- by Touchy McHealz - at 2013.07.18 15:37:00
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