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Thread Statistics | Show CCP posts - 4 post(s) |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
137
|
Posted - 2013.08.07 14:33:00 -
[31] - Quote
Aeon Amadi wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. That's like saying a military General cannot lead men because he doesn't have a Masters in Music Theory. You... don't even have an argument. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
812
|
Posted - 2013.08.07 14:40:00 -
[32] - Quote
This is good advice, hopefully some people read it before going straight to proto thinking it will change all sorts of problems for them. You just end up with a ton of wasted fitting space pg/cpu because you lack the better mods. I didn't get my proto suit until about 8.5 mil. Focusing on core and weapon skills you can turn even a basic suit into something deadly, and when you finally field a proto with squad of proto you become a tougher nut to crack.
It's more about the modules you use vs the suit |
Oso Peresoso
RisingSuns
554
|
Posted - 2013.08.07 14:41:00 -
[33] - Quote
CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
much love to foxfour, but I have to take this opportunity here to point out that you are doing it (a little bit) wrong. You're fine on not training proto suits, that's a huge SP investment, and with the suit bonuses being nearly worthless, its really not worth training the protosuit if you plan to spend significant time doing anything else (including using STD or ADV versions of that same suit). Not training proto weapons however (do at least your primary!) is unfortunate because those SP are well spent even if you don't plan to use the duvolle/freedom/boundless whatever. In other words... DAT PROFICIENCY SKILL. Basically suit bonuses are ****, the skill is a high multiplier, the weapon bonuses are always good, and they have a low multiplier.
Also, try a few Corp Battles against a top tier PC corporation, without using any proto gear... That might influence your perceptions just a little bit. And don't tell me you can't, CCP devs having hidden alter-egos inside active sov-warfare corps is an established tradition (if an occasionally decried one). |
Logi Stician
The Vanguardians
97
|
Posted - 2013.08.07 14:52:00 -
[34] - Quote
CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on. The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :)
You have to understand that CoD here is on a "Remove AV from the game" crusade and anything that even seems like its anti-vehicle, like a dev saying he doesn't spec into vehicles, becomes a target for his QQ. |
THE GREY CARDINAL
PSU GHOST SYNDICATE DARKSTAR ARMY
191
|
Posted - 2013.08.07 14:57:00 -
[35] - Quote
I got max proto gallente logi then maxed the entire dropsuit core upgrades skill tree (hacking, scan buffs...everything). I then got light weps operation and MD operation to 5. I am sooooo satisfied with that progress that I am finally ready to start speccing into LLAV and LDropship which I'm just gonna unlock before hitting vehicle core upgrades. I wanted to be a DS pilot again ever since Codex and now that I have logi maxed out, I'm ready to commit to the good sheet! I'll be on 20 mill SP at the end of the month .
I'll end up speccing into anything that says "logistics" in it ...
...and eWarfare! |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2395
|
Posted - 2013.08.07 15:01:00 -
[36] - Quote
CoD isAIDS wrote:Aeon Amadi wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. That's like saying a military General cannot lead men because he doesn't have a Masters in Music Theory. You... don't even have an argument.
One developer says he doesn't train into vehicles, a developer who doesn't even work on any facet of vehicles, and you're thinking it's like this holy grail of why the game is what it is.
I do have an argument and I used a likewise comparison to show you what you're basically saying - it doesn't make sense for a developer to go down a path that he has little to no control over, let alone the design of. I personally am glad he's focusing on the things that he can actually influence rather than something where all he can do is give the guy a note saying: "Yo, I think this might need some looking at" |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2395
|
Posted - 2013.08.07 15:02:00 -
[37] - Quote
THE GREY CARDINAL wrote:I got max proto gallente logi then maxed the entire dropsuit core upgrades skill tree (hacking, scan buffs...everything). I then got light weps operation and MD operation to 5. I am sooooo satisfied with that progress that I am finally ready to start speccing into LLAV and LDropship which I'm just gonna unlock before hitting vehicle core upgrades. I wanted to be a DS pilot again ever since Codex and now that I have logi maxed out, I'm ready to commit to the good sheet! I'll be on 20 mill SP at the end of the month . I'll end up speccing into anything that says "logistics" in it ... ...and eWarfare!
I'd wait for 1.5 to come out before I invested SP into vehicles. You never know what's going to happen to them. |
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CCP FoxFour
C C P C C P Alliance
27839
|
Posted - 2013.08.07 15:05:00 -
[38] - Quote
Oso Peresoso wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. much love to foxfour, but I have to take this opportunity here to point out that you are doing it (a little bit) wrong. You're fine on not training proto suits, that's a huge SP investment, and with the suit bonuses being nearly worthless, its really not worth training the protosuit if you plan to spend significant time doing anything else (including using STD or ADV versions of that same suit). Not training proto weapons however (do at least your primary!) is unfortunate because those SP are well spent even if you don't plan to use the duvolle/freedom/boundless whatever. In other words... DAT PROFICIENCY SKILL. Basically suit bonuses are ****, the skill is a high multiplier, the weapon bonuses are always good, and they have a low multiplier. Also, try a few Corp Battles against a top tier PC corporation, without using any proto gear... That might influence your perceptions just a little bit. And don't tell me you can't, CCP devs having hidden alter-egos inside active sov-warfare corps is an established tradition (if an occasionally decried one).
Very true. I just keep wanting to try different weapons! Once I have all the weapons to advanced I will try and get one of them to level 5. As you said, even if I don't use the proto version of the weapon the skill is still giving me a bonus and then I have access to the proficiency skills. Game Designer // Team True Grit http://twitter.com/regnerba |
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Sir Meode
Seraphim Initiative. CRONOS.
804
|
Posted - 2013.08.07 15:14:00 -
[39] - Quote
CoD isAIDS wrote:Sir Meode wrote:Takahiro Kashuken wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. Yea thats because we dont have advanced/proto mods/vehicles you sound like a broken record, At least he keeps involved in goings-on pertaining to vehicles.
And you know that i dont? How may i ask would you know such a thing?
|
Mamertine Son
R.E.B.E.L.S
53
|
Posted - 2013.08.07 15:28:00 -
[40] - Quote
Knightshade Belladonna wrote:This is good advice, hopefully some people read it before going straight to proto thinking it will change all sorts of problems for them. It's more about the modules you use vs the suit
That's exactly what I did when I first played. I was so confused when I started getting torn apart in my proto suit until my friend pointed out that my armor and shields were no better than a basic fit.
Now I'm spending the rest of my time grinding for suit upgrades while trying to scoop my kdr off of the floor.
|
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Scheneighnay McBob
Bojo's School of the Trades
2726
|
Posted - 2013.08.07 15:32:00 -
[41] - Quote
CCP FoxFour wrote:Oso Peresoso wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. much love to foxfour, but I have to take this opportunity here to point out that you are doing it (a little bit) wrong. You're fine on not training proto suits, that's a huge SP investment, and with the suit bonuses being nearly worthless, its really not worth training the protosuit if you plan to spend significant time doing anything else (including using STD or ADV versions of that same suit). Not training proto weapons however (do at least your primary!) is unfortunate because those SP are well spent even if you don't plan to use the duvolle/freedom/boundless whatever. In other words... DAT PROFICIENCY SKILL. Basically suit bonuses are ****, the skill is a high multiplier, the weapon bonuses are always good, and they have a low multiplier. Also, try a few Corp Battles against a top tier PC corporation, without using any proto gear... That might influence your perceptions just a little bit. And don't tell me you can't, CCP devs having hidden alter-egos inside active sov-warfare corps is an established tradition (if an occasionally decried one). Very true. I just keep wanting to try different weapons! Once I have all the weapons to advanced I will try and get one of them to level 5. As you said, even if I don't use the proto version of the weapon the skill is still giving me a bonus and then I have access to the proficiency skills. How are you not there yet? Counting what I did in the beta, I did everything there is to do as far as play styles. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
355
|
Posted - 2013.08.07 15:36:00 -
[42] - Quote
Piercing Serenity wrote:CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on. The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :) CCP FoxFour has the "Troll Free" racial bonus (Resists baiting by 20% per level) CCP FoxFour activates his "Shut the f**k down" module. However, with Compassion Proficiency level 5, he can soften the blowTake it easy there CoD. He doesn't have 28K likes for nothing.
During Fanfest, we trolled him so hard, but he always responded in a funny manner, and each post got like a couple hundred lol. |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1089
|
Posted - 2013.08.07 15:38:00 -
[43] - Quote
CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
anyone who is serious about this game should not be agreeing with this.
Its unfortunate for new players not to be able to respec, or still being in the 'beta'
this is where everyone did all this testing and got reset and tried other things.
if anyone wants to be competitive in this game.. you NEED to specialize.. first and foremost
going proto for your suit is important, but NOT the top priority imo..
upgrading innates, and specializing a weapon and particular equipment should be the first priorities
when your suit begins to limit you, that's when you grind for the next.
adv level suits allow players to be extremely competitive
innate shields and armor as well as shield extenders and/or armor plating (depending on your style) are extremely useful
core upgrades, electronics, engineering are crucial to be able to properly fit your stuff
if in a corp building up, covering various roles is paramount to success.
we were all at this point, perfect example is my own corp. I have been heavy since day 1.. hmg first, then forge. had another heavy, did it opposite.. started forge, then hmg
our logis started out differently.. each getting their primary weapon, but 1 goes droplinks, another nanos, etc etc
being able to fit the equipment is obviously necessary.
be smart with your SP. ask a buddy if not sure what to spend it on.
until u get over 10m SP you really need to be smart with it |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2395
|
Posted - 2013.08.07 16:45:00 -
[44] - Quote
CHICAGOCUBS4EVER wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. anyone who is serious about this game should not be agreeing with this. Its unfortunate for new players not to be able to respec, or still being in the 'beta' this is where everyone did all this testing and got reset and tried other things. if anyone wants to be competitive in this game.. you NEED to specialize.. first and foremost going proto for your suit is important, but NOT the top priority imo.. upgrading innates, and specializing a weapon and particular equipment should be the first priorities when your suit begins to limit you, that's when you grind for the next. adv level suits allow players to be extremely competitive innate shields and armor as well as shield extenders and/or armor plating (depending on your style) are extremely useful core upgrades, electronics, engineering are crucial to be able to properly fit your stuff if in a corp building up, covering various roles is paramount to success. we were all at this point, perfect example is my own corp. I have been heavy since day 1.. hmg first, then forge. had another heavy, did it opposite.. started forge, then hmg our logis started out differently.. each getting their primary weapon, but 1 goes droplinks, another nanos, etc etc being able to fit the equipment is obviously necessary. be smart with your SP. ask a buddy if not sure what to spend it on. until u get over 10m SP you really need to be smart with it
And for the love of god don't spend it on useless skills like Scrambler Pistol Fitting Optimization which doesn't give you any reduction in PG on standard models and barely any at all on prototype models.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2395
|
Posted - 2013.08.07 16:50:00 -
[45] - Quote
Sir Meode wrote:CoD isAIDS wrote:Sir Meode wrote:Takahiro Kashuken wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. Yea thats because we dont have advanced/proto mods/vehicles you sound like a broken record, At least he keeps involved in goings-on pertaining to vehicles. And you know that i dont? How may i ask would you know such a thing?
Yanno, the funny thing about it is that all the complaining about not having 'proto' vehicles stems from an symbol in the top left corner of an icon.
Infantry = Tier based Vehicles = Role based
You still get bonuses and the like from the skills. Hell, a lot of the skills (vehicle electronics for example) are FAR easier to get to level 5 than the infantry variants and being as there is no 'proficiency' skills there are a number of benefits to going Turret Operation. Hybrid Turret Operation unlocks -all- variants at the same time, access to both Blasters and Railguns with one skill and the best part is you don't have to go Proficiency to get a damage increase from them.
Even then you can access the best armor plating (and similar modules) at level 3 instead of 5.
Suffice to say, Vehicles cost more ISK but less SP in the stem of things. I mean, think about this for a second - there are Prototype turrets and there are complaints about the vehicle not having a stupid symbol. If Marauders were still around, no-one would say that Tanks are under-powered because they were unstoppable one man killing machines, hence why they were removed. |
Eldest Dragon
D3LTA FORC3 Inver Brass
70
|
Posted - 2013.08.07 16:59:00 -
[46] - Quote
MCEINSTEIN08 wrote:After a month of intense playing, I finally got my PROTO Logistic Dropsuit.
Even though it has many options compare to all others Dropsuits, my advice would be to work on your Advance Dropsuit and then your Dropsuit Upgrades.
The PROTO Dropsuit will not make you invincible. :)
Also remember to get a PROTO Dropsuit you need to reach (the 696'...k SP) Level 4 that will give you absolutely nothing, and then the whopping 1'245'... SP (or so) level 5.
With almost 2M SP you can level-up allot of Dropsuit Upgrades, that will help you as much as a PROTO.
Hope this helps someone making the right decision, since here in DUST once you make a decision, you have to LIVE with it!
nice post bro.. +1 like for you.. =) |
Eldest Dragon
D3LTA FORC3 Inver Brass
70
|
Posted - 2013.08.07 17:01:00 -
[47] - Quote
Paladin Sas wrote:im a caldari assault myself, and if your not playing in PC, my advice is to get your basic specalized suit, and stick with it till you hit 10million SP. i know this sounds terrible, but running a standard level AR with proficiency 5 will let you mop up on anybody you meet, especially with a single complex shield extender and complex damage mod in the high slot. my standard fit for pubs is
Dragonfly assault suit Toxin AR Toxin SMG M1 locus grenade standard level nanohive complex shield extender complex light damage mod advanced armor rep advanced cpu upgrade
this suit runs me just under 17thousand isk per death and im usually in the top3 of the leaderboard for my team in pubs. its a cheap suit, and with a little extra isk, you can upgrade the aurum items with isk and still profit.
I actually run my adv most games, but nice to see your ideas and fits are the same as mine, lol =) |
Eldest Dragon
D3LTA FORC3 Inver Brass
70
|
Posted - 2013.08.07 17:03:00 -
[48] - Quote
CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
lmfao....=p |
CHICAGOCUBS4EVER
TeamPlayers EoN.
1096
|
Posted - 2013.08.07 17:17:00 -
[49] - Quote
Eldest Dragon wrote:Paladin Sas wrote:im a caldari assault myself, and if your not playing in PC, my advice is to get your basic specalized suit, and stick with it till you hit 10million SP. i know this sounds terrible, but running a standard level AR with proficiency 5 will let you mop up on anybody you meet, especially with a single complex shield extender and complex damage mod in the high slot. my standard fit for pubs is
Dragonfly assault suit Toxin AR Toxin SMG M1 locus grenade standard level nanohive complex shield extender complex light damage mod advanced armor rep advanced cpu upgrade
this suit runs me just under 17thousand isk per death and im usually in the top3 of the leaderboard for my team in pubs. its a cheap suit, and with a little extra isk, you can upgrade the aurum items with isk and still profit. I actually run my adv most games, but nice to see your ideas and fits are the same as mine, lol =)
Up until maybe a week ago, I would only run pubs in lvl 1 geat. Lvl 1 sentinel suit, basic hmg, 10% dmg (core locus...sorry im addicted) and the fit cost me 31k (14k is the proto nade). I did just aas well as I do in any suit. Keep in mind I have ALL innates maxed out but u get the point... pubs need to be profitable for everyone, and learning how to make fits that provide u profit at the end of the day is the other side to this coin.
Yes many of us now run proto all the time, and lose isk every pub match, but we also make profit overall because of corproation structure and pc. This is not the norm... |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
138
|
Posted - 2013.08.07 17:20:00 -
[50] - Quote
Logi Stician wrote:CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on. The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :) You have to understand that CoD here is on a "Remove AV from the game" crusade and anything that even seems like its anti-vehicle, like a dev saying he doesn't spec into vehicles, becomes a target for his QQ. Where did I say I wanted AV removed? |
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CoD isAIDS
Tronhadar Free Guard Minmatar Republic
138
|
Posted - 2013.08.07 17:22:00 -
[51] - Quote
Sir Meode wrote:CoD isAIDS wrote:Sir Meode wrote:Takahiro Kashuken wrote:CCP FoxFour wrote:I don't have enough attention personally to get to proto on anything... I keep trying different weapons, suits, and such. I currently have both Gallente and Caldari advanced medium suits, about to get advanced Gallente Logi, have advanced scramblers, mass drivers, assault rifles, SMG, and flaylock (which I am beyond terrible with so switched to SMG). My shield and armor skills are mediocre at best because I keep leveling them up together.
Basically I get things to advanced and then move on to try the next thing.
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere. Yea thats because we dont have advanced/proto mods/vehicles you sound like a broken record, At least he keeps involved in goings-on pertaining to vehicles. And you know that i dont? How may i ask would you know such a thing? I rarely see you posting anything. That counts as being involved. Merely lurking and reading, doesn't get you involved. You read, but don't let others know how you feel about things. People don't like me because I'm strongly opinionated. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
138
|
Posted - 2013.08.07 17:24:00 -
[52] - Quote
Yanno, the funny thing about it is that all the complaining about not having 'proto' vehicles stems from an symbol in the top left corner of an icon.
Infantry = Tier based Vehicles = Role based
You still get bonuses and the like from the skills. Hell, a lot of the skills (vehicle electronics for example) are FAR easier to get to level 5 than the infantry variants and being as there is no 'proficiency' skills there are a number of benefits to going Turret Operation. Hybrid Turret Operation unlocks -all- variants at the same time, access to both Blasters and Railguns with one skill and the best part is you don't have to go Proficiency to get a damage increase from them.
Even then you can access the best armor plating (and similar modules) at level 3 instead of 5.
Suffice to say, Vehicles cost more ISK but less SP in the stem of things. I mean, think about this for a second - there are Prototype turrets and there are complaints about the vehicle not having a stupid symbol. If Marauders were still around, no-one would say that Tanks are under-powered because they were unstoppable one man killing machines, hence why they were removed.[/quote] What's the SP requirement for Wiyrkomis? |
Oso Peresoso
RisingSuns
559
|
Posted - 2013.08.07 17:27:00 -
[53] - Quote
CHICAGOCUBS4EVER wrote: Yes many of us now run proto all the time, and lose isk every pub match, but we also make profit overall because of corproation structure and pc. This is not the norm...
spent a few minutes last night just thinking about how much you made off us! At least i took you down... once.
What are your thoughts on complex armor plates? I'm a bit reluctant to train them before getting my proto suit because I feel that in addition to the SP cost, i wouldn't be using them anyway on my basic/adv suits anway due to isk cost, fittings cost, and that goddamn speed penalty going from 5% to 10%.
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Switchback Dawn
Storm Wind Strikeforce Caldari State
38
|
Posted - 2013.08.07 17:30:00 -
[54] - Quote
Paladin Sas wrote:im a caldari assault myself, and if your not playing in PC, my advice is to get your basic specalized suit, and stick with it till you hit 10million SP. i know this sounds terrible, but running a standard level AR with proficiency 5 will let you mop up on anybody you meet, especially with a single complex shield extender and complex damage mod in the high slot. my standard fit for pubs is
Dragonfly assault suit Toxin AR Toxin SMG M1 locus grenade standard level nanohive complex shield extender complex light damage mod advanced armor rep advanced cpu upgrade
this suit runs me just under 17thousand isk per death and im usually in the top3 of the leaderboard for my team in pubs. its a cheap suit, and with a little extra isk, you can upgrade the aurum items with isk and still profit.
I like the way you think |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
16
|
Posted - 2013.08.07 17:52:00 -
[55] - Quote
Usually designers and producers are good at the game being made/worked on.
A true engineer is more concerned if the system works, and getting the hardware it is running on to not die.
The designer/producers are making sure it is fun, feels right, is balanced, etc.
Don't confuse the 2 jobs. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2396
|
Posted - 2013.08.07 18:00:00 -
[56] - Quote
Touchy McHealz wrote:Usually designers and producers are good at the game being made/worked on.
A true engineer is more concerned if the system works, and getting the hardware it is running on to not die.
The designer/producers are making sure it is fun, feels right, is balanced, etc.
Don't confuse the 2 jobs.
And what chart did you look at to get this assumption lol |
crazy space 1
Unkn0wn Killers
1551
|
Posted - 2013.08.07 18:17:00 -
[57] - Quote
CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on. The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :)
Because dust is designed with 32 years of skills to train to start off *with the current gaps filled in* and you think that's ok...
You ... I... 'alwkdja;k what is wrong with you foxfour :/ this game need to have sub weapon skills reduced to 0.5 muliplers, suits need to be x2 for basic and x8 for advanced. LAVs should be x4
Think about it, tanks are x12 what are fighters going to be x20, MCC x40, larger ground titans x80????
You guys have no idea how to make a game, you actually had MORE PLAYERS before release. Before release dust had only 16 years of skills to train. Shield and armor skills buffed both dropsuits and tanks.
SHIELD AND ARMOR SKILLS SHOULD BUFF BOTH DROP SUITS AND TANKS AGAIN
Like seriously you can't figure out why this game had more beta players then during release you should all get fired and replaced with a new team with a new vision. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
159
|
Posted - 2013.08.07 18:29:00 -
[58] - Quote
CCP FoxFour wrote:Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
Even the Devs agree that the vehicles are a waste of time in this game (god forbid we even get started on Dropships). |
Zahle Undt
Bullet Cluster
246
|
Posted - 2013.08.07 18:35:00 -
[59] - Quote
OP is right. I would recommend sticking with ADV suits until you have shield and armor upgrades to 5 and Electronics and engineering skills to 4 or 5. Basically proto suits are all about what you can put on them, if you can't put proto modules and weapons on your proto suit, your proto suit is a big waste of ISK that really won't out perform adv suits of players who have maxed out "passive" skills like shield, armor, and weaponry stuff. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
159
|
Posted - 2013.08.07 18:36:00 -
[60] - Quote
crazy space 1 wrote:CCP FoxFour wrote:CoD isAIDS wrote:CCP FoxFour wrote:
Luckily I have been able to stay away from investing anything in vehicles because that would just ruin me and I would never get anywhere.
You have no idea the ramifications of a CCP Dev saying they're not going to skill into vehicles. That really explains a lot. Why? I don't balance vehicle stats, I don't do art for them, I don't do any design for them whatsoever. I am much more interested in making sure I am involved with, or as close to as possible, the areas of the game that I and the rest of my team do work on. The game is way too big to know everything, skill into everything, do everything, and just understand it all. So yes, I could go and learn things I do not work on or I could instead spend that time trying to make sure I have at least a small understanding of what is going on with what I do work on. :) Because dust is designed with 32 years of skills to train to start off *with the current gaps filled in* and you think that's ok... You ... I... 'alwkdja;k what is wrong with you foxfour :/ this game need to have sub weapon skills reduced to 0.5 muliplers, suits need to be x2 for basic and x8 for advanced. LAVs should be x4 Think about it, tanks are x12 what are fighters going to be x20, MCC x40, larger ground titans x80???? You guys have no idea how to make a game, you actually had MORE PLAYERS before release. Before release dust had only 16 years of skills to train. Shield and armor skills buffed both dropsuits and tanks. SHIELD AND ARMOR SKILLS SHOULD BUFF BOTH DROP SUITS AND TANKS AGAIN *for starters...* If you guys can't figure out why this game had more players during the open beta then during release you should all get fired and replaced with a new team with a new vision. what kinda of game releases from open beta and without a word of feedback doubles the length of the skill training prgression trees without adding any new content... New content should increase training times not some, "oh today we are making a change so that everyone has to grind twice as long, because you know what players in the beta wouldn't stop complaining about? They were complaining that it was too easy to cross train into vehicles, and different weapons, yeah that's the feedback we were giving you, you really hit the mark on that change guys. HIGH FIVE.
Holy s**t, I am going to nominate you for CPM; You just saved my fingers from typing a lot of material that I would have redundantly agreed with anyway.
P.S.: I think the reason for the Skill Point length time needed for training was extended due to the lack of an efficient momentum needed to propulse this game out of beta with any real new (and decently-sized) amount of content.
I think this game has been getting worse since Chromosome... (some would probably argue even longer ago than that)
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